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Re: new game type

Postby NatNat on Fri Aug 15, 2008 4:21 am

u choose it manually and and it implies a lot of tatics by mayby choosing the least likly one and making the enemy think it's another one wasting all there troops while u nail there supposed captiol
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Re: new game type

Postby Simon Viavant on Fri Aug 15, 2008 12:59 pm

Hsur wrote:I think it works better if you are able to deploy your opening armies where ever you want, just like in the board game. Then everyone takes their turns until round three, thats when you have to pick where you want to put your capitol.

I meant you get a couple auto deployed on your capital in addition to the armies you would normally recieve. (like in feudal wars)
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Re: new game type

Postby lancehoch on Fri Aug 15, 2008 2:53 pm

Wouldn't that give away where your capital is...?
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Re: new game type

Postby Simon Viavant on Fri Aug 15, 2008 3:19 pm

That's going with my earlier post about having the option of doing open capital or secret capital.
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Re: new game type

Postby Hsur on Fri Aug 15, 2008 5:47 pm

How about everyone choses a capitol at the start and it's kept secret. Then you play the game just as would any other game but, if someone captures your capitol you get eliminated and all your armies go to them.
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Re: new game type

Postby NatNat on Sat Aug 16, 2008 1:19 pm

yeah thats what were talking about hsur but we could alter it to how everyone would like it to be
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Re: new game type

Postby GrimReaper. on Sat Aug 16, 2008 2:17 pm

great idea
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Re: new game type

Postby crazycoders on Sat Aug 16, 2008 8:01 pm

Good idea but keeping the capitol secret or not would eventually be known anyway. Any player would fort a little bit of units from time to time onto it and expand from it so the secret couldnt be kept long enough.

I'd definitely play it, but this game type would be useless in several maps since it's more of a world map type of gameplay. I wouldnt play capitol mode in AoR for instance because it already features capitals...
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Re: new game type

Postby NatNat on Mon Aug 18, 2008 7:23 am

true it was made 4 classic mode and u could easily play it in most of the larger maps it would be far less good on the smaller ones
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Re: new game type

Postby NatNat on Mon Aug 18, 2008 7:24 am

another advantage to it is that u can easily play it in speed games and not so long games
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Re: new game type

Postby GrimReaper. on Mon Aug 18, 2008 8:16 am

it could be done in classic and 2.1 with the casual or speed. But can it be done with team games? Also u should have a medal for the game
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Re: new game type

Postby NatNat on Mon Aug 18, 2008 9:00 am

def and may be a team has one captialand they choose whoose team it is on
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Re: new game type

Postby GrimReaper. on Mon Aug 18, 2008 9:40 am

well I think each player should have their own captiol in the team games but if partners dont say where their captiol is to their partner they could eliminate each other on accedient so it might not be a good idea for team games. It should be its own non team game option.
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Re: new game type

Postby NatNat on Mon Aug 18, 2008 9:58 am

i suppose
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Re: new game type

Postby Thezzaruz on Mon Aug 18, 2008 10:20 am

Simon Viavant wrote:
Hsur wrote:I think it works better if you are able to deploy your opening armies where ever you want, just like in the board game. Then everyone takes their turns until round three, thats when you have to pick where you want to put your capitol.

I meant you get a couple auto deployed on your capital in addition to the armies you would normally recieve. (like in feudal wars)


Maybe you did, his suggestion is still valid though.


To Hsur:
Yea it would but as has been discussed earlier the whole "choosing your territs" idea is a big complex mess and no one has been able to come up with a good enough idea on how to make it work here yet.
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Re: new game type

Postby Androidz on Mon Aug 18, 2008 11:41 am

Androidz wrote:i really like this gametype. But what if a player makes his capitol 1 step away from another player. Cant this system be abused?


It can easy be Abused.. no points in further disscussion if its that no fixed,
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Re: new game type

Postby NatNat on Mon Aug 18, 2008 2:43 pm

yeah i can see that may be they could choose after 3 or 2 turns to see where there strong point is
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Re: new game type

Postby Androidz on Mon Aug 18, 2008 2:45 pm

NatNat wrote:yeah i can see that may be they could choose after 3 or 2 turns to see where there strong point is


A multi can easly missuse this even tough, its 2-3 turns. Lets see end turn, end turn..end turn, end turn. Choose capital. Norway, Choose Capital Sweden. Norway attacks sweden. Player red wins.;)
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Re: new game type

Postby NatNat on Mon Aug 18, 2008 2:50 pm

only a domb player would put there captial next to antother players territory and how would the other player know which territory to attack
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Re: new game type

Postby Androidz on Mon Aug 18, 2008 2:53 pm

NatNat wrote:only a domb player would put there captial next to antother players territory and how would the other player know which territory to attack


As i said a multi, or a friend will know that.;) Abuseing on its finest.
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Re: new game type

Postby Thezzaruz on Mon Aug 18, 2008 3:33 pm

NatNat wrote:only a domb player would put there captial next to antother players territory and how would the other player know which territory to attack


Oh get with it, it was in reference to multis...


To Androidz:

This makes little difference to how easy it is for a multi to win a 1v1 game (or most others too) though so I can't see that being an issue here.
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Re: new game type

Postby blakebowling on Mon Aug 18, 2008 3:36 pm

NatNat wrote:only a domb player would put there captial next to antother players territory and how would the other player know which territory to attack

He's talking about multis/secret alliances.

And, in the original game, you had to win by holding all capitols for a turn, like the castles objective in AOR3, except you get to choose your capitol.
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Re: new game type

Postby Thezzaruz on Mon Aug 18, 2008 3:39 pm

blakebowling wrote:And, in the original game, you had to win by holding all capitols for a turn, like the castles objective in AOR3, except you get to choose your capitol.


That sounds like a better idea tbh.
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Re: new game type

Postby NatNat on Mon Aug 18, 2008 3:44 pm

true
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Re: new game type

Postby NatNat on Wed Aug 20, 2008 8:19 am

what happens now :?:
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