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jbrettlip wrote:I like the idea, but the poll is wrong. everyone would vote "more options" It needs to be more direct: like would you like a game where 1)all sets=6 armies? 2) cashing 3 cards is worth 4, 4 cards is worth 6 and 5 cards is worth 8? 3) colorless cards, so sets are not dependant on luck etc. If you want to get a consensus, I think you should revise the poll. Since it is pending, it may not be active anymore.
PS I love the 3,4,5 card cash option.
BaldAdonis wrote:"True Flat Rate" has been a suggestion for a long time. Most people settle somewhere between 5-10 for all sets though, not 15. Imagine a game where someone gets a three card set and the others have to wait until 5. One of them will die and give up two sets, worth 30.
crazycoders wrote:I like that last idea man. I'd prefer a that to changing the flat rate, but obiouvsly that would need to be a different name of card type such as Exponential.
1 card = 1 unit (take the preceding + the card number)
2 cards = 3 units (take the preceding + the card number)
3 cards = 6 units (take the preceding + the card number)
4 cards = 10 units (take the preceding + the card number)
5 cards = 15 units (take the preceding + the card number)
And so on, until a set limit that i would augment for that specific type such as 7 or 8...
At 7, you can get 28 units and 8 it's 36 units.
The rules for cashing in would be the same as normal, no more than x cards or you have to cash in. But in this version the limit COULD be different.
crazycoders wrote:I like that last idea man. I'd prefer a that to changing the flat rate, but obiouvsly that would need to be a different name of card type such as Exponential.
1 card = 1 unit (take the preceding + the card number)
2 cards = 3 units (take the preceding + the card number)
3 cards = 6 units (take the preceding + the card number)
4 cards = 10 units (take the preceding + the card number)
5 cards = 15 units (take the preceding + the card number)
And so on, until a set limit that i would augment for that specific type such as 7 or 8...
At 7, you can get 28 units and 8 it's 36 units.
The rules for cashing in would be the same as normal, no more than x cards or you have to cash in. But in this version the limit COULD be different.
superkarn wrote:New Idea
I just thought of another idea for flat/constant card rate:
* doesn't matter what color cards you have, as long as you have at least 3, you can trade them in
* if you trade when you have 3 cards, they're worth 4 men
* if you trade when you have 4 cards, they're worth 6 men
* if you trade when you have 5+ cards, they're worth 8 men
* 3 cards still equal a set
The main benefit with this option is that there's no luck involved, only strategy. You get to decide whether 6 men this turn is more bebeficial than 8 men the next turn or not.
This adds another level of strategy, and at the same time a more leveled playing field. Of course the # of bonus could be modified to work better (e.g. to 5,7,9 or 4,8,10, etc).
General Mayhem wrote:Hang on. So whats the point in having cards then? If theyre all the damn same value. Just dont use em!
Thezzaruz wrote:General Mayhem wrote:Hang on. So whats the point in having cards then? If theyre all the damn same value. Just dont use em!
Having spoils is a way to encourage attacks and (hopefully) help speed up/resolve games.
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