CC Archery v22ish [D]
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- gimil
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Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Havent finished this but if thisis the direction we want to go ill remove graphics and gameplay to start again. The plan is the archers start neutral and that big green block will be split into territories that will be randomly asigned.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- gimil
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Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
I suppose I should of uploaded an image.


What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Here's another two ideas:
1) Use version 20 on page one. Each archer has their own spot on the targets, that cannot attack each other. Now the archers cannot attack other archer's territories. Bullseyes remain the same. Also, this will largely increase the number of territories, because basically each archer will almost have their own 4 targets, with the exception of the bullseye.
If you still dont understand, here's a terrible image:

2) Use version 20 on page one. Each color on the target (excluding the bullseye) is neutral killer. You should still get a bonus, but you lose your territory. With the extra armies, you can try for a bigger bonus next turn, and work your way to the bullseye. The only problem with this is bad dice.
1) Use version 20 on page one. Each archer has their own spot on the targets, that cannot attack each other. Now the archers cannot attack other archer's territories. Bullseyes remain the same. Also, this will largely increase the number of territories, because basically each archer will almost have their own 4 targets, with the exception of the bullseye.
If you still dont understand, here's a terrible image:

2) Use version 20 on page one. Each color on the target (excluding the bullseye) is neutral killer. You should still get a bonus, but you lose your territory. With the extra armies, you can try for a bigger bonus next turn, and work your way to the bullseye. The only problem with this is bad dice.
- gimil
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Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
kap your idea still has alot of luck involved in it, the solution requires to force people to fight to gain the the objectives.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
But DiM's complaint is that the person who goes first loses. My first idea solves that problem...gimil wrote:kap your idea still has alot of luck involved in it, the solution requires to force people to fight to gain the the objectives.
- gimil
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Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
So will my solution . . .Kaplowitz wrote:But DiM's complaint is that the person who goes first loses. My first idea solves that problem...gimil wrote:kap your idea still has alot of luck involved in it, the solution requires to force people to fight to gain the the objectives.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
I know, i was just saying another onegimil wrote:So will my solution . . .Kaplowitz wrote:But DiM's complaint is that the person who goes first loses. My first idea solves that problem...gimil wrote:kap your idea still has alot of luck involved in it, the solution requires to force people to fight to gain the the objectives.
- gimil
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Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
It would be nice if DiM had something to say . . .
It was him who had the problem.
It was him who had the problem.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- AndyDufresne
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Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
For now, I'm going to de-stickify this, so we can re-examine everyting.
--Andy
--Andy
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Huh, I go out of town and you all start revoking stamps and reworking gameplay... i guess you're lost without me!
While i don't think that the original gameplay was quite as unplayable as DiM suggested, I don't think it looked particularly fun. taking the time to rethink this can only be a good thing.
Max is gr8 suggested a win condition but no lobby - i would actually support this, but there was already a bit of backlash when Das Schloss came out with no way to win other than by meeting the win condition. If this map is going to be unavailable for assassin and terminator games we should have a discussion on that.
How about making it more shooting-gallery like and give points for each ring of a target - 10 for red, 3 for blue, 1 for white, whatever - and if you hit and hold 30 points or so at the beginning of your turn you win? There would be dozens of combinations to win, and you'd have to be constantly watching your opponents score totals as well as you own because you may need to knock out somebody's targets to keep them from winning.
While i don't think that the original gameplay was quite as unplayable as DiM suggested, I don't think it looked particularly fun. taking the time to rethink this can only be a good thing.
Hmm, this solves some problems, but makes the map infinitely harder to understand and uglier to look at. When faced with multiple options, go with whatever is simpler.Kaplowitz wrote:Here's another two ideas:
1) Use version 20 on page one. Each archer has their own spot on the targets, that cannot attack each other. Now the archers cannot attack other archer's territories. Bullseyes remain the same. Also, this will largely increase the number of territories, because basically each archer will almost have their own 4 targets, with the exception of the bullseye.
If you still dont understand, here's a terrible image:
Max is gr8 suggested a win condition but no lobby - i would actually support this, but there was already a bit of backlash when Das Schloss came out with no way to win other than by meeting the win condition. If this map is going to be unavailable for assassin and terminator games we should have a discussion on that.
How about making it more shooting-gallery like and give points for each ring of a target - 10 for red, 3 for blue, 1 for white, whatever - and if you hit and hold 30 points or so at the beginning of your turn you win? There would be dozens of combinations to win, and you'd have to be constantly watching your opponents score totals as well as you own because you may need to knock out somebody's targets to keep them from winning.
- max is gr8
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Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
This was what a was really aiming for. I know it may not be the most popular but in archery it is how you win.How about making it more shooting-gallery like and give points for each ring of a target - 10 for red, 3 for blue, 1 for white, whatever - and if you hit and hold 30 points or so at the beginning of your turn you win? There would be dozens of combinations to win, and you'd have to be constantly watching your opponents score totals as well as you own because you may need to knock out somebody's targets to keep them from winning.
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
That's actually a really cool idea! I didnt understand what you meant at first, so we have to really describe it well on the map. Plus, are there are any actual army bonuses?max is gr8 wrote:This was what a was really aiming for. I know it may not be the most popular but in archery it is how you win.How about making it more shooting-gallery like and give points for each ring of a target - 10 for red, 3 for blue, 1 for white, whatever - and if you hit and hold 30 points or so at the beginning of your turn you win? There would be dozens of combinations to win, and you'd have to be constantly watching your opponents score totals as well as you own because you may need to knock out somebody's targets to keep them from winning.
- max is gr8
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Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
I think there should be but not too much. Once you get one you shouldn't be able to run away with it.
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Just to confirm this - as a lot of people are having trouble with this...oaktown wrote:Huh, If this map is going to be unavailable for assassin and terminator games we should have a discussion on that.
The map won't be "unavailable" for assassin or terminator games...
It will simply be only winnable by Objective only.
C.

Highest score : 2297
- max is gr8
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Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
So whens the next update happening
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
- gimil
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Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Another map that is looking for a large scale amount of work that im not motivated for. My just put it on vacation for a while.max is gr8 wrote:So whens the next update happening
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
I have no time for like 2 weeks, so after that i'll try to post a map with better gameplay. Once we get that sorted out, gimil can put in the cool gfx and animations 
- gimil
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Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Want me to just [Vacation] tag this sucka?Kaplowitz wrote:I have no time for like 2 weeks, so after that i'll try to post a map with better gameplay. Once we get that sorted out, gimil can put in the cool gfx and animations
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
I've been cleaning house... is this going to be revisited soon guys, or should be put it on vacation for a while?Last edited by Kaplowitz on Fri May 23, 2008 5:23 pm, edited 25 times in total.
- gimil
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Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
vacation!
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- gimil
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Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
I packed my speedo'sKaplowitz wrote:I already packed the sun-screen!
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: CC Archery v20 [I,Gp,Gr] [Vacation]
BUMP
Ok, i was bored today, i didnt feel like studying so i played around with the idea that i posted above, about a year ago.
Here's an older version of the map with the neutral values:
Now, im hoping this is a solution to the problem that we had back a couple of pages...if its not, i dont really know if i have the time to completely revamp the whole idea. Before DiM presented the issues, gimil and i had the idea stamp (now draft stamp), the graphics stamp, and the gameplay stamp. Im hoping that only the gameplay stamp will need a lookover, as the gfx havent changed much at all.
Hopefull this is still popular
Ok, i was bored today, i didnt feel like studying so i played around with the idea that i posted above, about a year ago.
I made it prettierKaplowitz wrote:Here's another two ideas:
1) Use version 20 on page one. Each archer has their own spot on the targets, that cannot attack each other. Now the archers cannot attack other archer's territories. Bullseyes remain the same. Also, this will largely increase the number of territories, because basically each archer will almost have their own 4 targets, with the exception of the bullseye.
If you still dont understand, here's a terrible image:
Now, im hoping this is a solution to the problem that we had back a couple of pages...if its not, i dont really know if i have the time to completely revamp the whole idea. Before DiM presented the issues, gimil and i had the idea stamp (now draft stamp), the graphics stamp, and the gameplay stamp. Im hoping that only the gameplay stamp will need a lookover, as the gfx havent changed much at all.
Hopefull this is still popular
Re: CC Archery v20 [I,Gp,Gr] [Vacation]
Haha I agree, you have made it prettier 
Perhaps lower the opacity of the white on the targets that are even numbered, but thats my only critique
I hope your bringing this back! I loved this map
Perhaps lower the opacity of the white on the targets that are even numbered, but thats my only critique
I hope your bringing this back! I loved this map


