Replacements in Real Time Games *Rejected*
Moderator: Community Team
- Simon Toad
- Posts: 11
- Joined: Fri Nov 03, 2006 4:26 am
- Location: Romsey, VIC, Australia
Replacements in Real Time Games *Rejected*
It seems to this little black duck that having the capacity to replace a player in an RT game would be a good thing. As a Premium member, I would love to have that capacity on private games I create. If a player fails to take a turn in 10 minutes, he is liable to be booted and a replacement player recruited from Gabbly - it would make RT much better.
- Simon Toad
- Posts: 11
- Joined: Fri Nov 03, 2006 4:26 am
- Location: Romsey, VIC, Australia
- lackattack
- Posts: 6097
- Joined: Sun Jan 01, 2006 10:34 pm
- Location: Montreal, QC
I don't think any of the moderators would be interested in combing through game logs to decide if the game creator acted in good faith.
Also your score reflect your skill in playing from start to finish, what if a replacement comes in at the end with a weak position. Not fair to loose all those points.
I for one do not like this idea.
Also your score reflect your skill in playing from start to finish, what if a replacement comes in at the end with a weak position. Not fair to loose all those points.
I for one do not like this idea.