Moderator: Cartographers
pepperonibread wrote:Maybe the ocean borders could all be one-way, based on ocean currents. The ocean half could be sort of like Dungeon of Draknor. Not sure how you'd do the land-to-ocean connections though.
Could you go into a little more detail about the connections between land and sea? Is every territory touching sea connected? Or just notable/strategic areas?edbeard wrote:2. How do I want continents, territories and connections to be.
My plan at the moment is to have South America be a three territory continent. North America would be a 7 territory continent (Central Am., W. US, E. US, W. Canada, E. Canada, Greenland, and Alaska). They'd obviously connect via Central America. These would also be used as connections to the water to create a havok of connections in one spot.
This would also occur throughout the map. Such as in Cape Horn / Drake Passage where the South Atlantic and Pacific meet.
Bering Strait and alaksa/kamchaka. I think for gameplay sakes, having a connection from alaska to russia is not the way to go. Maybe others disagree. Forcing players to go into the sea to get to other land masses is the main idea behind this map. Though this is mainly just to get from the americas to everywhere else
Regarding the Pacific vs Atlantic, I've a feeling I'd lean toward a single Atlantic, and a divided Pacific. As I don't know the territory count you are going for, it's hard to say whether I like Eurasia or not, as it seems like quite some ground to cover. Perhaps more detail on the structure of continents.Splitting up the oceans is tough because land and sea connections are vital to movement but I don't think any other types of impassable borders will be utilized. So making continents that are not impossible to hold is key.
Do I have a huge pacific ocean continent and split up the atlantic ocean into north and south? Or possibly the opposite. Do I include the 'southern ocean' which borders Antarctica (I don't think so). Do I make a Eurasia continent instead of splitting Europe and Asia? (that's my plan at the moment).
I kind of like the idea of splitting up two bonus mini maps, I look forward to see it all come together.My plan for the legend is pretty simple. I'm going to have two mini-maps. On one, we'll show all the land bonuses while naming all the ocean continents. The other will name the land continents and show the ocean bonuses. Perhaps it'd be simpler to just put names on one and numbers on the other but I'm getting ahead of myself.

Top Score:2403natty_dread wrote:I was wrong
maybe but the space between aus and nz is a lot more than uk to france or the islands in canada or phillipines.Kaplowitz wrote:You can add New Zealand
I saw it... I was just suggesting an alternate way to fashion the attack routes.edbeard wrote:did you perhaps miss my image?
but based on your placements, don't you think it would be an unfair start having the arctic ocean, which gives you an incredibly bad amount of places to be attacked from?edbeard wrote:I might've been convinced about the rivers thing but that'd only give me a few places for land to ocean connections.
I chose them based on where land-land and ocean-ocean connections occurred on the map. I thought that was fairly evident. It cuts down on the total number of borders the oceans and lands will have by herding them all into one area. I think this makes for a unique setup as four continents converge in one spot on numerous occasions.