bryguy wrote:i believe that this should be done in the same type of way that operation drug war map
in what way do you mean?
MarVal wrote:Next week busy in RL, but shall do what I can for updates.
Grtz
MarVal
message from MarVal
Moderator: Cartographers
bryguy wrote:i believe that this should be done in the same type of way that operation drug war map
MarVal wrote:Next week busy in RL, but shall do what I can for updates.
Grtz
MarVal
Natewolfman wrote:bryguy wrote:i believe that this should be done in the same type of way that operation drug war map
in what way do you mean?MarVal wrote:Next week busy in RL, but shall do what I can for updates.
Grtz
MarVal
message from MarVal
Natewolfman wrote:very dark and creepy
Ethitts wrote:I like how this map is coming along, but to be honest, this new update hurts my eyes. The buildings seem all blurry, perhaps that's why?
Natewolfman wrote:-figure out an effective attack path from zombies to buildings (will i only have 1 way in and out of all buildings? or multiple routes?)
Juan_Bottom wrote:
The map is a bit blurry, but I'm sure that will be remidied later.
You should have at least one road out of town though, to make it more realistic. You could put an Army blockade in the way, have a bridge out, or maybe just some flaming cars. You need more stuff on fire anyway.
Where is the helicopter pad??? The National Guard towers have completly disappeared, but I know that you plan to fix that too.Natewolfman wrote:-figure out an effective attack path from zombies to buildings (will i only have 1 way in and out of all buildings? or multiple routes?)
I say multiple, to add more strategy. Would it filter players into each other?
Night Strike wrote:There needs to be more space on the building areas for both names and armies.
I know you're wanting a dark map, but doing a concrete gray might be a better color for the streets. Otherwise you're going to have to go with some bright text/territory border colors.
I wouldn't make all those zombies territories. That would make this a pretty big map if you did.
The title needs an "S".
I'm not too keen on the current map border. Plus, there's no room for map instructions/explanations.
Incandenza wrote:Two quick things:
1) I love the concept, but at the moment the graphics are pretty terrible.
2) you must guard against making it too difficult to move around, otherwise people will just sit and build, and that's no fun at all. If nothing else, if I were to find myself in the middle of a zombie outbreak, I'd wait till there weren't too many around to make my move.Maybe make the initial neutrals very low (like 1 or 2) to encourage early movement, but make the respawning neutrals higher (like 5), which would fit the whole zombie pack-hunting behavior.
Juan_Bottom wrote:
The map is a bit blurry, but I'm sure that will be remidied later.
RjBeals wrote:I'm about finished reading World War Z...
pepperonibread wrote:RjBeals wrote:I'm about finished reading World War Z...
Great book! Supposedly there'll be a movie out eventually...
pepperonibread wrote:RjBeals wrote:I'm about finished reading World War Z...
Great book! Supposedly there'll be a movie out eventually...
nis08 wrote:and you should make the zombies around the helipad extra strong!
Natewolfman wrote:he has done a great job so far,
nis08 wrote:i love the idea of a zombie map, hope this works out! you should add some zombie dogs!
RjBeals wrote:But enough thread jack. Nate - If you and Marval need a third eye for some zombie graphics, let me know.
Return to Melting Pot: Map Ideas
Users browsing this forum: No registered users