Color codes supplied my cairnswk

Moderator: Cartographers
Kaplowitz wrote:whats the second to last one?
Top Score:2403natty_dread wrote:I was wrong
Top Score:2403natty_dread wrote:I was wrong
i may as well get in on the act too mibi....these army colours are courtesy of the xml test page.

DiM wrote:why are the neutral armies listed twice??
oh and i want some of mibi's cairnswk
allegheny national forest. about to do a map update.t-o-m wrote:lol
np
what map you making/working on?
EDIT:
tell me quick so we dont threadjack
lol



I thought maps already had to have an 888 test...pamoa wrote:Since CC added the possibilty of displaying armies color code, I think map making should evolve.
Every new map should be able to display a 3 digit army including color code "legs" (green, yellow, pink).
Now the minimum size is 24 pixels wide and 15 pixels high, 18 if you want to have the numbers centered vertically.
Here you have a JPEG
and a GIFF with transparency
and a PING with transparency
I think his point is really the g y & p...InkL0sed wrote:I thought maps already had to have an 888 test...pamoa wrote:Since CC added the possibilty of displaying armies color code, I think map making should evolve.
Every new map should be able to display a 3 digit army including color code "legs" (green, yellow, pink).
Now the minimum size is 24 pixels wide and 15 pixels high, 18 if you want to have the numbers centered vertically.
Here you have a JPEG
and a GIFF with transparency
and a PING with transparency

I believe it's centered around the letter and first digit. For example:pamoa wrote:question:
i just read about an XML centering problem with 2 and 3 digits numbers. It says the 3 digits is not centered but aligned left with the 2 digits number. How does it work with armies color code ?
Correct.ZeakCytho wrote:I believe it's centered around the letter and first digit. For example:pamoa wrote:question:
i just read about an XML centering problem with 2 and 3 digits numbers. It says the 3 digits is not centered but aligned left with the 2 digits number. How does it work with armies color code ?
1 is centered on the 1
g1 is centered between the g and the 1
12 is centered between the 1 and the 2
g12 is centered between the g and the 1.
123 is centered between the 1 and 2.
g123 is centered between the g and the 1
At least, that's what appeared to be the case when I went and flipped the color codes on and off a bunch of times on one of my games with 3 digit armies.

Technically - I think this is a bug...pamoa wrote:very accurate, thanks

Yeah the answer is accurate but the code is ... let say a bit approximativeyeti_c wrote:Technically - I think this is a bug...
C.