REDUNDANT : Conquer Club Map Rank
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- Night Strike
- Posts: 8509
- Joined: Wed Apr 18, 2007 2:52 pm
- Gender: Male
Re: Greasemonkey script : Conquer Club Map Rank
So much faster!! Thanks a ton.
I think you can remove the "Already Defeated for" part from that hover text. I think people already know why it's there if they've installed the script. Just the name of the symbol should suffice.
I just thought of another handy feature. Could you add the number of unique defeats per map next to that map on the game finder screen? The same could be done for the other settings I imagine. That would make it easier to do things like searching for open games on all the maps that I have 4 unique defeats on.
I think you can remove the "Already Defeated for" part from that hover text. I think people already know why it's there if they've installed the script. Just the name of the symbol should suffice.
I just thought of another handy feature. Could you add the number of unique defeats per map next to that map on the game finder screen? The same could be done for the other settings I imagine. That would make it easier to do things like searching for open games on all the maps that I have 4 unique defeats on.
Re: Greasemonkey script : Conquer Club Map Rank
Yes, this is now very easy to do, and more can be done than that if people want to make any similar suggestions.Night Strike wrote:So much faster!! Thanks a ton.
I think you can remove the "Already Defeated for" part from that hover text. I think people already know why it's there if they've installed the script. Just the name of the symbol should suffice.
I just thought of another handy feature. Could you add the number of unique defeats per map next to that map on the game finder screen? The same could be done for the other settings I imagine. That would make it easier to do things like searching for open games on all the maps that I have 4 unique defeats on.
I'll make the display of the numbers go with the icons so you can toggle on and off.
Re: Greasemonkey script : Conquer Club Map Rank
Show number if below 5 - else show medal?chipv wrote:Yes, this is now very easy to do, and more can be done than that if people want to make any similar suggestions.Night Strike wrote:So much faster!! Thanks a ton.
I think you can remove the "Already Defeated for" part from that hover text. I think people already know why it's there if they've installed the script. Just the name of the symbol should suffice.
I just thought of another handy feature. Could you add the number of unique defeats per map next to that map on the game finder screen? The same could be done for the other settings I imagine. That would make it easier to do things like searching for open games on all the maps that I have 4 unique defeats on.
I'll make the display of the numbers go with the icons so you can toggle on and off.
C.

Highest score : 2297
- wcaclimbing
- Posts: 5598
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Re: Greasemonkey script : Conquer Club Map Rank
good idea.yeti_c wrote:Show number if below 5 - else show medal?chipv wrote:Yes, this is now very easy to do, and more can be done than that if people want to make any similar suggestions.Night Strike wrote:So much faster!! Thanks a ton.
I think you can remove the "Already Defeated for" part from that hover text. I think people already know why it's there if they've installed the script. Just the name of the symbol should suffice.
I just thought of another handy feature. Could you add the number of unique defeats per map next to that map on the game finder screen? The same could be done for the other settings I imagine. That would make it easier to do things like searching for open games on all the maps that I have 4 unique defeats on.
I'll make the display of the numbers go with the icons so you can toggle on and off.
C.

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Ditocoaf
- Posts: 1054
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Re: Greasemonkey script : Conquer Club Map Rank
good idea.[/quote]wcaclimbing wrote:Show number if below 5 - else show medal?yeti_c wrote:Yes, this is now very easy to do, and more can be done than that if people want to make any similar suggestions.
I'll make the display of the numbers go with the icons so you can toggle on and off.
C.
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- BaldAdonis
- Posts: 2334
- Joined: Fri Aug 24, 2007 1:57 am
- Location: Trapped in Pleasantville with Toby McGuire
Re: Greasemonkey script : Conquer Club Map Rank
I can't say enough how great this plugin is. I don't know if you've check out other subforums, but having the ability to check how people play on any setting has changed a lot of things (and is very interesting in its own right). Every few days there are new tweaks made, and even though it does more now, it just keeps getting faster. Brilliant.
Re: Greasemonkey script : Conquer Club Map Rank
Thanks, BaldAdonis, and thanks to all for the reponses and feedback.BaldAdonis wrote:I can't say enough how great this plugin is. I don't know if you've check out other subforums, but having the ability to check how people play on any setting has changed a lot of things (and is very interesting in its own right). Every few days there are new tweaks made, and even though it does more now, it just keeps getting faster. Brilliant.
Well, I've seen a couple of posts in General discussion, which subforums do you mean?
- Night Strike
- Posts: 8509
- Joined: Wed Apr 18, 2007 2:52 pm
- Gender: Male
Re: Greasemonkey script : Conquer Club Map Rank
Wouldn't it be more difficult to code though if you're also putting numbers with the text settings (standard, team, etc.)? Can the map numbers be switched to a medal without causing too much extra coding to keep the others counting up?yeti_c wrote:Show number if below 5 - else show medal?
C.
EDIT: I would actually prefer for those numbers to stay there because it helps show which maps you're better at. When I pick a map for a 1v1 tournament, I just go through the game finder and choose one that I can stand to play multiple times, but this will help me choose where I'm most competitive.
- max is gr8
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Re: Greasemonkey script : Conquer Club Map Rank
I get "javascipt;void(0);" everytime I click get map rank. Any fix/suggestions
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
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- BaldAdonis
- Posts: 2334
- Joined: Fri Aug 24, 2007 1:57 am
- Location: Trapped in Pleasantville with Toby McGuire
Re: Greasemonkey script : Conquer Club Map Rank
GD, Suggs & Bugs (this is solving a lot of the medal ideas people had), Cheating & Abuse (where we can use it to see how much Klobber wins by playing Circus Maximus), Tournaments (checking out who's really good at what) and private subforums where we just mess around with it.chipv wrote:Well, I've seen a couple of posts in General discussion, which subforums do you mean?
I have another suggestion, something that I just figured out Map Rank can do, but I'd like to see if it can be automated.
It's easy to do when there are only 2 players or 2 teams, but when there are more, you have to switch W with W*(# of opponents) and so you have to do a search for each size setting. It's not that bad (there's only 7....) but it'd be cool if it were automated. And then we could see who plays against big guns and who picks on cooks. Again, just another optional thing you could toggle. If you find it interesting.BaldAdonis wrote:I just figured out something else awesome this can do. It can figure out the average score of your opponents. The easiest way to do it is to look at one size, so I went with two-team games. In any one game, the points I get are 20*(Win*[my team's average/their teams average] - Loss*[their team's average/my team average]), where win is 1 if I win and 0 if I lose, and Loss is the opposite. Obviously my team's average changes when I change teams, or gain/lose points, but the ratio [my team's average/their teams average] gives a value comparing the two teams across any games. If I add up across all of my games, and call the ratio R, I get:
Points/20 = Wins*R - Loses/R
Solve for R and we get R = 1/2( P/20*W + sqrt[(P/20W)^2 + 4L/W])
I just noticed this will fail if a player has no wins. So if you do put it in, make it check that first, and give R = - Points/20L if they have no wins.
Re: Greasemonkey script : Conquer Club Map Rank
So keep it the way it is now?Night Strike wrote:Wouldn't it be more difficult to code though if you're also putting numbers with the text settings (standard, team, etc.)? Can the map numbers be switched to a medal without causing too much extra coding to keep the others counting up?yeti_c wrote:Show number if below 5 - else show medal?
C.
EDIT: I would actually prefer for those numbers to stay there because it helps show which maps you're better at. When I pick a map for a 1v1 tournament, I just go through the game finder and choose one that I can stand to play multiple times, but this will help me choose where I'm most competitive.
Re: Greasemonkey script : Conquer Club Map Rank
Which button - left menu or game finder?max is gr8 wrote:I get "javascipt;void(0);" everytime I click get map rank. Any fix/suggestions
Re: Greasemonkey script : Conquer Club Map Rank
Team calculations have been on the cards for a while now. The only problem with your proposition is that the team size will vary. Doubles and Triples for example. It would be better to just have a comparison of doubles, triples, quadruples separately, not sure if you meant that or not.BaldAdonis wrote:GD, Suggs & Bugs (this is solving a lot of the medal ideas people had), Cheating & Abuse (where we can use it to see how much Klobber wins by playing Circus Maximus), Tournaments (checking out who's really good at what) and private subforums where we just mess around with it.chipv wrote:Well, I've seen a couple of posts in General discussion, which subforums do you mean?
I have another suggestion, something that I just figured out Map Rank can do, but I'd like to see if it can be automated.
It's easy to do when there are only 2 players or 2 teams, but when there are more, you have to switch W with W*(# of opponents) and so you have to do a search for each size setting. It's not that bad (there's only 7....) but it'd be cool if it were automated. And then we could see who plays against big guns and who picks on cooks. Again, just another optional thing you could toggle. If you find it interesting.BaldAdonis wrote:I just figured out something else awesome this can do. It can figure out the average score of your opponents. The easiest way to do it is to look at one size, so I went with two-team games. In any one game, the points I get are 20*(Win*[my team's average/their teams average] - Loss*[their team's average/my team average]), where win is 1 if I win and 0 if I lose, and Loss is the opposite. Obviously my team's average changes when I change teams, or gain/lose points, but the ratio [my team's average/their teams average] gives a value comparing the two teams across any games. If I add up across all of my games, and call the ratio R, I get:
Points/20 = Wins*R - Loses/R
Solve for R and we get R = 1/2( P/20*W + sqrt[(P/20W)^2 + 4L/W])
I just noticed this will fail if a player has no wins. So if you do put it in, make it check that first, and give R = - Points/20L if they have no wins.
- Night Strike
- Posts: 8509
- Joined: Wed Apr 18, 2007 2:52 pm
- Gender: Male
Re: Greasemonkey script : Conquer Club Map Rank
Hmmm.......I guess I was talking in a circle.chipv wrote:So keep it the way it is now?Night Strike wrote:Wouldn't it be more difficult to code though if you're also putting numbers with the text settings (standard, team, etc.)? Can the map numbers be switched to a medal without causing too much extra coding to keep the others counting up?yeti_c wrote:Show number if below 5 - else show medal?
C.
EDIT: I would actually prefer for those numbers to stay there because it helps show which maps you're better at. When I pick a map for a 1v1 tournament, I just go through the game finder and choose one that I can stand to play multiple times, but this will help me choose where I'm most competitive.
Re: Greasemonkey script : Conquer Club Map Rank
This page...
http://www.conquerclub.com/player.php?mode=next
Doesn't show up the maprank defeats.
Also - how about compiling a summary table at the bottom of the map rank table showing number of unique defeats in each type.
i.e.
300 Standard
200 Doubles
etc...
C.
http://www.conquerclub.com/player.php?mode=next
Doesn't show up the maprank defeats.
Also - how about compiling a summary table at the bottom of the map rank table showing number of unique defeats in each type.
i.e.
300 Standard
200 Doubles
etc...
C.

Highest score : 2297
Re: Greasemonkey script : Conquer Club Map Rank
That page just takes me to a game page. What is it? Next playable game?
Re: Greasemonkey script : Conquer Club Map Rank
Yeah - if you have no playable games - you get taken to My games... obviously you'll have to play some games to test that!chipv wrote:That page just takes me to a game page. What is it? Next playable game?
C.

Highest score : 2297
Re: Greasemonkey script : Conquer Club Map Rank
Ok, thanks!yeti_c wrote:Yeah - if you have no playable games - you get taken to My games... obviously you'll have to play some games to test that!chipv wrote:That page just takes me to a game page. What is it? Next playable game?
C.
Re: Greasemonkey script : Conquer Club Map Rank
I'll put this on the gamefinder like the cross maps numbers - how does that sound?yeti_c wrote:
Also - how about compiling a summary table at the bottom of the map rank table showing number of unique defeats in each type.
i.e.
300 Standard
200 Doubles
etc...
C.
Re: Greasemonkey script : Conquer Club Map Rank
I'd rather it appear in the main map rank table? Seems like Game finder can already get you this info - but if you do an "All" map rank from the left bar - then you can't get it?chipv wrote:I'll put this on the gamefinder like the cross maps numbers - how does that sound?yeti_c wrote:
Also - how about compiling a summary table at the bottom of the map rank table showing number of unique defeats in each type.
i.e.
300 Standard
200 Doubles
etc...
C.
C.

Highest score : 2297
Re: Greasemonkey script : Conquer Club Map Rank
Gamefinder can only get this info separately - one for Speed, Standard etc.yeti_c wrote:I'd rather it appear in the main map rank table? Seems like Game finder can already get you this info - but if you do an "All" map rank from the left bar - then you can't get it?chipv wrote:I'll put this on the gamefinder like the cross maps numbers - how does that sound?yeti_c wrote:
Also - how about compiling a summary table at the bottom of the map rank table showing number of unique defeats in each type.
i.e.
300 Standard
200 Doubles
etc...
C.
C.
Yes, "All" already gets this info, but you get a clear picture of all your medals on the gamefinder page. No problem in putting this on the map rank table but people are having trouble in deciphering it as it is. The best thing of all is that you only have to run Map Rank once to see this rather than repeatedly.
Re: Greasemonkey script : Conquer Club Map Rank
The other thing I thought of the other day... but I forgot to post...
Would be if you could mark the maps that have incomplete info due to missing logs (i.e. with a * or something)
C.
PS Apologies that this is just after your update - but I'd only just remembered!!
Would be if you could mark the maps that have incomplete info due to missing logs (i.e. with a * or something)
C.
PS Apologies that this is just after your update - but I'd only just remembered!!

Highest score : 2297
Re: Greasemonkey script : Conquer Club Map Rank
Like the numbers next to game types in Game Finder...
But serious Medal hunters might want them in the "Start A Game" screen too?
C.
But serious Medal hunters might want them in the "Start A Game" screen too?
C.

Highest score : 2297
Re: Greasemonkey script : Conquer Club Map Rank
Wish you'd told me this before.it's a good idea... I'll have to wait to update this, otherwise people will get annoyed.yeti_c wrote:Like the numbers next to game types in Game Finder...
But serious Medal hunters might want them in the "Start A Game" screen too?
C.
Re: Greasemonkey script : Conquer Club Map Rank
Yes, could, do but there is a way of recovering those lost points and it needs a small site change which I'm waiting for.yeti_c wrote:The other thing I thought of the other day... but I forgot to post...
Would be if you could mark the maps that have incomplete info due to missing logs (i.e. with a * or something)
C.
PS Apologies that this is just after your update - but I'd only just remembered!!

