Holy Roman Empire 1648
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Holy Roman Empire 1648 - v28
new features: title, legends, hinterpommern army, minimap color (white), bridges color.
Question: with or without army circle?
Question: with or without army circle?
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Re: Holy Roman Empire 1648 - V27 Pg.1 and 13 - 29June08 [I]
I like without better, but you have to test with other colors.
me have no sig
Re: Holy Roman Empire 1648 - V27 Pg.1 and 13 - 29June08 [I]
I agree - looks much better without.fireedud wrote:I like without better, but you have to test with other colors.
- AndyDufresne
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Re: Holy Roman Empire 1648 - V28 Pg.1 and 14 - 03July08 [I]
Consider altering the white in the mini map...to more of a cream. I can see you are using general standard colors for the mini map, the white just looks oddly out of place. 
--Andy
And I am in agreement with Oaktown.oaktown wrote: the western region bonus is going to throw somebody off since it's not contiguous. The trouble as I see it is that the color of that region is such a neutral color that when you look at the mini-map you don't immediately put those territories together. Somebody who isn't using BoB will take Burgund and Frankreich and expect a bonus on their next turn. I see why it's a neutral color - they're all frontier/border territories - but something needs to be draw attention to the netherlands and denmark in the small map.
--Andy
Re: Holy Roman Empire 1648 - V28 Pg.1 and 14 - 03July08 [I]
I don't get what you mean. I just put it in bright white for that purpose, drawing attention to netherlands and danmarkAndyDufresne wrote:Consider altering the white in the mini map...to more of a cream. I can see you are using general standard colors for the mini map, the white just looks oddly out of place.
And I am in agreement with Oaktown.oaktown wrote: the western region bonus is going to throw somebody off since it's not contiguous. The trouble as I see it is that the color of that region is such a neutral color that when you look at the mini-map you don't immediately put those territories together. Somebody who isn't using BoB will take Burgund and Frankreich and expect a bonus on their next turn. I see why it's a neutral color - they're all frontier/border territories - but something needs to be draw attention to the netherlands and denmark in the small map.
--Andy
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Re: Holy Roman Empire 1648 - V28 Pg.1 and 14 - 03July08 [I]
Is this arrangement any better?AndyDufresne wrote:Consider altering the white in the mini map...to more of a cream. I can see you are using general standard colors for the mini map, the white just looks oddly out of place.
And I am in agreement with Oaktown.oaktown wrote: the western region bonus is going to throw somebody off since it's not contiguous. The trouble as I see it is that the color of that region is such a neutral color that when you look at the mini-map you don't immediately put those territories together. Somebody who isn't using BoB will take Burgund and Frankreich and expect a bonus on their next turn. I see why it's a neutral color - they're all frontier/border territories - but something needs to be draw attention to the netherlands and denmark in the small map.
--Andy

- AndyDufresne
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Re: Holy Roman Empire 1648 - V28 Pg.1 and 14 - 03July08 [I]
Yes, and I'd still alter the bright white to a slightly softer cream, especially with the additions you made. 
--Andy
--Andy
Re: Holy Roman Empire 1648 - V28 Pg.1 and 14 - 03July08 [I]
I.m certain that pamoa can do a much better job with the graphics than I, but perhaps these colours are more suitable?AndyDufresne wrote:Yes, and I'd still alter the bright white to a slightly softer cream, especially with the additions you made.
--Andy

Re: Holy Roman Empire 1648 - v29
v29 new features: minimap, armies
Gameplay stamp?
Gameplay stamp?
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Re: Holy Roman Empire 1648 - V29 Pg.1 and 14 - 07July08 [I]
Just a minor point, but I think the "Victory Condition" text might look better if it became a heading in the same style as "Influence bonuses" (where I feel the "b" should be "B").
Re: Holy Roman Empire 1648 - V29 Pg.1 and 14 - 07July08 [I]
I don't think it will be possible, it would be too long. But I can try to put it all in capital letter and bold like "HOLD ALL GUN" if it fits in.grayhawke wrote:Just a minor point, but I think the "Victory Condition" text might look better if it became a heading in the same style as "Influence bonuses" (where I feel the "b" should be "B").
Ok for the "B"
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Re: Holy Roman Empire 1648 - V29 Pg.1 and 14 - 07July08 [I]
All capitals might work, but if "Victory Condiion" is too long perhaps "For Victory" might work as a heading? or maybe the simpler "To Win"?pamoa wrote:I don't think it will be possible, it would be too long. But I can try to put it all in capital letter and bold like "HOLD ALL GUN" if it fits in.grayhawke wrote:Just a minor point, but I think the "Victory Condition" text might look better if it became a heading in the same style as "Influence bonuses" (where I feel the "b" should be "B").
Ok for the "B"
Re: Holy Roman Empire 1648 - V29 Pg.1 and 14 - 07July08 [I]
Inset map is better in terms of showing how that region is connected... to make it look better what if you were to put the "3" where it says "four territ?"
The victory condition still looks like an afterthought under the bonuses. Make the victory condition more obvious and you get your game stamp.
The victory condition still looks like an afterthought under the bonuses. Make the victory condition more obvious and you get your game stamp.
Re: Holy Roman Empire 1648 - V29 Pg.1 and 14 - 07July08 [I]
i would prefer a non-purple sea.
Perhaps more blue?
Perhaps more blue?
Re: Holy Roman Empire 1648 - V29 Pg.1 and 14 - 07July08 [I]
Moving the "3" inthe inset as you say make it odd to me, it leaves the wetern europe region "empty". So if you think players can understand it, I'll stick to that version because I think it is graphically better.oaktown wrote:Inset map is better in terms of showing how that region is connected... to make it look better what if you were to put the "3" where it says "four territ?"
The victory condition still looks like an afterthought under the bonuses. Make the victory condition more obvious and you get your game stamp.
You will see a new version of legend next map.
I'll try something, although it's complicated because it's a multilayer color.t-o-m wrote:i would prefer a non-purple sea. Perhaps more blue?
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Holy Roman Empire 1648 - v30
v30 new features: legend, sea color
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Re: Holy Roman Empire 1648 - V29 Pg.1 and 14 - 07July08 [I]
Is it obvious enough yet for the game stamp?oaktown wrote:...
The victory condition still looks like an afterthought under the bonuses. Make the victory condition more obvious and you get your game stamp.
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whitestazn88
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Re: Holy Roman Empire 1648 - V30 Pg.1 and 15 - 12July08 [I]
15/40 territs are guns... if by guns you mean cannons and i'm not missing something.
don't you think thats a lot to be asking to hold for 1 turn? i'd rather just kill everyone
its 37.5 percent of the territs!!!!
don't you think thats a lot to be asking to hold for 1 turn? i'd rather just kill everyone
its 37.5 percent of the territs!!!!
Re: Holy Roman Empire 1648 - V30 Pg.1 and 15 - 12July08 [I]
If I'm not missing something doesn't just kill everyone imply hold all territs(ignoring neutrals)?whitestazn88 wrote:15/40 territs are guns... if by guns you mean cannons and i'm not missing something.
don't you think thats a lot to be asking to hold for 1 turn? i'd rather just kill everyone
its 37.5 percent of the territs!!!!
Isn't it easier to hold 37.5% than 100%?
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whitestazn88
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Re: Holy Roman Empire 1648 - V30 Pg.1 and 15 - 12July08 [I]
but in a 1v1 game, a lot of those could easily be neutrals.grayhawke wrote:If I'm not missing something doesn't just kill everyone imply hold all territs(ignoring neutrals)?whitestazn88 wrote:15/40 territs are guns... if by guns you mean cannons and i'm not missing something.
don't you think thats a lot to be asking to hold for 1 turn? i'd rather just kill everyone
its 37.5 percent of the territs!!!!
Isn't it easier to hold 37.5% than 100%?
i'm just looking at it from a mainly 1v1 perspective.
Re: Holy Roman Empire 1648 - V30 Pg.1 and 15 - 12July08 [I]
It's going to be near impossible for anyone to win by taking the objective. I mean, holding 15 territories for one turn? When every single one of them needs to be defended? The only way that could possibly happen is if every other player on the board is reduced to only a few armies, and the winning player has tons left. But by that time, who would bother to go for the objective? Just take out each weak player for their cards so you can get even more guys and end it faster. In a no cards game, I suppose it's slightly more feasible that someone would attempt to get the objective, but even then I hardly think that anyone would win by objective. Look at Das Schloss (the one uploaded, not the current version) - a bunch of games are in stalemates over a four-territory objective. Now imagine a 15-territory one. That's a bit less than 4 times the number of places that you have to defend.
I'd recommend just getting rid of the objective altogether. The influence bonuses are nice, but no one will ever go for the objective to win.
I'd recommend just getting rid of the objective altogether. The influence bonuses are nice, but no one will ever go for the objective to win.
- AndyDufresne
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Re: Holy Roman Empire 1648 - V30 Pg.1 and 15 - 12July08 [I]
Regarding the Victory Condition...what if you altered the requirement to hold 2/3 of the guns? I.E. Then you would only need to hold 8 or 9...thus you could have a battle between at least two players attempting to hold the Victory Condition. It may just be better to get rid of the Objective, but the above is maybe one possibility.
--Andy
--Andy
Re: Holy Roman Empire 1648 - V30 Pg.1 and 15 - 12July08 [I]
I must admit the hold all for victory is more "decorative" than a real way to win the game. But, and their is a but, it was thought more for the concept coherence. I explain, as each set represent one of the pretenting power (family) to the trone, if you control all of them you are emperor and if you are emperor you won, logical no! It was also a way of giving a more important role to the family of gun feature in the gameplay, insisting on the fact you can maybe win the game by controling them all rather than "killing" all your oponents. But it's up to you as player to evaluate the best strategy to win. And it is not like "das Schloss" because here you can play it just like a straight forward map. So As it did not affect the gameplay but just add some complexity ( you still have to watch if any of your opponent is not holding them all) I would say it doesn't hurt anybody if it stays!
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Re: Holy Roman Empire 1648 - V30 Pg.1 and 15 - 12July08 [I]
I thought I was missing something...whitestazn88 wrote:but in a 1v1 game, a lot of those could easily be neutrals.grayhawke wrote:If I'm not missing something doesn't just kill everyone imply hold all territs(ignoring neutrals)?whitestazn88 wrote:15/40 territs are guns... if by guns you mean cannons and i'm not missing something.
don't you think thats a lot to be asking to hold for 1 turn? i'd rather just kill everyone
its 37.5 percent of the territs!!!!
Isn't it easier to hold 37.5% than 100%?
i'm just looking at it from a mainly 1v1 perspective.
- gimil
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Re: Holy Roman Empire 1648 - V30 Pg.1 and 15 - 12July08 [I]
The "white" coloured continent im uphappy with. The colour dosnt sit well with the rest of the maps colour scheme. I feel it needs to be made a colours the same density of the far east continent so that it balances the scheme your using.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong



