Poker Club [Quenched]
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
-
Lone.prophet
- Posts: 1467
- Joined: Thu Oct 12, 2006 4:37 pm
- Location: Your basement Muahaha
Re: Poker Map (Page 1 & 19) [I]
ahh i now checked previous version, think they are better in that point.

Re: Poker Map (Page 1 & 19) [I]
Don't worry - it'll grow on you.Lone.prophet wrote:ahh i now checked previous version, think they are better in that point.
C.

Highest score : 2297
Re: Poker Map (Page 1 & 19) [I]
I'm running out of witty things to write when I stamp a map, so I'll just


-
WidowMakers
- Posts: 2774
- Joined: Mon Nov 20, 2006 9:25 am
- Gender: Male
- Location: Detroit, MI
Re: Poker Map (Page 1 & 19) [I]
Then I guess it is just up to me to get the images done so yeti can get the armies centered. I hope to have both large and small images done by tomorrow (well today since it is 12:18 am)
I have edited the legend according to the suggestions and tried to tweak the perspective to get rid of as much "rolling off the table" that oaktown sees.
Until next post
WM
I have edited the legend according to the suggestions and tried to tweak the perspective to get rid of as much "rolling off the table" that oaktown sees.
Until next post
WM

Re: Poker Map (Page 1 & 19) [I]
Awesome stuff.oaktown wrote:I'm running out of witty things to write when I stamp a map, so I'll just
C.

Highest score : 2297
-
WidowMakers
- Posts: 2774
- Joined: Mon Nov 20, 2006 9:25 am
- Gender: Male
- Location: Detroit, MI
Re: Poker Map (Page 1 & 19) [I] [GP]
OK Version 9
Changes:
Large

Large 88's for XML coordinate positioning.

Small

Small 88's for XML coordinate positioning.

WM
Changes:
- -Fixed legend wording
-Tweaked angle of table
-Removed all army circles from cards (except J, Q, K)
Large

Large 88's for XML coordinate positioning.

Small

Small 88's for XML coordinate positioning.

WM
Last edited by WidowMakers on Wed Jul 02, 2008 10:50 am, edited 2 times in total.

Re: Poker Map (Page 1 & 21) [I] [GP]
I love it... you're a legend WM.
I'll get the XML underway once we hit the forge... Personally I can't see anything left to nitpick!
C.
I'll get the XML underway once we hit the forge... Personally I can't see anything left to nitpick!
C.

Highest score : 2297
Re: Poker Map (Page 1 & 21) [I] [GP]
Mmmm. I agree. WM, bloody fantastic...all that detail...superb!yeti_c wrote:I love it... you're a legend WM.
C.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: Poker Map (Page 1 & 21) [I] [GP]
this map looks really good and the gameplay and bonus fit well int he realm of poker, my main issue is that the game board feels a little too much like 52-card pickup than poker.
not what to do about it though.
not what to do about it though.
Re: Poker Map (Page 1 & 21) [I] [GP]
He he he - I know what you mean - in fact someone had a name suggestion of "Pickup Poker"!!!mibi wrote:this map looks really good and the gameplay and bonus fit well int he realm of poker, my main issue is that the game board feels a little too much like 52-card pickup than poker.
not what to do about it though.
C.

Highest score : 2297
-
WidowMakers
- Posts: 2774
- Joined: Mon Nov 20, 2006 9:25 am
- Gender: Male
- Location: Detroit, MI
Re: Poker Map (Page 1 & 21) [I] [GP]
I am not redoing the layout!!!mibi wrote:this map looks really good and the gameplay and bonus fit well int he realm of poker, my main issue is that the game board feels a little too much like 52-card pickup than poker.
not what to do about it though.
WM

Re: Poker Map (Page 1 & 21) [I] [GP]
Most definitely not.WidowMakers wrote:I am not redoing the layout!!!mibi wrote:this map looks really good and the gameplay and bonus fit well int he realm of poker, my main issue is that the game board feels a little too much like 52-card pickup than poker.
not what to do about it though.
WM
C.

Highest score : 2297
Re: Poker Map (Page 1 & 21) [I] [GP]
I don't envy you having to create the XML for this.. Will be an interesting intellectual challenge I think. This has to be one of the more unique game boards to develop XML for.
Just as an unrelated comment (and not a request to change anything on the graphic, just a neat observation)... If you look at the white circles (without armies) in the suited cards at the top, the white circles look much lager than the suited cards at the bottom. Pretty neat optical illusion. When you look at the map with the army numbers on them, you see they are exactly the same size. The perspective and size of the card graphic plays tricks on your mind.
I hope they stamp the graphics on this baby.. I am ready to play!
Just as an unrelated comment (and not a request to change anything on the graphic, just a neat observation)... If you look at the white circles (without armies) in the suited cards at the top, the white circles look much lager than the suited cards at the bottom. Pretty neat optical illusion. When you look at the map with the army numbers on them, you see they are exactly the same size. The perspective and size of the card graphic plays tricks on your mind.
I hope they stamp the graphics on this baby.. I am ready to play!
Re: Poker Map (Page 1 & 21) [I] [GP]
In a weird kindof way - I'm really looking forward to it actually!!BBoz wrote:I don't envy you having to create the XML for this.. Will be an interesting intellectual challenge I think. This has to be one of the more unique game boards to develop XML for.
Just as an unrelated comment (and not a request to change anything on the graphic, just a neat observation)... If you look at the white circles (without armies) in the suited cards at the top, the white circles look much lager than the suited cards at the bottom. Pretty neat optical illusion. When you look at the map with the army numbers on them, you see they are exactly the same size. The perspective and size of the card graphic plays tricks on your mind.
I hope they stamp the graphics on this baby.. I am ready to play!
C.

Highest score : 2297
Re: Poker Map (Page 1 & 21) [I] [GP]
Ugh.. Just noticed.. On the Big Maps, the White Background for the armies is off on the Jack of Clubs. Looks fine on the small map though.
Re: Poker Map (Page 1 & 21) [I] [GP]
Even if I do not like the idea of an intrusion of the poker world even in CC, I must admit you made an interesting map of it.
just a minor point, it would less confusing if you put a "+" in front of the bonus value. I first thought you get a minus 15 bonus for flush!
just a minor point, it would less confusing if you put a "+" in front of the bonus value. I first thought you get a minus 15 bonus for flush!
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Re: Poker Map (Page 1 & 21) [I] [GP]
I think the Q of hearts is a shade off too.BBoz wrote:Ugh.. Just noticed.. On the Big Maps, the White Background for the armies is off on the Jack of Clubs. Looks fine on the small map though.
C.

Highest score : 2297
Re: Poker Map (Page 1 & 21) [I] [GP]
If you think about it for more than about 3 seconds, you realize that is not the case. Maybe change it to an "=" because it's not a + it's a total.pamoa wrote:Even if I do not like the idea of an intrusion of the poker world even in CC, I must admit you made an interesting map of it.
just a minor point, it would less confusing if you put a "+" in front of the bonus value. I first thought you get a minus 15 bonus for flush!
-
WidowMakers
- Posts: 2774
- Joined: Mon Nov 20, 2006 9:25 am
- Gender: Male
- Location: Detroit, MI
Re: Poker Map (Page 1 & 21) [I] [GP]
FIXED!BBoz wrote:If you think about it for more than about 3 seconds, you realize that is not the case. Maybe change it to an "=" because it's not a + it's a total.pamoa wrote:Even if I do not like the idea of an intrusion of the poker world even in CC, I must admit you made an interesting map of it.
just a minor point, it would less confusing if you put a "+" in front of the bonus value. I first thought you get a minus 15 bonus for flush!
FIXED!yeti_c wrote:I think the Q of hearts is a shade off too.BBoz wrote:Ugh.. Just noticed.. On the Big Maps, the White Background for the armies is off on the Jack of Clubs. Looks fine on the small map though.
C.
VERSION 10
Changes:
- -Added = to the legend for bonuses
-Tweaked 88's and cricles

Large 88's for XML coordinate positioning.

Small

Small 88's for XML coordinate positioning.

WM

- AndyDufresne
- Posts: 24919
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
Re: Poker Map (Page 1 & 21) [I] [GP]
--Andy
-
WidowMakers
- Posts: 2774
- Joined: Mon Nov 20, 2006 9:25 am
- Gender: Male
- Location: Detroit, MI
Re: Poker Map (Page 1 & 21) [I] [GP]
???AndyDufresne wrote:Looks like someone cleaned up the stain...
--Andy

Re: Poker Map (Page 1 & 21) [I] [GP]
Andy's right, the stain is gone now!
-
WidowMakers
- Posts: 2774
- Joined: Mon Nov 20, 2006 9:25 am
- Gender: Male
- Location: Detroit, MI
Re: Poker Map (Page 1 & 21) [I] [GP]
OK how is that?
VERSION 11
Changes:

Large 88's for XML coordinate positioning.

Small

Small 88's for XML coordinate positioning.

WM
VERSION 11
Changes:
- -Added stains back (i don't know why they left. )
-Added more stains

Large 88's for XML coordinate positioning.

Small

Small 88's for XML coordinate positioning.

WM

Re: Poker Map (Page 1 & 21) [I] [GP]
The chips at the back of the table don't have shadows, but the ones near the front do...but that's a very minor point. It looks great to me!
-
WidowMakers
- Posts: 2774
- Joined: Mon Nov 20, 2006 9:25 am
- Gender: Male
- Location: Detroit, MI
Re: Poker Map (Page 1 & 21) [I] [GP]
Yes they do. The main light is over the legend. This means the shadows of the chips above the legend would be almost directly above them (which they are). The chips in the top left have shadows to the left. Again this is in line with the main light being over the legend.ZeakCytho wrote:The chips at the back of the table don't have shadows, but the ones near the front do...but that's a very minor point. It looks great to me!
WM
