delboy01 wrote:...
One idea could be a change to the system where by a points ceiling is implimeted for defeats. ie. A max of 30 points can be lost in any one game.
Anything along these lines would increase game interaction between levels.
Where have I heard that before?
One thing to consider also is that the cook who gets a 60,80, or even 100 point may not even get to promotion. They are not going to now be attracting new, higher ranked opponents because they have 600 instead of 500 points. And if they are wallowing down in 500 points anyway, then it's more likely than not that five games later against a few cadets and they will be back where they started. On the other hand, you just set back the guy who lost the 100 points probably 20+ games (wins) worth of points for a 1v1 player.
An interesting angle, taking psychological significance of rank into it, you need a cap that is less than half the width of your rank range. 100 points may not psychologically meaningful to most Brigadiers, who will still be Brigadiers after the points are gone, but to a captain or a lieu sitting at 1850 or 1650, losing 60 points is too much. The cap should be about 25% of the range of the rank of the higher ranked player IMHO. That means a cadet playing a cook would not be able to loose more than 25 points, regardless of whether the cook has 300 points or 600 points.
Of course that rule would be very "fair", but probably a little confusing...