Das Schloß [QUENCHED #2]
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- barterer2002
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Re: Das Schloß V28 - NEW MAP
[quote="cairnswk]I am not sure we would be able to, even though i would like it also, to have a special "win the objective" where a player wins as soon as they capture the objectives just for this map.
It would be worth asking the question.
[/quote]
Personally I've always thought that the objectives, as described on the maps that use objectives, is confusing. The mapmakers all understand the idea that you have to hold an objective through all the opponent's turns but IMO it is not communicated well on the maps themselves. Most of them describe an objective but don't tell a player that you have to hold for a whole turn.
I wouldn't object to the idea that holding an objective-ever-is a win. Holding Sanctuary (and breaking through its 75 neutrals) in AOR2 seems like it should garner a win as a strategy. Holding the entire Gazala line, plus Tobruk plus whatever else you need in the WWII Gazala map similarly seems to be reasonsable. I would contend that the same holds true in Das Schloss.
In short I will disagree with the hard line stance that is sometimes taken that says that anyone who doesn't think that objectives need to be held through a turn is an idiot. I disagree with it in Feudal, AOR and I'll disagree with it here even more vehemently when its impossible to kill the opponent.
It would be worth asking the question.
[/quote]
Personally I've always thought that the objectives, as described on the maps that use objectives, is confusing. The mapmakers all understand the idea that you have to hold an objective through all the opponent's turns but IMO it is not communicated well on the maps themselves. Most of them describe an objective but don't tell a player that you have to hold for a whole turn.
I wouldn't object to the idea that holding an objective-ever-is a win. Holding Sanctuary (and breaking through its 75 neutrals) in AOR2 seems like it should garner a win as a strategy. Holding the entire Gazala line, plus Tobruk plus whatever else you need in the WWII Gazala map similarly seems to be reasonsable. I would contend that the same holds true in Das Schloss.
In short I will disagree with the hard line stance that is sometimes taken that says that anyone who doesn't think that objectives need to be held through a turn is an idiot. I disagree with it in Feudal, AOR and I'll disagree with it here even more vehemently when its impossible to kill the opponent.


Re: Das Schloß V28 - NEW MAP
I'd question that! When i was taught english it was correct, and if my guess is correct you're from the USA aren't you fireedud....so i wouldn't quote that way you learn and speak English in the States is exactly correct English, as the States has developed some phraseology of its own, and what you are offering there sounds to me awfully like the American way of saying the same thing. Americans drop lots of words in their daily speak. I prefer what i have there thanks.fireedud wrote:When You write AA can bombard positions C1-C2 through to Y1-Y2. The "to" is an unnecessary word, possibly incorrect English.
But i am not worried about that. How about some comment on gameplay please.

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Re: Das Schloß V28 - NEW MAP
You have my vote on thisbarterer2002 wrote:....and I'll disagree with it here even more vehemently when its impossible to kill the opponent.

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- brandoncfi
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Re: Das Schloß V28 - NEW MAP
I like your proposal...I love the idea of just an objective map but I think that this would be the best fix to the problem.cairnswk wrote: Can you comment on my proposal:cairnswk wrote: Solution to stalemate proposed is:
1. Escape aircraft starts with 20 or more neutrals
2. After Capture, the escape aircraft can conquer the parachutes
3. So that the escape aircraft is not captured too early in the game, the airport road would be re-configured so that players would have to battle into town and back out again
4. The helipad remains a killer neutral.
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Re: Das Schloß V28 - NEW MAP
Well, i will keep this in reserve if the objective only map doesn't work out. Thanks brandoncfibrandoncfi wrote:I like your proposal...I love the idea of just an objective map but I think that this would be the best fix to the problem.cairnswk wrote: Can you comment on my proposal:cairnswk wrote: Solution to stalemate proposed is:
1. Escape aircraft starts with 20 or more neutrals
2. After Capture, the escape aircraft can conquer the parachutes
3. So that the escape aircraft is not captured too early in the game, the airport road would be re-configured so that players would have to battle into town and back out again
4. The helipad remains a killer neutral.

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Re: Das Schloß V28 - NEW MAP
I can live with this suggestion as long as I can kill the other players. If it is hard or not doesnt matter, the possibility must be there.cairnswk wrote:Well, i will keep this in reserve if the objective only map doesn't work out. Thanks brandoncfibrandoncfi wrote:I like your proposal...I love the idea of just an objective map but I think that this would be the best fix to the problem.cairnswk wrote: Can you comment on my proposal:cairnswk wrote: Solution to stalemate proposed is:
1. Escape aircraft starts with 20 or more neutrals
2. After Capture, the escape aircraft can conquer the parachutes
3. So that the escape aircraft is not captured too early in the game, the airport road would be re-configured so that players would have to battle into town and back out again
4. The helipad remains a killer neutral.

Re: Das Schloß V28 - NEW MAP
If your going to make this a map where killing is possible I loved the original idea of objective only. Put like 75 on escape aircraft so it is still a pretty long game and can't be captured early. Also make the escape aircraft a killer neutral.Lufsen75 wrote:I can live with this suggestion as long as I can kill the other players. If it is hard or not doesnt matter, the possibility must be there.cairnswk wrote:Well, i will keep this in reserve if the objective only map doesn't work out. Thanks brandoncfibrandoncfi wrote:I like your proposal...I love the idea of just an objective map but I think that this would be the best fix to the problem.cairnswk wrote: Can you comment on my proposal:cairnswk wrote: Solution to stalemate proposed is:
1. Escape aircraft starts with 20 or more neutrals
2. After Capture, the escape aircraft can conquer the parachutes
3. So that the escape aircraft is not captured too early in the game, the airport road would be re-configured so that players would have to battle into town and back out again
4. The helipad remains a killer neutral.
Re: Das Schloß V28 - NEW MAP
Lufsen75...at this stage the map will remain an objective only map with no possibility of killing others completely. If this doesn't work out this time around, then i will change it again to include that option for the aircraft attacking the paratroopers.Lufsen75 wrote:...
I can live with this suggestion as long as I can kill the other players. If it is hard or not doesnt matter, the possibility must be there.

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Re: Das Schloß V28 - NEW MAP
I would love for this to stay an objective only map.cairnswk wrote:Lufsen75...at this stage the map will remain an objective only map with no possibility of killing others completely. If this doesn't work out this time around, then i will change it again to include that option for the aircraft attacking the paratroopers.Lufsen75 wrote:...
I can live with this suggestion as long as I can kill the other players. If it is hard or not doesnt matter, the possibility must be there.
Re: Das Schloß V28 - NEW MAP
Aye, that it will, i was going to answer your other post shortly, so please forgive. Thanks for posting your feedback.*manimal wrote:I would love for this to stay an objective only map.cairnswk wrote:Lufsen75...at this stage the map will remain an objective only map with no possibility of killing others completely. If this doesn't work out this time around, then i will change it again to include that option for the aircraft attacking the paratroopers.Lufsen75 wrote:...
I can live with this suggestion as long as I can kill the other players. If it is hard or not doesnt matter, the possibility must be there.

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Re: Das Schloß V28 - NEW MAP
It is impossible to put an objective as killer neutral, it would be impossible to hold it for 1 turn because you would be killed doing so!*manimal wrote:If your going to make this a map where killing is possible I loved the original idea of objective only. Put like 75 on escape aircraft so it is still a pretty long game and can't be captured early. Also make the escape aircraft a killer neutral.
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Re: Das Schloß V28 - NEW MAP
rofl rofl rofl rofl rofl rofl do you even read I was talking about if he didnt make it an objective map.pamoa wrote:It is impossible to put an objective as killer neutral, it would be impossible to hold it for 1 turn because you would be killed doing so!*manimal wrote:If your going to make this a map where killing is possible I loved the original idea of objective only. Put like 75 on escape aircraft so it is still a pretty long game and can't be captured early. Also make the escape aircraft a killer neutral.
Re: Das Schloß V28 - NEW MAP
cairnswk, can you please put what page the new map is on in the title? thanks.
Re: Das Schloß V29
sorry t.e.c.t.e.c wrote:cairnswk, can you please put what page the new map is on in the title? thanks.
Current Version


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Re: Das Schloß V29
btw, I keep having trouble with your images loading.cairnswk wrote:sorry t.e.c.t.e.c wrote:cairnswk, can you please put what page the new map is on in the title? thanks.
Current Version
I know that the bonus shift helps, but I think AA is gonna be killing fields again. I thought you had changed that earlier but obviously didn't keep up on it. How about if AA could only attack one line (say C2 to Y2) instead of both C1 to Y1 and C2 to Y2). This would significantly limit what it can do and allow folks to position themselves for rushes a bit better. Sorry if I missed discussion of this that contradicts my thoughts.
The perspective on the new bridge on the new road isn't working for me. Not sure exactly why.
Re: Das Schloß V29
must be something in the air....seamusk wrote: btw, I keep having trouble with your images loading.
that is good suggestion....I know that the bonus shift helps, but I think AA is gonna be killing fields again. I thought you had changed that earlier but obviously didn't keep up on it. How about if AA could only attack one line (say C2 to Y2) instead of both C1 to Y1 and C2 to Y2). This would significantly limit what it can do and allow folks to position themselves for rushes a bit better. Sorry if I missed discussion of this that contradicts my thoughts.
yes me also....it's the top down-side on thingThe perspective on the new bridge on the new road isn't working for me. Not sure exactly why.

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Re: Das Schloß V29(P48) - NEW VERSION
You must have the oppostunity to take the other out cause otherwise you must hold it to a fewer players and surely without cards.

Re: Das Schloß V29(P48) - NEW VERSION
Lufsen75,,,,why would you play a map like this "without cards" when you know it has "issues" of not being able to eliminate players.Lufsen75 wrote:You must have the oppostunity to take the other out cause otherwise you must hold it to a fewer players and surely without cards.

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- AndyDufresne
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Re: Das Schloß V29(P48) - NEW VERSION
On a slight side note, Lackattack has now added to the Instructions--> How To Play --> Game Play Notes:
--AndySome maps have objectives which you must conquer and hold for one round to win the game.
Re: Das Schloß V29(P48) - NEW VERSION
ffs dude most people want this to be an objective only map cairns isnt going to just change it for you.Lufsen75 wrote:You must have the oppostunity to take the other out cause otherwise you must hold it to a fewer players and surely without cards.
Re: Das Schloß V29
seamusk wrote:...The perspective on the new bridge on the new road isn't working for me. Not sure exactly why.
I think it's because it's the only object in the map to have perpective... get rid of itcairnswk wrote:yes me also....it's the top down-side on thing
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Re: Das Schloß V29
hahaha. so true. that explains it quite well.pamoa wrote:seamusk wrote:...The perspective on the new bridge on the new road isn't working for me. Not sure exactly why.I think it's because it's the only object in the map to have perpective... get rid of itcairnswk wrote:yes me also....it's the top down-side on thing
Re: Das Schloß V29
Already done....next version.seamusk wrote:hahaha. so true. that explains it quite well.pamoa wrote:seamusk wrote:...The perspective on the new bridge on the new road isn't working for me. Not sure exactly why.I think it's because it's the only object in the map to have perpective... get rid of itcairnswk wrote:yes me also....it's the top down-side on thing

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Re: Das Schloß V30(P48) - Changes
Version 30
Changes:
1. AA can only bombard one line starting postions now....the 2 positions
2. small adjustments to borders on wahce qwert and wache dim.
3. legend changes.

Changes:
1. AA can only bombard one line starting postions now....the 2 positions
2. small adjustments to borders on wahce qwert and wache dim.
3. legend changes.


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- BaldAdonis
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Re: Das Schloß V28
This is very good. Those territories are excellent choke points, I've been holding them in one game to slow people down and gain access to the important parts. If I had to stay off (and fight through 28 armies to use them) then the game would open up more.cairnswk wrote:8. Helipads are now killer neutrals also, reverting to 14 after each players turn....so don't leave piles of armies on the killer neutrals otherwise they might desert somewhere.