I say add Sicily, Sardinia, Corsica and the Balearic Islands since they are all part of countries in the map and can act as additional territories.fireedud wrote:Because you have 41 territories (starting), if you add Sicily, it will make the number a lot better. (2,3,6, and 7 player games).
[Abandoned] - European Revolution
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
- Ruben Cassar
- Posts: 2160
- Joined: Thu Nov 16, 2006 6:04 am
- Gender: Male
- Location: Civitas Invicta, Melita, Evropa
Re: European Revolution - New Map Concept - images page1
- Mr. Squirrel
- Posts: 157
- Joined: Fri Nov 02, 2007 3:18 pm
- Location: up a tree
Re: European Revolution - New Map Concept - images page1
This still makes no sense to me, but it sounds like you have thought this out well. I'm sure as the map continues I will figure out what you mean with regards to the actual map.yeti_c wrote:Yes this is something we've been talking about behind the scenes.gimil wrote:Thats not how it will work the XML wont let it. basically you will have to attack from your capital city to the whole terr in the mini map (which will be neutral) from their you can move into another country. Basically it will be impossible to move into other countries easily without taking one first.Mr. Squirrel wrote:I'm not sure how this would work. If you can't attack out side your country until you own the whole country, then the first person to capture his country (probably ireland) would be invincible. He could freely attack anyone near him, and the other countries couldn't fight back. They couldn't break his bonus at all. The first person to capture a country is almost guaranteed a victory.
It's either option
a) Each country will have a capital city within one of the "counties"... From there - you can attack out to the main country...
b) All counties can attack the country - and thus "breakout".
Also ->
There may be room to add in some bombardment rules somewhere for traditional battlegrounds or something - i.e. England could bombard Ulster, Germany could bombard Paris... you get the idea.
C.
- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
Re: European Revolution - New Map Concept - images page1

Here is the latest image. Trying to keep it as simple as possible without being boaring. The problem I have jsut now is explaining how the cities work in a way that is easily understandable.
Basically how i wont it to work is that you attack the city from whatever terr its in. Once you conquer the city that country in the mini map is yours. from there you can attack a bordering coutnries capital.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- Ruben Cassar
- Posts: 2160
- Joined: Thu Nov 16, 2006 6:04 am
- Gender: Male
- Location: Civitas Invicta, Melita, Evropa
Re: European Revolution - New Map Concept - images page1
The image is very dark! Make it lighter.
Italian regions should read: Lombardia, Toscana, Veneto, Campania, Basilicata.
What is that strange thing above Siciliy? Remove it.
The capital of Italy (Rome) is in Lazio. You might want to rename Campania to Lazio.
Also I want the heel back on Italy's boot please!
Italian regions should read: Lombardia, Toscana, Veneto, Campania, Basilicata.
What is that strange thing above Siciliy? Remove it.
The capital of Italy (Rome) is in Lazio. You might want to rename Campania to Lazio.
Also I want the heel back on Italy's boot please!
- Qwert
- SoC Training Adviser
- Posts: 9262
- Joined: Tue Nov 07, 2006 5:07 pm
- Location: VOJVODINA
- Contact:
Re: European Revolution - New Map Concept - images page1
OMG-red dots who represent towns
Now these going to bee very interesting from mine perspective.I will very carefyl follow the situation with these red dots,its very similar with one map,who have problem to explane people even what dots present,and i must say that aim glad that you put dots on map.I hope that people not be confused with all these dots.
Aim not confused and aim very good catch what these dots present,even without any Box explanation.
Dots explanation(to people not be confused) for these map,can be very helpful to solve problem in some other map.

Now these going to bee very interesting from mine perspective.I will very carefyl follow the situation with these red dots,its very similar with one map,who have problem to explane people even what dots present,and i must say that aim glad that you put dots on map.I hope that people not be confused with all these dots.
Aim not confused and aim very good catch what these dots present,even without any Box explanation.
Dots explanation(to people not be confused) for these map,can be very helpful to solve problem in some other map.
- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
Re: European Revolution - New Map Concept - images page1
I have absolutly no idea what your talking about.qwert wrote:OMG-red dots who represent towns![]()
Now these going to bee very interesting from mine perspective.I will very carefyl follow the situation with these red dots,its very similar with one map,who have problem to explane people even what dots present,and i must say that aim glad that you put dots on map.I hope that people not be confused with all these dots.
Aim not confused and aim very good catch what these dots present,even without any Box explanation.
Dots explanation(to people not be confused) for these map,can be very helpful to solve problem in some other map.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: European Revolution - New Map Concept - images page1
I think it's some kindof grudge about his roman empire map.gimil wrote:I have absolutly no idea what your talking about.qwert wrote:OMG-red dots who represent towns![]()
Now these going to bee very interesting from mine perspective.I will very carefyl follow the situation with these red dots,its very similar with one map,who have problem to explane people even what dots present,and i must say that aim glad that you put dots on map.I hope that people not be confused with all these dots.
Aim not confused and aim very good catch what these dots present,even without any Box explanation.
Dots explanation(to people not be confused) for these map,can be very helpful to solve problem in some other map.
C.

Highest score : 2297
- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
Re: European Revolution - New Map Concept - images page1
I dont think I said anything about dots in this map did i?yeti_c wrote:I think it's some kindof grudge about his roman empire map.gimil wrote:I have absolutly no idea what your talking about.qwert wrote:OMG-red dots who represent towns![]()
Now these going to bee very interesting from mine perspective.I will very carefyl follow the situation with these red dots,its very similar with one map,who have problem to explane people even what dots present,and i must say that aim glad that you put dots on map.I hope that people not be confused with all these dots.
Aim not confused and aim very good catch what these dots present,even without any Box explanation.
Dots explanation(to people not be confused) for these map,can be very helpful to solve problem in some other map.
C.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- Qwert
- SoC Training Adviser
- Posts: 9262
- Joined: Tue Nov 07, 2006 5:07 pm
- Location: VOJVODINA
- Contact:
Re: European Revolution - New Map Concept - images page1
Gimil
I dont think I said anything about dots in this map did i?
You bouth wrong(well you be right abouth map),aim not grudge(or what these word mean).I just say that aim finaly happy that someon help me with dots,and i now can see what solution will be pleased for people here,then i can apply dots explanation to mine map,so everybody is satisfy. Some other people(not you Gimil)confused with dots(who are very similar to mine,almost same,but its a little darken).I think it's some kindof grudge about his roman empire map
Any way i give you 100% support to continue with dots.
also i think that map its to dark,i think that must be more light.
- Mr. Squirrel
- Posts: 157
- Joined: Fri Nov 02, 2007 3:18 pm
- Location: up a tree
Re: European Revolution - New Map Concept - images page1
I have no idea what he means with the dots (it's complete gibberish to me), but I agree that the map is too dark. Lighten it up a bit.qwert wrote:Gimil
I dont think I said anything about dots in this map did i?You bouth wrong(well you be right abouth map),aim not grudge(or what these word mean).I just say that aim finaly happy that someon help me with dots,and i now can see what solution will be pleased for people here,then i can apply dots explanation to mine map,so everybody is satisfy. Some other people(not you Gimil)confused with dots(who are very similar to mine,almost same,but its a little darken).I think it's some kindof grudge about his roman empire map
Any way i give you 100% support to continue with dots.
also i think that map its to dark,i think that must be more light.
-
Ditocoaf
- Posts: 1054
- Joined: Wed Feb 27, 2008 9:17 pm
- Location: Being eaten by the worms and weird fishes
Re: European Revolution - New Map Concept - images page1
I love the gameplay concept, but frankly there are a ton of maps of Europe, if you count the ones in the works... I personally wouldn't stand for so many maps of anywhere, including the US (except for world maps, of course). Europe, "Europa", Medieval Europe, etc... it's too much.
But enough ranting. About this map: I would recommend letting any county attack the country. The mini-map of countries provides enough of a bottleneck in themselves. It seems to me that giving one territ within the countries that much importance makes the other territs within a country far too insignificant and boring.
Also... I don't know how this will effect gameplay, but: In the country mini-map, France borders 5 of the 7 other countries, whereas other countries like Portugal and Italy only border one. Just something I noticed.
But enough ranting. About this map: I would recommend letting any county attack the country. The mini-map of countries provides enough of a bottleneck in themselves. It seems to me that giving one territ within the countries that much importance makes the other territs within a country far too insignificant and boring.
Also... I don't know how this will effect gameplay, but: In the country mini-map, France borders 5 of the 7 other countries, whereas other countries like Portugal and Italy only border one. Just something I noticed.

>----------✪ Try to take down the champion in the continuous IPW/GIL tournament! ✪----------<
Note to self: THINK LESS LIVE MORE
Re: European Revolution - New Map Concept - images page1
First, I like the gameplay idea. The idea of forcing attacks via bottleneck points is interesting. But also problematic as pointed out above. I would highly recommend a couple of things. One is that each country have two ways in and out. Most revolutionary armies in Europe (and America) communicated with each other through a variety of channels and even leant each other armed support at times. Also, regions of each country would vary by their support for rebellions which usually have stronger areas of support. I would suggest that you identify what some of these strongpoints were and identify them as secondary means for shifting between countries. As is it is kind of like have a bunch of Australias (classic) if I understand gameplay correctly.
My other concern is size. I think a map like this would be a lot more interesting if it weren't in that under 50 territory range that is starting to saturate the site. I think the theme is great, but these are the things I would do to make the map better, yet keep it simple.
My other concern is size. I think a map like this would be a lot more interesting if it weren't in that under 50 territory range that is starting to saturate the site. I think the theme is great, but these are the things I would do to make the map better, yet keep it simple.
-
Ditocoaf
- Posts: 1054
- Joined: Wed Feb 27, 2008 9:17 pm
- Location: Being eaten by the worms and weird fishes
Re: European Revolution - New Map Concept - images page1
The "under 50 territory range" maps are starting to saturate the site? Classic has 42 territs.seamusk wrote:My other concern is size. I think a map like this would be a lot more interesting if it weren't in that under 50 territory range that is starting to saturate the site.

>----------✪ Try to take down the champion in the continuous IPW/GIL tournament! ✪----------<
Note to self: THINK LESS LIVE MORE
Re: European Revolution - New Map Concept - images page1
I'm pretty sure we only have 1 Europe map at the moment - compared to about 5 North American maps?Ditocoaf wrote:I love the gameplay concept, but frankly there are a ton of maps of Europe, if you count the ones in the works... I personally wouldn't stand for so many maps of anywhere, including the US (except for world maps, of course). Europe, "Europa", Medieval Europe, etc... it's too much.
I'm inclined to agree with this.Ditocoaf wrote:But enough ranting. About this map: I would recommend letting any county attack the country. The mini-map of countries provides enough of a bottleneck in themselves. It seems to me that giving one territ within the countries that much importance makes the other territs within a country far too insignificant and boring.
BTW There are 8 countries... but yes France is the pivotal balance point - which is why it is worth the most - it is the maps Asia!!Ditocoaf wrote:Also... I don't know how this will effect gameplay, but: In the country mini-map, France borders 5 of the 7 other countries, whereas other countries like Portugal and Italy only border one. Just something I noticed.
To increase routes - I was thinking Britain should also attack Holland.
C.

Highest score : 2297
Re: European Revolution - New Map Concept - images page1
yes classic has 42 territories.Ditocoaf wrote:The "under 50 territory range" maps are starting to saturate the site? Classic has 42 territs.seamusk wrote:My other concern is size. I think a map like this would be a lot more interesting if it weren't in that under 50 territory range that is starting to saturate the site.
-
Ogrecrusher
- Posts: 250
- Joined: Thu Aug 16, 2007 2:55 pm
Re: European Revolution - New Map Concept - images page1
Any reason you've chosen Ossory as the name for what I'd think should be Leinster?
- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
Re: European Revolution - New Map Concept - images page1
blame yetiOgrecrusher wrote:Any reason you've chosen Ossory as the name for what I'd think should be Leinster?
ill update later today guys.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: European Revolution - New Map Concept - images page1
Taken from the Irish map really - if you reckon it should be Leinster - and you're Irish?Ogrecrusher wrote:Any reason you've chosen Ossory as the name for what I'd think should be Leinster?
Then it should probably be Leinster.
C.

Highest score : 2297
- max is gr8
- Posts: 3720
- Joined: Sat Jan 21, 2006 6:44 am
- Location: In a big ball of light sent from the future
Re: European Revolution - New Map Concept - images page1
Maybe to explain cities say.
To Conquer Europe attack the cities. The cities can overthrow the current powers and take the nation in a small battle.
To Conquer Europe attack the cities. The cities can overthrow the current powers and take the nation in a small battle.
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
Re: European Revolution - New Map Concept - images page1
We decided were going to drop the cities to reduce the length of bottlenecks.max is gr8 wrote:Maybe to explain cities say.
To Conquer Europe attack the cities. The cities can overthrow the current powers and take the nation in a small battle.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: European Revolution - New Map Concept - images page1
i think he's trying to say:gimil wrote:I have absolutly no idea what your talking about.qwert wrote:OMG-red dots who represent towns![]()
Now these going to bee very interesting from mine perspective.I will very carefyl follow the situation with these red dots,its very similar with one map,who have problem to explane people even what dots present,and i must say that aim glad that you put dots on map.I hope that people not be confused with all these dots.
Aim not confused and aim very good catch what these dots present,even without any Box explanation.
Dots explanation(to people not be confused) for these map,can be very helpful to solve problem in some other map.
These dots doont repreesint towns but mine view but these mapper vill be verry interesting.
He doesnt undestand what the dots are, but after not liking them, he says that he is glad they're there. He is at one with the red dots but thinks that others would not understand them. He would like an explanation of them in a box. He refers to another map with a dot problem.
one thing, would ireland be sort of, a bottleneck? to the rest of the uk?
-
Ditocoaf
- Posts: 1054
- Joined: Wed Feb 27, 2008 9:17 pm
- Location: Being eaten by the worms and weird fishes
Re: European Revolution - New Map Concept - images page1
Sure, qwert's post was fairly opaque, but it still seems to me that it's fairly easy to understand:
Ditocoaf's Translation Service. Recommend us to your friends!
qwert wrote:OMG-red dots who represent towns![]()
Now these going to bee very interesting from mine perspective. I will very carefyl follow the situation with these red dots,its very similar with one map,who have problem to explane people even what dots present,and i must say that aim glad that you put dots on map.I hope that people not be confused with all these dots.
Aim not confused and aim very good catch what these dots present,even without any Box explanation.
Dots explanation(to people not be confused) for these map,can be very helpful to solve problem in some other map.
The map he is referring to is probably his Imperium Romanium map.translation of qwert wrote: Wow, red dots represent towns! What a shocker!(sarcasm)
This is very interesting to me. I'm going to watch this map very carefully. This is very similar to another map that I am making, where people keep asking me to explain what the dots mean. That's why I'm so glad to see another map with red dots on it. I hope that people won't be confused with all these dots! (more sarcasm, I think)
I'm not confused by this map here, and I understand that the dots mean towns, even without any explanation written in a box in the margins.
Hopefully the fact that this map has dots in it will help people not be confused in the other map.![]()
Ditocoaf's Translation Service. Recommend us to your friends!

>----------✪ Try to take down the champion in the continuous IPW/GIL tournament! ✪----------<
Note to self: THINK LESS LIVE MORE
Re: European Revolution - New Map Concept - images page1
Well it's a shame for him that we're removing the red dots then.Ditocoaf wrote:Sure, qwert's post was fairly opaque, but it still seems to me that it's fairly easy to understand:qwert wrote:OMG-red dots who represent towns![]()
Now these going to bee very interesting from mine perspective. I will very carefyl follow the situation with these red dots,its very similar with one map,who have problem to explane people even what dots present,and i must say that aim glad that you put dots on map.I hope that people not be confused with all these dots.
Aim not confused and aim very good catch what these dots present,even without any Box explanation.
Dots explanation(to people not be confused) for these map,can be very helpful to solve problem in some other map.
The map he is referring to is probably his Imperium Romanium map.translation of qwert wrote: Wow, red dots represent towns! What a shocker!(sarcasm)
This is very interesting to me. I'm going to watch this map very carefully. This is very similar to another map that I am making, where people keep asking me to explain what the dots mean. That's why I'm so glad to see another map with red dots on it. I hope that people won't be confused with all these dots! (more sarcasm, I think)
I'm not confused by this map here, and I understand that the dots mean towns, even without any explanation written in a box in the margins.
Hopefully the fact that this map has dots in it will help people not be confused in the other map.![]()
Ditocoaf's Translation Service. Recommend us to your friends!
C.

Highest score : 2297
- Qwert
- SoC Training Adviser
- Posts: 9262
- Joined: Tue Nov 07, 2006 5:07 pm
- Location: VOJVODINA
- Contact:
Re: European Revolution - New Map Concept - images page1
Realy? But what will you put to represent towns? Dont tell me that you will remove town also.Well it's a shame for him that we're removing the red dots then.
Good translation Ditocoaf,but these is not sarcasam,i honestly belive that these can help to mine map.If people understand dots here(in some form of map explanation)i whas ready to apply these explanation for mine map to.
Re: European Revolution - New Map Concept - images page1
Yep...qwert wrote:Realy? But what will you put to represent towns? Dont tell me that you will remove town also.Well it's a shame for him that we're removing the red dots then.
As stated before - (by ditocoaf I think) if we only allow capital "cities" to attack the country - then the map would be massively bottlenecked...
We want to have all the counties allowed to attack the countries. - thus the bottleneck & impassibles lie in the "minimap".
C.

Highest score : 2297





