Forbidden City [Quenched]
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Re: Forbidden City V3 - Poll -> Dragons or Lanterns?
I voted for Lanterns - as I'm not 100% sure that you've enough room for the Dragons...
However - Dragons could look a lot better than Lanterns!
C.
However - Dragons could look a lot better than Lanterns!
C.

Highest score : 2297
Re: Forbidden City V3 - Poll -> Dragons or Lanterns?
i agree with you that dragons could look a lot better than lanterns. both of these images are pretty raw on the map, and i noticed one commentor before saying that the dragon looked horrible. That won't be the final version of the dragons, so ye of little faith have faith in the ability of the mapmakeryeti_c wrote:I voted for Lanterns - as I'm not 100% sure that you've enough room for the Dragons...
However - Dragons could look a lot better than Lanterns!
C.

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whitestazn88
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Re: Forbidden City V3 - Poll -> Dragons or Lanterns?
are you talking about me?cairnswk wrote:i agree with you that dragons could look a lot better than lanterns. both of these images are pretty raw on the map, and i noticed one commentor before saying that the dragon looked horrible. That won't be the final version of the dragons, so ye of little faith have faith in the ability of the mapmakeryeti_c wrote:I voted for Lanterns - as I'm not 100% sure that you've enough room for the Dragons...
However - Dragons could look a lot better than Lanterns!
C.
ps. whens the next update?
Re: Forbidden City V3 - Poll -> Dragons or Lanterns?
i don't recall who it was made by, but who made it is of little importance in the overall context.whitestazn88 wrote:are you talking about me?cairnswk wrote:i agree with you that dragons could look a lot better than lanterns. both of these images are pretty raw on the map, and i noticed one commentor before saying that the dragon looked horrible. That won't be the final version of the dragons, so ye of little faith have faith in the ability of the mapmakeryeti_c wrote:I voted for Lanterns - as I'm not 100% sure that you've enough room for the Dragons...
However - Dragons could look a lot better than Lanterns!
C.
ps. whens the next update?
next update will probably be sometime next week, i'm waiting to see what gets up in the dragons vs lanterns poll -> finishes 30 june.

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Re: Forbidden City V1c [Building Map]
Thanks Kap for that input.Kaplowitz wrote:I liked the city BG from the first version.

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Re: Forbidden City V1c [Building Map]
Are you implying that i should respond to how it looks now?...cairnswk wrote:Thanks Kap for that input.Kaplowitz wrote:I liked the city BG from the first version.
I like it, but its a little hard to recognize.
More when i get time...
Re: Forbidden City V1c [Building Map]
Not at all...simply to bump.Kaplowitz wrote:Are you implying that i should respond to how it looks now?...cairnswk wrote:Thanks Kap for that input.Kaplowitz wrote:I liked the city BG from the first version.
I like it, but its a little hard to recognize.
More when i get time...

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Re: Forbidden City V3 - Poll -> Dragons or Lanterns?
last days on the vote!

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Re: Forbidden City V3 - Poll -> Dragons or Lanterns?
Bumpcairnswk wrote:last days on the vote!

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Re: Forbidden City V3 - Poll -> Dragons or Lanterns?
Lanterns it is, I'm disappointed that on 18 people bothered to vote when over 60 voted in the initial poll for this map.

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Re: Forbidden City V2(P2) - Comments?
Current Version 2.



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- gimil
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Re: Forbidden City V2(P5)
Would you prefer Dragons or Lanterns on the outside of this map? (Vote Changeable)
Poll ended at Mon Jun 30, 2008 10:28 am
Dragons
7
38%
Lanterns
11
61%
Other
0
No votes
Total votes : 18
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: Forbidden City V4(P5) - New Font, legend bits
Version 4.
The result of the poll is those 18 who voted - a majority want to go with the lanterns.
So, here are some immediate changes....
1. New font - Arial for legibility
2. Small movements in the legend
3. Color change to the Foreigners lanterns
4. 65% glow applied around the text names.
5. Eunuchs colour on terts increased in intensity to match what is in he legend
6. Tower names left off map previously - now applied.
7. Flags moved inside the 8 Nation Alliance houses
To do:
1. Bonuses
2. Apply same style to all Emperor's images

The result of the poll is those 18 who voted - a majority want to go with the lanterns.
So, here are some immediate changes....
1. New font - Arial for legibility
2. Small movements in the legend
3. Color change to the Foreigners lanterns
4. 65% glow applied around the text names.
5. Eunuchs colour on terts increased in intensity to match what is in he legend
6. Tower names left off map previously - now applied.
7. Flags moved inside the 8 Nation Alliance houses
To do:
1. Bonuses
2. Apply same style to all Emperor's images


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- gimil
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Re: Forbidden City V4(P5) - New font/colors adjustments
[adv. idea]
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: Forbidden City V5(P5) - Bonuses Added
Version 5.
Bonuses added. Please discuss.

Bonuses added. Please discuss.


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Re: Forbidden City V5(P5) - Bonuses added - please discuss!
Any thoughts on this?

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Re: Forbidden City V5(P5) - Bonuses added - please discuss!
A few grammar corrections:
- You typoed E. Pao, putting E. Poa instead
- On the left when referring to the emperor attack routes, you say mendian instead of median
Also, I'm not sure on the attack routes on the outer bonuses. Is it only the immediate adjacent territory, or every single one that it connects to? The solid un-ending lines confuse me.
- You typoed E. Pao, putting E. Poa instead
- On the left when referring to the emperor attack routes, you say mendian instead of median
Also, I'm not sure on the attack routes on the outer bonuses. Is it only the immediate adjacent territory, or every single one that it connects to? The solid un-ending lines confuse me.
Re: Forbidden City V5(P5) - Bonuses added - please discuss!
I thought it said meridian?TaCktiX wrote:- On the left when referring to the emperor attack routes, you say mendian instead of median
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Re: Forbidden City V5(P5) - Bonuses added - please discuss!
Gates and the Tower bonuses I think are fine. Each one can be attacked so I think you did a good job on those.
I think the gradens (If there are only two, I have a hard time telling) should be knocked down to 1 or 2.
All the other bonuses look good to me. I like the way its going. Keep up the Good Work.
I just have a problem.
The colors in the Legends and hard to match up with the colors on the Map.
And Priests 1 is the wrong color but I am sure you saw that.
I think the gradens (If there are only two, I have a hard time telling) should be knocked down to 1 or 2.
All the other bonuses look good to me. I like the way its going. Keep up the Good Work.
I just have a problem.
The colors in the Legends and hard to match up with the colors on the Map.
And Priests 1 is the wrong color but I am sure you saw that.
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Re: Forbidden City V5(P5) - Bonuses added - please discuss!
well i will try to give some opinion.by cairnswk on Mon Jun 30, 2008 10:21 pm
Version 4.
The result of the poll is those 18 who voted - a majority want to go with the lanterns.
So, here are some immediate changes....
1. New font - Arial for legibility
2. Small movements in the legend
3. Color change to the Foreigners lanterns
4. 65% glow applied around the text names.
5. Eunuchs colour on terts increased in intensity to match what is in he legend
6. Tower names left off map previously - now applied.
7. Flags moved inside the 8 Nation Alliance houses
1.Font OK,but i notice that its to light text,can you put to be more darken,like K Tang Army.
2.No idea
3.Hmm,again text need to be darken.
4.Dont know what i supouse to say.
Abouth Bonuses,well mine policy is to not mess in maker decision for bonuses,after all you will better know what is best for map.I belive that you have some formula for creating bonuses value,so aim ok with that.
Re: Forbidden City V5(P5) - Bonuses added - please discuss!
Note taken guys...working on those changes now.

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Re: Forbidden City V5(P5) - Bonuses added - please discuss!
oh soggy biscuits,I forgot your sticky!
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: Forbidden City V6(P5) - Bonuis discussion
Version 6:
Changes apart from comments below:
1. Widened passageway for E Po.
2. moved eastern and western walls out to give eunuchs more room
3. moved the Emperors to centre them
4. added text to poa description
5. moved northern gate names
6. background colour change to legend
6. background change to map - now yellow

Changes apart from comments below:
1. Widened passageway for E Po.
2. moved eastern and western walls out to give eunuchs more room
3. moved the Emperors to centre them
4. added text to poa description
5. moved northern gate names
6. background colour change to legend
6. background change to map - now yellow

yes that is Meridian, i think i've fixed the kerning on that but let me know if it's still unclear.TaCktiX wrote:A few grammar corrections:
- You typoed E. Pao, putting E. Poa instead
- On the left when referring to the emperor attack routes, you say mendian instead of median
these should be more clear now as i have double the line edges where these join, but i will be targeting these joins for special graphics, so watch this aspect.Also, I'm not sure on the attack routes on the outer bonuses. Is it only the immediate adjacent territory, or every single one that it connects to? The solid un-ending lines confuse me.
GoodSir. Ricco wrote:Gates and the Tower bonuses I think are fine. Each one can be attacked so I think you did a good job on those.
gardens should be fixed now. the garden bonus i'd like to keep at 3 as there are some 5 significant borders there in the IMperial Garden not to mention the 2 on West GardenI think the gradens (If there are only two, I have a hard time telling) should be knocked down to 1 or 2.
ThanksAll the other bonuses look good to me. I like the way its going. Keep up the Good Work.
Should be better now, but no i didn't notice, thanks for the pickup.I just have a problem.
The colors in the Legends and hard to match up with the colors on the Map.
And Priests 1 is the wrong color but I am sure you saw that.
Thanks for comment qwert. I think those things are fix now, yes?qwert wrote: ...
1.Font OK,but i notice that its to light text,can you put to be more darken,like K Tang Army.
3.Hmm,again text need to be darken.
Abouth Bonuses,well mine policy is to not mess in maker decision for bonuses,after all you will better know what is best for map.I belive that you have some formula for creating bonuses value,so aim ok with that.

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Re: Forbidden City V5(P5) - Bonuses discussions
Graphically, I'm a bit bothered with the color palette. It seems too dried out, like you left this map out in the boiling Aussie sun for a couple days on accident. I'm aware that a burnt red and golden yellow are Forbidden City du jour, but is there anyway the colors could be less faded?
Also, the text is suffering from major squeeze problems. Yes there's space for army counts, but there are abbreviations galore (most around the word Imperial), making understanding the map's flow much more difficult.
Finally, the borders on the lanterns, now that I can see them, will be so difficult for anybody to pick up on at first. I'm glad you have a very unique connector coming around that will make them more explicit.
Also, the text is suffering from major squeeze problems. Yes there's space for army counts, but there are abbreviations galore (most around the word Imperial), making understanding the map's flow much more difficult.
Finally, the borders on the lanterns, now that I can see them, will be so difficult for anybody to pick up on at first. I'm glad you have a very unique connector coming around that will make them more explicit.
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Re: Forbidden City V5(P5) - Bonuses discussions
Hmm,aim mean all text on main map,make to be same darken like around map.Thanks for comment qwert. I think those things are fix now, yes?
Also i think that for Russia,germany and other,to put outer glow.




