Javascript actually!?Herakilla wrote:ya lol, less pressure on his server and more on yeti's xml skillzyeti_c wrote:No it's not...
Something that should enable it - is on his todo list.
C.
C.
Javascript actually!?Herakilla wrote:ya lol, less pressure on his server and more on yeti's xml skillzyeti_c wrote:No it's not...
Something that should enable it - is on his todo list.
C.

Yeah, that's the big concern. I don't think the extra log info would be too bad, especially if it is hidden unless people click to see the whole log. I don't know 100% how bandwidth works, but maybe it'd be possible to d/l the replays instead of doing it all on server, but that might be even more strain. *Shrugs*jiminski wrote:I very much like the idea!
Speaking as one who has no real idea, my major doubt is: would there not be a lot more storage of data required putting strain on the server?
That all makes a great deal of sense.Coleman wrote:Yeah, that's the big concern. I don't think the extra log info would be too bad, especially if it is hidden unless people click to see the whole log. I don't know 100% how bandwidth works, but maybe it'd be possible to d/l the replays instead of doing it all on server, but that might be even more strain. *Shrugs*jiminski wrote:I very much like the idea!
Speaking as one who has no real idea, my major doubt is: would there not be a lot more storage of data required putting strain on the server?
At the very least, seeing all the start positions in the log would be very helpful for going back and analyzing a game, replays could come later.
t-o-m wrote:this would be great
i always wanted something to sort of "replay" the game.
would it show dice results? (see the streaks!?)
cicero wrote:When I posted earlier in the thread I didn't include a link to Game Log 2.0 suggestion.
lackattack wrote:Complete logs have been requested several times, so perhaps this is a good opportunity to reveal my secret plans...
Game Log 2.0
* will normally not include fortifications
* but click on "extended log" and you'll get fortifications and dice rolls
* log will be available in xml format so talented programmers (*cough* *cough* Tr0y *cough*) could create movie players and even bots
* logs will be deleted on old games to make room for all these dice rolls
* internally I'll store the log differently to make it possible to translate the entries into different languages far off into the future

dw, one of the upgrades will be awesome, i would say more but OP and Twill might kill me. ((wheres that smiley with the tape on his mouth when you need him))Coleman wrote:I knew I saw it before. I'd vote this next on the to-do list if I had any sway, but they probably have something secret they are doing that's even more awesome, they always do.

antony.trupe wrote:It'd be possible to parse the combat log and recreate the game(minus 100% accuracy on the number of armies).
Sounds like a good community contributed mod.![]()
We already have the "Handy Game History" script - although I am unsure if it still works correctly at present...antony.trupe wrote:It'd be possible to parse the combat log and recreate the game(minus 100% accuracy on the number of armies).
Sounds like a good community contributed mod. *wink*
