Moderator: Cartographers
TITANESS wrote:TITANESS wrote:Suggestion Idea: ocean counrties
Description: bodies of water are countries and parts of continents. could possibly be different sorts of armies to only go on water (ships).
Why It Should Be Considered: Navies are a large part of wars and (like most other ideas) it will make the game more interesting
Lack Label (Mod Use): ?
suggestion: if you don't know about how XML work, don't make a suggestion.
Perhaps you didn't understand me
I meant ships that could only go on water
yeti_c wrote:Just a query - but can we change minreinforcement to be 0 or more not 1 or more... and then ensure that the gameplay checkers ensure stalemateing cannot occur...
Why?
In my poker map - my bonus structure is such that you always receive 3 armies however... I want that to say for "High Card"... and each hand gives a better bonus...
At the moment - my legend will say "high card=3" but their bonuses will read.
X receives 1 for X territories.
X receives 2 for holding high card.
Which will confuse people - and make things less attractive!!
C.
fireedud wrote:yeti_c wrote:Just a query - but can we change minreinforcement to be 0 or more not 1 or more... and then ensure that the gameplay checkers ensure stalemateing cannot occur...
Why?
In my poker map - my bonus structure is such that you always receive 3 armies however... I want that to say for "High Card"... and each hand gives a better bonus...
At the moment - my legend will say "high card=3" but their bonuses will read.
X receives 1 for X territories.
X receives 2 for holding high card.
Which will confuse people - and make things less attractive!!
C.
Isn't that the reason why people don't like USapocalypse?
Ruben Cassar wrote:Suggestion Idea: INCREMENTING NEUTRALS
Description: Neutrals that would increment by x number of units every x number of turns
Why It Should Be Considered: I want to include it in a map. A very important neutral city would get this bonus making it harder to conquer as time goes by and more turns are played.
Lack Label (Mod Use):
t-o-m wrote:Suggestion Idea: owned territories turn neutral if only 1 army on it.
Description: say player A had territory B. Territory B would be a killer decay (name need changing). a killer decay is a teritory that decays 1 army - or however many a turn - until it reaches 1, when it is at 1army it will revert to neutral. this would be forcing people to deploy on a territory each turn.
Why It Should Be Considered: it would be better gameplay (bit of a cliché) it would force people to deploy on a teritory in order to keep a bonus, thus bringing more straitigy into the game.
Lack Label (Mod Use):
p.s thinking about it it could just be a teritory that reverts to netural only when there is 1 army on it.
max is gr8 wrote:Suggestion Idea: Trigger Borders
Description: add trigger for borders to be opened
Why It Should Be Considered: E.g. in an airport based map. people can only attack when they own the Aeroplane and the Airport.
Lack Label (Mod Use):
Ruben Cassar wrote:Suggestion Idea: INCREMENTING NEUTRALS
Description: Neutrals that would increment by x number of units every x number of turns
Why It Should Be Considered: I want to include it in a map. A very important neutral city would get this bonus making it harder to conquer as time goes by and more turns are played.
Lack Label (Mod Use):
Kaplowitz wrote:Ruben Cassar wrote:Suggestion Idea: INCREMENTING NEUTRALS
Description: Neutrals that would increment by x number of units every x number of turns
Why It Should Be Considered: I want to include it in a map. A very important neutral city would get this bonus making it harder to conquer as time goes by and more turns are played.
Lack Label (Mod Use):
Id like to see this also as neutral killer. Each time you conquer the territory, it re-spawns higher.
War Dog wrote:Modern warfare
suggestion: to mimic naval warfare
Description: you can mimic all types of war fare such as naval combat.
Naval: a range of warships would be avaible aircraft carriers would be wirth 10(they would carry nine planes to attack at long range...) Battle ships, destroyers, and pt boats would be worth something less. Subs would be invisible to the enemy but they could drop charges costing them on army in order to destroy subs. however sibs could not attack land because they would be to powerful.(the planes on the carries could be changed so the boats could only attack terriortys adjacent to the ocean.)
why should it be considered: this would give our players a whole new way to wage war and and stratigize
War Dog wrote:i meant that parts of the oceans could be terriortys
t-o-m wrote:max is gr8 wrote:Suggestion Idea: Trigger Borders
Description: add trigger for borders to be opened
Why It Should Be Considered: E.g. in an airport based map. people can only attack when they own the Aeroplane and the Airport.
Lack Label (Mod Use):
are you just suggesting things for no reason?
or are you planning on making a map around that?
MrBenn wrote:Suggestion Idea: Conditional Autodeploy
Description: If you hold a group of territories, then get a bonus autodeployed onto a particular territory.
Why it should be considered:
1. This is a logical expansion/variant of the current autodeploy.
2. Would add some realism - you'd need to hold a 'source' territory to get your reinforcements...
3. You would be able to have things like a 'Training Camp' which would autodeploy when you hold a 'Recruiting Officer' and a 'Village', for example.
4. You could have a 'Parachutist Regiment' that would autodeploy if you hold the 'Transport Aircraft'
5. Or gameplay could be formulated with the bonusses being deployed only onto central capital cities - or only to remote frontiers...
6. I'm convinced that this has been suggested before
I think this is required. That way we all can see what has been requested. Is there a way to either start a new thread or have the owner of this thread keep track.max is gr8 wrote:I'm considering getting a contents thread going for this (So we can easily scan what has been suggested). Is it needed
Sorry for the triple post
That is already done. The minimum is 1. And you can adjust the number of standard bonus armies per territory as well.fireedud wrote:Suggestion Idea: Minimum Armies
Description: To have a minimum number of armies received, no matter what.
Why It Should Be Considered: It will help maps like famine and Conquer man with the negative bonus bug. It is also different from the minimum reinforcement tag because that only affects armies received from territories.
Lack Label (Mod Use):
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