Europa [Quenched]
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Re: Europa (New Europe) [I] ▀▄ Update p 1/34 ▄▀
Are the alps staying lost - or will they return?
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Re: Europa (New Europe) [I] ▀▄ Update p 1/34 ▄▀
Oops - I've forgotten to unhide them againyeti_c wrote:Are the alps staying lost - or will they return?
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Re: Europa (New Europe) [I] ** Update p 1/34 **
Just a thought...you might consider swapping the colours of the Balkans with some other region like Western Europe for example because the colour of the Balkan region is a bit similar to the river next to them.
Re: Europa (New Europe) [I] ** Update p 1/34 **
Should the Hellenics be more than a mere +1?
Re: Europa (New Europe) [I] ** Update p 1/34 **
I would suggest that you move the impassables to another box separate from the continents. As it is right now, the impassables are squished in there as if you didn't have any choice but to put them there, when you've got a lot of the Atlantic sitting empty. Also, the fact that Belgium's abbreviation explanation oversteps the tip of Africa bugs me, ever so slightly. Is there any way to make the abbreviations "fit" Africa better?
Re: Europa (New Europe) [I] ** Update p 1/34 **
sorry benn as i'm sure it's been asked somewhere in the thread, but can Kaliningrad attack Lithuania? I would assume so, but's it a little odd to have that piece of russia isolated. I know that's how it is in real life, which is why I expect it.

Re: Europa (New Europe) [I] ** Update p 1/34 **
RjBeals wrote:sorry benn as i'm sure it's been asked somewhere in the thread, but can Kaliningrad attack Lithuania? I would assume so, but's it a little odd to have that piece of russia isolated. I know that's how it is in real life, which is why I expect it.
MrBenn wrote: ...
- Added the label 'Russia' to Kaliningrad - to define the Kaliningrad/Russia attack rule (Russia also borders Poland and Lithuania)
Re: Europa (New Europe) [I] ** Update p 1/34 **
InkL0sed wrote:RjBeals wrote:sorry benn as i'm sure it's been asked somewhere in the thread, but can Kaliningrad attack Lithuania? I would assume so, but's it a little odd to have that piece of russia isolated. I know that's how it is in real life, which is why I expect it.MrBenn wrote: ...
- Added the label 'Russia' to Kaliningrad - to define the Kaliningrad/Russia attack rule (Russia also borders Poland and Lithuania)
Guess I shoulda read the updates and not just looked at the pretty picture.

Re: Europa (New Europe) [I] ** Update p 1/34 **
where it says russia on the brown terit area just above poland, would some people mistake it that main russia could attack them?
can russia attack poland?
can russia attack poland?
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Re: Europa (New Europe) [I] ** Update p 1/34 **
Yes.t-o-m wrote:where it says russia on the brown terit area just above poland, would some people mistake it that main russia could attack them?
can russia attack poland?
Re: Europa (New Europe) [I] ** Update p 1/34 **
I think it's an odd rule, but I kinda like it...
Re: Europa (New Europe) [I] ** Update p 1/35 **
Update!
- Adjusted legend text on Africa so it doesn't overlap the border any more
- Tweaked main legend - given a bit more space for the impassables
- Unhidden the Alps

- Adjusted legend text on Africa so it doesn't overlap the border any more
- Tweaked main legend - given a bit more space for the impassables
- Unhidden the Alps


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Re: Europa (New Europe) [I] ** Update p 1/35 **
To be honest: I believe that the colors are horrible, sharp contrasts and not pleasing to the eye. The borders are so and so, a very open map not providing that many interesting strategy choices. I don't like it. Europe deserves better.
Last edited by alster on Mon Jun 23, 2008 10:16 am, edited 1 time in total.
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Re: Europa (New Europe) [I] ** Update p 1/35 **
I have not looked at the map for a while but I quite like it now, the continetns have been shuffled round, I was always sceptical of the army squares, but they look quite good with the armies in them now. It is looking good.
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Oderint Dum Metuant says: Don't confuse the easily confused!

Oderint Dum Metuant says: Don't confuse the easily confused!
Re: Europa (New Europe) [I] ** Update p 1/35 **
hi MrBenn...looking good, 'cept for the Balkan States black text on that dark dark blue in the legend....can't read it....even though i know what it is supposed to be from geography. 

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WidowMakers
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Re: Europa (New Europe) [I] ** Update p 1/35 **
I agree with cairnswk here.cairnswk wrote:hi MrBenn...looking good, 'cept for the Balkan States black text on that dark dark blue in the legend....can't read it....
-The legend seems weird too. Half of the colors are pastel and the others are not. Could they all be made to have the same color feel.
-If you do keep these colors switch the colors from either the Baltic's or Benelux. They are two close and too similar.
-I know that people will not read the text in the bottom right (it took me a couple minutes to find it) And people will not understand the "five med. islands=+3" because it is white in the legend and there are no white terts.
- What can attack Italy? I know I asked this before but I wan to make sure. (<>= attack) France<>Italy / Slovenia<>Italy / Italy <> VC / Italy <> SM. If this is true you need to explain somewhere that VC and SM can only be attacked by Italy. I find it odd that these are the only cities on the map. Do they need to be there?
-Can Russia attack Finland, Estonia, Latvia, Lithuania, Poland, Belarus, Ukraine, Georgia and Azerbaijan?
I spite of what it may look like I have said, I think this is a very good looking map. Great Job.
WM

Re: Europa (New Europe) [I] ** Update p 1/35 **
San Marino & Vatican City - aren't just cities - they are principalities in their own right.
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multiplayertim
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Re: Europa (New Europe) [I] ** Update p 1/35 **
looks good but do you think you could put "five med. islands +5" and the legend in bottom right listing the med. islands in one place i think this would clear some confusion about bonus
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Re: Europa (New Europe) [I] ** Update p 1/35 **
can you make the colors less sharp, in the legend they are quite unpleasant to my eyes

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Re: Europa (New Europe) [I] ** Update p 1/35 **
Like the colors much better. I think you toned them down from the last time I saw it, and I think it works pretty well. Keep up the good work man.
Re: Europa (New Europe) [I] ** Update p 1/35 **
Looks nice. I still like the Lowlands or Lowland countries for Belnelux. Greenland and most of Turkey are not part of Europe, and you still have the Med. islands as a bonus in white. Are they still going to be a bonus in and of themselves or also be a bonus in the areas they are in now? All in all, I will play this map a lot in its current state. Good job!
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Re: Europa (New Europe) [I] ** Update p 1/35 **
I would say, add Czechia to Central Europe, and lower the bonus for Eastern Europe to +5
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Re: Europa (New Europe) [I] ** Update p 1/35 **
First i will repeat that Grecce is a part of Balkan.
Second-Countries shapes in Balkan look very very strange.(Croatia have some autentical look,but others)
And last-you must put explanation on map for Kaliningrad.
Second-Countries shapes in Balkan look very very strange.(Croatia have some autentical look,but others)
And last-you must put explanation on map for Kaliningrad.
Re: Europa (New Europe) [I] ** Update p 1/35 **
I like very much.
Re: Europa (New Europe) [I] ** Update p 1/35 **
Thanks for all the comments.
Colours
The colour-scheme appears to be a mit/miss affair - some people like it, others don't.
1. I quite like the look I've got at the moment - but readily admit that I will need to do some tweaks to find the right contrast and colour balance; notably round the Balkans/Benelux.
2. The legend colours as they stand need to be muted a fraction to match the rest on the map.
3. The legend text (ie black writing on dark blue) is difficult to see - I'll add a glow to the text, in a similar vein to that used on the territory labels.
4. On a previous update, I had a multicoloured bar representing the Med Islands - I'll try and do something similar, and see what a red/yellow/pale blue bar looks like instead of the white.
Gameplay
5. The change above (4) might help clarify the Med Islands rule (each island will be in 2 continents). I'll need to work out how to link the island list at the bottom right more clearly with the rule.
6. Micro-states: San Marino and Vatican City. Does this really need an explanation? Would renaming 'Vatican City' to just 'Vatican' help? I'm not convinced either way...
7. Russia/Kaliningrad. Russia can also attack/ be attacked by the countries neighbouring Kaliningrad (the small brown bit labelled Russia above Poland). If I need to explain this rule (and 6), how is best to do it?
8. Gameplay is fairly open - is this considered a good thing or a bad thing? If bad, how bast to restrict movement, without introducing artificial 1-way attacks, and other superficial barriers?
Colours
The colour-scheme appears to be a mit/miss affair - some people like it, others don't.
1. I quite like the look I've got at the moment - but readily admit that I will need to do some tweaks to find the right contrast and colour balance; notably round the Balkans/Benelux.
2. The legend colours as they stand need to be muted a fraction to match the rest on the map.
3. The legend text (ie black writing on dark blue) is difficult to see - I'll add a glow to the text, in a similar vein to that used on the territory labels.
4. On a previous update, I had a multicoloured bar representing the Med Islands - I'll try and do something similar, and see what a red/yellow/pale blue bar looks like instead of the white.
Gameplay
5. The change above (4) might help clarify the Med Islands rule (each island will be in 2 continents). I'll need to work out how to link the island list at the bottom right more clearly with the rule.
6. Micro-states: San Marino and Vatican City. Does this really need an explanation? Would renaming 'Vatican City' to just 'Vatican' help? I'm not convinced either way...
7. Russia/Kaliningrad. Russia can also attack/ be attacked by the countries neighbouring Kaliningrad (the small brown bit labelled Russia above Poland). If I need to explain this rule (and 6), how is best to do it?
8. Gameplay is fairly open - is this considered a good thing or a bad thing? If bad, how bast to restrict movement, without introducing artificial 1-way attacks, and other superficial barriers?

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that









