Yes. It was not there this morning, but it is there now.chipv wrote:People, have you just started noticing these problems since the medals site rework?
EDIT : i.e. since the ratings and medals upgrade.
BOB Bugs
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Re: BOB Bugs
- LLLUUUKKKEEE
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Re: BOB Bugs
And my clock isnt workingchipv wrote:People, have you just started noticing these problems since the medals site rework?
EDIT : i.e. since the ratings and medals upgrade.
It's your turn...................................
Re: BOB Bugs
I thought so.lancehoch wrote:Yes. It was not there this morning, but it is there now.chipv wrote:People, have you just started noticing these problems since the medals site rework?
EDIT : i.e. since the ratings and medals upgrade.
There are 2 problems here.
A change on the site breaks Conquer Turn Watch for the same reason. Turn Watch is now fixed but
Bob will need to implement the same change to correct the problems that have been happening since today.
As far as the FoW territory calculations before today, those should have been only affecting New World and Das Schloss and
yeti has a fix (haven't seen him online today).
- clapper011
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Re: BOB Bugs
ermm.. my bob is not showing the proper amounts of cashins for cards... ex: turn in is at 10 but it tells me turn in is 4...
Re: BOB Bugs
in one of my games, I have 18 territories, yet it says the calculated territories are at 7. (i.e. 18 ( 41% ) [ 7 (16%) ]-).
Game Game 2489195 It's FoW.
Game Game 2489195 It's FoW.
me have no sig
Re: BOB Bugs
No, BOB is screwed at the moment because of this site change. As soon as yeti gets in, I'm sure he'll get straight on it.
Clock, deferred armies, bonuses, territory count, any vital calculation it is making pretty much.
Clock, deferred armies, bonuses, territory count, any vital calculation it is making pretty much.
Re: BOB Bugs
my bob is tottaly mad but atleast i have some fine medals that dont real help me in anything but r fine 2 have 
- xxtig12683xx
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Re: BOB Bugs
same with mine...clock is all messed up tooclapper011 wrote:ermm.. my bob is not showing the proper amounts of cashins for cards... ex: turn in is at 10 but it tells me turn in is 4...
-tig
"there is no avoiding war, it can only be postponed to the advantage of your enemy" NM, 1502
Re: BOB Bugs
I have noticed that if you enter the game using the "full log" version of the game then BOB is ok. Until there is a fix, add &full_log=Y to the end of game URLs.
Re: BOB Bugs
I have noticed the additional problems mentioned since the upgrade, but the issue with miscounting armies on the New World map (i.e. underestimating by one for European players) has been present for a few days at least.chipv wrote:People, have you just started noticing these problems since the medals site rework?
EDIT : i.e. since the ratings and medals upgrade.
- lord voldemort
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Re: BOB Bugs
Can someone explain the problems in a way that I have a hope in hell of actually fixing it?
Saying something is "messed up" is of bugger all use to me.
C.
Saying something is "messed up" is of bugger all use to me.
C.

Highest score : 2297
- lord voldemort
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Re: BOB Bugs
ok esc card counts is now showing up always as 4 cards.....well it has for me....cards due was actually like 12 and it said 4
and the in game clock is showing up with some weird letters though that is working fine now....hmmmm
and the in game clock is showing up with some weird letters though that is working fine now....hmmmm

Re: BOB Bugs
Sorry.yeti_c wrote:Can someone explain the problems in a way that I have a hope in hell of actually fixing it?
Saying something is "messed up" is of bugger all use to me.
C.
There is now an extra entry in the &ajax=1 page pushing all of the entries on by one.
Change
downloadedLog = unescape(response[14])
to
downloadedLog = unescape(response[15])
Re: BOB Bugs
Yeah - just found that - ta -> Also Clock is now 3 not 2!!chipv wrote:Sorry.yeti_c wrote:Can someone explain the problems in a way that I have a hope in hell of actually fixing it?
Saying something is "messed up" is of bugger all use to me.
C.
There is now an extra entry in the &ajax=1 page pushing all of the entries on by one.
Change
downloadedLog = unescape(response[14])
to
downloadedLog = unescape(response[15])
Gah - Lack has a lot to answer to there - I'll inform him to always add Ajax elements to the end of the array next time!!!
C.

Highest score : 2297
Re: BOB Bugs
Yeah, I thought this might bite people in the ass if things weren't added to the end.
The normal game pages seem unaffected so far aside from the feedback change, so could have been worse...
Did you throw in your starting positions fix, people have been posting today and yesterday a bit more?
The normal game pages seem unaffected so far aside from the feedback change, so could have been worse...
Did you throw in your starting positions fix, people have been posting today and yesterday a bit more?
Re: BOB Bugs
Yeah that's in there as well (forgot to mention that)... -> Goes off to edit!chipv wrote:Yeah, I thought this might bite people in the ass if things weren't added to the end.
The normal game pages seem unaffected so far aside from the feedback change, so could have been worse...
Did you throw in your starting positions fix, people have been posting today and yesterday a bit more?
C.

Highest score : 2297
Re: BOB Bugs
Great stuff. That should clean up the reasonable complaints on here for a while!
Aside from Turn Watch and BOB, are there any other scripts you know of that use the &ajax=1 page?
They might want a note or something telling them.
Aside from Turn Watch and BOB, are there any other scripts you know of that use the &ajax=1 page?
They might want a note or something telling them.
- LLLUUUKKKEEE
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Re: BOB Bugs
AAAAAAAAAhhhhhhhhhhhhhhhhhhhhhhhhhh
Tanks again YETI
Tanks again YETI
It's your turn...................................
Re: BOB Bugs
Not sure - CM might use it too...chipv wrote:Great stuff. That should clean up the reasonable complaints on here for a while!
Aside from Turn Watch and BOB, are there any other scripts you know of that use the &ajax=1 page?
They might want a note or something telling them.
C.

Highest score : 2297
Re: BOB Bugs
Good fix yeti, thanks. Any reason why it worked when you entered the game with the full log on before the fix?
Re: BOB Bugs
Is it fixed and do we need to download a new version?
Re: BOB Bugs
Yes & Yes.wicked wrote:Is it fixed and do we need to download a new version?
C.

Highest score : 2297
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Sentinel XIV
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Re: BOB Bugs
Not sure if this has been mentioned, but my BOB script has been saying opponents are due more armies than they are really getting. Plus, it's screwing up how many territs they have.
Eye. Mull. Of. Ma. Sheen.

