Madagascar [Quenched]
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Re: Madagascar- Page 1&24 lets talk gameplay!
You lost a name for a terr in Toamasine (orange)
Emperor of the Benelux
Founder of the Commonwealth of Planets
Founder and CEO of JF
Founder of the Commonwealth of Planets
Founder and CEO of JF
- rocky mountain
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Re: Madagascar- Page 1&24 lets talk gameplay!
no thats a new terit that he has no name for yet.onbekende wrote:You lost a name for a terr in Toamasine (orange)
i think that the top and bottom should be opened up more as well and i like the ideas you guys are coming up with. i think the port would be best, but not the big P in a box. i think it looks weird. As for national parks, i think thats a good idea as well, but again, not a box. maybe something like they have here:

only do it in green, like the colour of the outer box you had before.
the arrow looks kinda weird. i liked the orange one better, but this location is better. i think its pointing too much into the mountains. i also think the bottom of the arrow should be blended in the blue terit.
good job. i like this map. keep on going!
Re: Madagascar- Page 1&24 lets talk gameplay!
I don't know what brought about a couple of these gameplay changes but I'm not sure I like them.
The one way attack seems thrown in. I'd prefer if that was removed and that bonus area just made into a +2
The yellow area seems like a +5. Five territories and defend 5.
I can understand why you added the water route but is it needed? It's not a big deal to be in there but if you use the dotted line, make them smaller. It looks gaudy right now. Any particular reason it was added specifically? Any real life significance to it? I suppose it does open up the map a bit and makes that bonus slightly harder.
The one way attack seems thrown in. I'd prefer if that was removed and that bonus area just made into a +2
The yellow area seems like a +5. Five territories and defend 5.
I can understand why you added the water route but is it needed? It's not a big deal to be in there but if you use the dotted line, make them smaller. It looks gaudy right now. Any particular reason it was added specifically? Any real life significance to it? I suppose it does open up the map a bit and makes that bonus slightly harder.
Re: Madagascar- Page 1&24 lets talk gameplay!
gameplay needs a slight change coz whoever start out in the north would have a signicifcant advantage over other players!edbeard wrote:I don't know what brought about a couple of these gameplay changes but I'm not sure I like them.
The one way attack seems thrown in. I'd prefer if that was removed and that bonus area just made into a +2
The yellow area seems like a +5. Five territories and defend 5.
I can understand why you added the water route but is it needed? It's not a big deal to be in there but if you use the dotted line, make them smaller. It looks gaudy right now. Any particular reason it was added specifically? Any real life significance to it? I suppose it does open up the map a bit and makes that bonus slightly harder.
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
Re: Madagascar- Page 1&24 lets talk gameplay!
wait, are we just making shit up now about madagascar? Is there actually a major airport, national park, capital, or harbor in the places they're being suggested? I'm not a fan of throwing in gameplay elements at random that have no basis in reality; if there are too many liberties taken with reality we should change the name of this map to Conquergascar.
It may be more in keeping with the map to come up with one or two key agricultural items and drop them on the map as bonuses - a cartoonish coffee or vanilla bean, maybe some bananas for andy. I'd prefer you actually figured out where the agricultural centers are though - no good having a +1 in the little region!
Plus, the national parks are everywhere... and I don't think they've had a great track record on preserving forests.

It may be more in keeping with the map to come up with one or two key agricultural items and drop them on the map as bonuses - a cartoonish coffee or vanilla bean, maybe some bananas for andy. I'd prefer you actually figured out where the agricultural centers are though - no good having a +1 in the little region!
Plus, the national parks are everywhere... and I don't think they've had a great track record on preserving forests.

Re: Madagascar- Page 1&24 lets talk gameplay!
MADAGSCAR is renowned for its national parks, myabe you should visit it one day!oaktown wrote:wait, are we just making shit up now about madagascar? Is there actually a major airport, national park, capital, or harbor in the places they're being suggested? I'm not a fan of throwing in gameplay elements at random that have no basis in reality; if there are too many liberties taken with reality we should change the name of this map to Conquergascar.
It may be more in keeping with the map to come up with one or two key agricultural items and drop them on the map as bonuses - a cartoonish coffee or vanilla bean, maybe some bananas for andy. I'd prefer you actually figured out where the agricultural centers are though - no good having a +1 in the little region!
Plus, the national parks are everywhere... and I don't think they've had a great track record on preserving forests.![]()
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
Re: Madagascar- Page 1&24 lets talk gameplay!
I'm sure they are, and I'd love to visit... but since according to the map above there are national parks in all parts of the country, it looks like every region should get the NP bonus.hulmey wrote:MADAGSCAR is renowned for its national parks, myabe you should visit it one day!
I don't like seeing geographic features added to maps just because they make the gameplay better... a map should at least attempt to accurately represent the region on which it is based. If there is one NP in Madagascar worthy of a bonus, it should get it. If there are 12 NPs equally worthy, we shouldn't give the bonus to just one of them because it is convenient to do so. That would be like making a map of the US and giving a national park bonus to new Mexico because we need to pad the bonus there, but not giving a national park bonus to Utah, California, Colorado, or Wyoming, each of which has more national park land.
Re: Madagascar- Page 1&24 lets talk gameplay!
http://en.wikipedia.org/wiki/Toamasina_Provincerocky mountain wrote:no thats a new terit that he has no name for yet.onbekende wrote:You lost a name for a terr in Toamasine (orange)
Emperor of the Benelux
Founder of the Commonwealth of Planets
Founder and CEO of JF
Founder of the Commonwealth of Planets
Founder and CEO of JF
Re: Madagascar- Page 1&24 lets talk gameplay!
thanks, i have been there but im just trying to sort some other things out 1st, i will find a good name soononbekende wrote:http://en.wikipedia.org/wiki/Toamasina_Provincerocky mountain wrote:no thats a new terit that he has no name for yet.onbekende wrote:You lost a name for a terr in Toamasine (orange)
hehe i agree - it was just to give an idea of were it would berocky mountain wrote: i think the port would be best, but not the big P in a box. i think it looks weird. As for national parks, i think thats a good idea as well, but again, not a box.
bare in mind that it is only a small map with around 24 teritsedbeard wrote:The yellow area seems like a +5. Five territories and defend 5.
it was needed because cena asked for itedbeard wrote:I can understand why you added the water route but is it needed?
i did it on my laptop at the time as i had no access to my main computer, so i was using the touch sensative mouse thingy which is a bit...jerky if thats a suitable wordedbeard wrote:It's not a big deal to be in there but if you use the dotted line, make them smaller. It looks gaudy right now.
again not much thought, just because cena askededbeard wrote:Any real life significance to it? I suppose it does open up the map a bit and makes that bonus slightly harder.
wow im changing the name to that next update! j/k but yes i agree im trying to keep it accurateoaktown wrote:wait, are we just making shit up now about madagascar? Is there actually a major airport, national park, capital, or harbor in the places they're being suggested? I'm not a fan of throwing in gameplay elements at random that have no basis in reality; if there are too many liberties taken with reality we should change the name of this map to Conquergascar.
i wonder what andy would wantoaktown wrote: It may be more in keeping with the map to come up with one or two key agricultural items and drop them on the map as bonuses - a cartoonish coffee or vanilla bean, maybe some bananas for andy. I'd prefer you actually figured out where the agricultural centers are though - no good having a +1 in the little region!
there are not many specific places that are significant from the rest, theres a lot of national parks/forest areas and im not sure which have more significance than the restoaktown wrote:I'd prefer you actually figured out where the agricultural centers are though - no good having a +1 in the little region!
they sure win on that frontoaktown wrote:Plus, the national parks are everywhere... and I don't think they've had a great track record on preserving forests.
i would comment on all of you but im in a library and i have 30seconds left on the comp. to post this - will comment on te rest later
Re: Madagascar- Page 1&24 lets talk gameplay!
is any map on cc an accurate represenation of an area. I really beg to differ on that one Oaktown. I done some google searchs and Mad,s number attraction is is national parks!! If tom is to incorporate this in his map, then that would be a bonus coz it would be saying what this country is all about!
After all it his map and how you see things is very different , im sure , as to how he sees things!
After all it his map and how you see things is very different , im sure , as to how he sees things!
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
Re: Madagascar- Page 1&24 lets talk gameplay!
i can do my best on accuracy...hulmey wrote:is any map on cc an accurate represenation of an area. I really beg to differ on that one Oaktown. I done some google searchs and Mad,s number attraction is is national parks!! If tom is to incorporate this in his map, then that would be a bonus coz it would be saying what this country is all about!
if i really dont like something it wont go in, but i will compromise because look who's got the stamper!hulmey wrote: After all it his map and how you see things is very different , im sure , as to how he sees things!
- gimil
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Re: Madagascar- Page 1&24 lets talk gameplay!
Why are we adding in a new attack route? I dont see a need for it personally.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- max is gr8
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Re: Madagascar- Page 1&24 lets talk gameplay!
Why don't you show the fact that wildlife is predominant in most of madagascar, think of something that your map can offer that others can't.
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
Re: Madagascar- Page 1&24 lets talk gameplay!
cena asked for itgimil wrote:Why are we adding in a new attack route? I dont see a need for it personally.
lol
its just because we're trying to open up the north and make it harder to hold as whoever starts in the north will get a bonus easy.
i could do, but i would do that at the end when im just nit-pickingmax is gr8 wrote:Why don't you show the fact that wildlife is predominant in most of madagascar, think of something that your map can offer that others can't.
Re: Madagascar- Page 1&24 lets talk gameplay!
im being lazt at the minute - i will update it in the next few days.
if people suggest new ways to make the north less of an advantage - i can get an update sooner
if people suggest new ways to make the north less of an advantage - i can get an update sooner
- sam_levi_11
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Re: Madagascar- Page 1&24 lets talk gameplay!
has this not been graphic stamped yet? seems fine to me
Re: Madagascar- Page 1&24 lets talk gameplay!
gameplay must be before graphicssam_levi_11 wrote:has this not been graphic stamped yet? seems fine to me
so i need to sort out gameplay then i think thats pretty much most of the work done
- gimil
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Re: Madagascar- Page 1&24 lets talk gameplay!
Well your jsut adding grahpics to the map that are ruining what you already have. I dont have any problem with the northern contient. Its only two territories. Adding an extra attack route isnt going to make the contient that much harder to hold in reality.t-o-m wrote:cena asked for itgimil wrote:Why are we adding in a new attack route? I dont see a need for it personally.
lol
its just because we're trying to open up the north and make it harder to hold as whoever starts in the north will get a bonus easy.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: Madagascar- Page 1&24 lets talk gameplay!
what do you suggest? another terit, mampokeny, linked to it via 1-way-attack?gimil wrote:Well your jsut adding grahpics to the map that are ruining what you already have. I dont have any problem with the northern contient. Its only two territories. Adding an extra attack route isnt going to make the contient that much harder to hold in reality.t-o-m wrote:cena asked for itgimil wrote:Why are we adding in a new attack route? I dont see a need for it personally.
lol
its just because we're trying to open up the north and make it harder to hold as whoever starts in the north will get a bonus easy.
Re: Madagascar- Page 1&24 lets talk gameplay!
i beg to differ....the northern gives a huge starting advantage to anyone starting in that area!!!gimil wrote:Well your jsut adding grahpics to the map that are ruining what you already have. I dont have any problem with the northern contient. Its only two territories. Adding an extra attack route isnt going to make the contient that much harder to hold in reality.t-o-m wrote:cena asked for itgimil wrote:Why are we adding in a new attack route? I dont see a need for it personally.
lol
its just because we're trying to open up the north and make it harder to hold as whoever starts in the north will get a bonus easy.
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
- gimil
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Re: Madagascar- Page 1&24 lets talk gameplay!
A +1 isnt a hugh advantage to anyone.hulmey wrote:i beg to differ....the northern gives a huge starting advantage to anyone starting in that area!!!gimil wrote:Well your jsut adding grahpics to the map that are ruining what you already have. I dont have any problem with the northern contient. Its only two territories. Adding an extra attack route isnt going to make the contient that much harder to hold in reality.t-o-m wrote:cena asked for itgimil wrote:Why are we adding in a new attack route? I dont see a need for it personally.
lol
its just because we're trying to open up the north and make it harder to hold as whoever starts in the north will get a bonus easy.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: Madagascar- Page 1&24 lets talk gameplay!
rather than a new region on the map, ide prefer to just make the top region harder to hold
OR
i could add another terit into that top cont but keep it at +1?

OR
i could add another terit into that top cont but keep it at +1?
it is if oak says it isgimil wrote: A +1 isnt a hugh advantage to anyone.
Re: Madagascar- Page 1&24 lets talk gameplay!
this is the current version, i think

all attack routes are still under discussion.

all attack routes are still under discussion.
- gimil
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Re: Madagascar- Page 1&24 lets talk gameplay!
The legends and title yellow text stands out negativly. Their flat colours dont really work with the rest of the map. I could suggest making them blend in with their background. Also the attack arrow is very untidy. I think im may need a redraw.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: Madagascar- Page 1&24 lets talk gameplay!
do you mean that the yellow font doesnt fit in?gimil wrote:The legends and title yellow text stands out negativly. Their flat colours dont really work with the rest of the map. I could suggest making them blend in with their background.
or the yellow/beigey background doesnt go with the map?
yes - its just the other one but rotated, is it final that it will go there?gimil wrote:Also the attack arrow is very untidy. I think im may need a redraw.
if it is then i will re-do it soon.
