Moderator: Cartographers
Joodoo wrote:I think adding Tiananmen Sqaure might be interesting.
natty_dread wrote:I was wrong
gimil wrote:Early impressions say that there is to many bold colours hitting me in the eyes. Im assuming that this will be different so im just letting you know just incase.
cairnswk wrote:One thing important to this gameplay, is that the Eunuchs will be required to gain their "pao" (or private parts usually kept in jars) for the taking of the Eunuch bonuses.
AndyDufresne wrote:cairnswk wrote:One thing important to this gameplay, is that the Eunuchs will be required to gain their "pao" (or private parts usually kept in jars) for the taking of the Eunuch bonuses.
This may just have been one of oddest game play posts I've ever seen in the Foundry.
--Andy
RjBeals wrote:This idea actually crossed my mind about a year ago. I think you'll do a fantastic job cairns. Those central harmony area's look interesting.. Let's go for some cool graphics on this - ala bamboo jack
Kaplowitz wrote:I liked the city BG from the first version.
Kaplowitz wrote:It looks like you dont have the original one on photobucket any more...
The purple was transparent, and you could see the buildings underneath. I thought it looked awesome.
TaCktiX wrote:The concept is great, the idea of outside powers trying to gain control of the City is great.
The graphics aren't that great right now. I can barely read any of the text on the map at all. The colors are at once too bold and too muted depending on where on the map it is. I suppose this is just a side effect of the rough draft, but I just wanted you to know my thoughts at the present time.
RjBeals wrote:wwoooo.. purple explosion! Hopefully you'll experiment with some nicer colors.
TaCktiX wrote:The Forbidden City is fairly layered in reds and yellows (gold), don't remember many purples...
seamusk wrote:The purples are fine by me. I think that as long as color scheme makes sense that is all that matters. Personal subjectives about what color scheme is proper don't really tell us what appeals to cc.
I'm not sure I follow what the Imperial meridian is. Make this more clear.
I don't think that the gameplay would work right now. It needs some tweaking. Too few attack connection points to the external areas. I fear that basically it is Das Schlob in the external areas as it will basically be, take a tower. bombard to all get out.
The yellow line looks like an attack line but seems to serve no meaningful purpose once inside the city. This may be easily fixed but just my observation.
There is potential here. I think the gameplay needs more development. I know you are still working on the graphics so take what I say with a grain of salt.
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