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Supermax: Prison Riot! [Quenched]

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Re: SUPERMAX: Prison Riot! .PARTY! cancelled p42 [Final Forge]

Postby mibi on Fri May 16, 2008 9:35 pm

I regret to inform you all, that due to circumstances beyond my control, PARTYMAX! has been canceled this year. Sorry for the inconvenience. :cry:
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Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40

Postby laci_mae on Fri May 16, 2008 9:56 pm

laci_mae wrote:Another nitpick: Could you please shift "Hughes" down and outward? There is open land there, and it would mirror "Dominik".

LMR



Congrats on the Final Forge! Very deserved for sure.

I would like to renew my issue with the placement of Hughes. Thanks for your attention to this matter.

Laci
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Re: SUPERMAX: Prison Riot! PARTYMAX! canceled p42 [Final Forge]

Postby Incandenza on Fri May 16, 2008 11:41 pm

Congrats, mibi. Hope the FF period is orderly, without the need for bloodshed.
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Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
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Re: SUPERMAX: Prison Riot! PARTYMAX! canceled p42 [Final Forge]

Postby yeti_c on Sat May 17, 2008 2:35 am

About bloody time!

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Re: SUPERMAX: Prison Riot! .PARTY! cancelled p42 [Final Forge]

Postby t-o-m on Sat May 17, 2008 7:03 am

mibi wrote:I regret to inform you all, that due to circumstances beyond my control, PARTYMAX! has been canceled this year. Sorry for the inconvenience. :cry:

:o :cry: :cry: :cry:
nooooooooooooooooooooooooooooooooooooooooooo

can we have a party anyway?

anyway congratz
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Re: SUPERMAX: Prison Riot! [Gr,Gp,Ip,Lm,Sm,GL] .PARTYMAX!! p42

Postby Ogrecrusher on Sat May 17, 2008 8:58 am

Ogrecrusher wrote:As a genuine issue, is there not going to be problems with overlapping army numbers if the colourblind armies are on? Specifically in Cellblock D, but maybe others...


Do you have any comments on this?
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Re: SUPERMAX: Prison Riot! [Gr,Gp,Ip,Lm,Sm,GL] .PARTYMAX!! p42

Postby mibi on Sat May 17, 2008 10:35 am

Ogrecrusher wrote:
Ogrecrusher wrote:As a genuine issue, is there not going to be problems with overlapping army numbers if the colourblind armies are on? Specifically in Cellblock D, but maybe others...


Do you have any comments on this?



It isn't pretty, espeically on the small map, but its functional. Also keep in mind, that there most likely will not be a build up in the cell blocks them selves, as the guard outside can just as easily defend both inmates at the same time.

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Re: SUPERMAX: Prison Riot! PARTYMAX! canceled p42 [Final Forge]

Postby bryguy on Sun May 18, 2008 7:54 am

yer right its not pretty :o

oh well at least u can (mostly) tell where each ones at


and can we still have the PARTYMAX???? but instead, it could be in celebration of getting to FF!
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Re: SUPERMAX: Prison Riot! PARTYMAX! canceled p42 [Final Forge]

Postby t-o-m on Sun May 18, 2008 8:55 am

celebrate the near quenching and the ~1 week stay in FF!

*Ceeeeee-labrate good times, c'mon!*
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Re: SUPERMAX: Prison Riot! PARTYMAX! canceled p42 [Final Forge]

Postby Ogrecrusher on Tue May 20, 2008 6:46 am

One other thing. In the legend you have "all members +20", perhaps this could be changed to "all x members +20". I don't know how many members the gang has, and trawling the map trying to find them all might be tricky? I appreciate that BOB would solve this, but you can't assunme everyone uses it, right?

Also, maybe you should be clearer what "the yard" is? To me it's obvious, but if some idiot (or non-english speaker) doesn't realise what "the yard" is, it would be nice to have it explicitly labelled in the way the cell blocks are. Your call I guess.
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Re: SUPERMAX: Prison Riot! PARTYMAX! canceled p42 [Final Forge]

Postby bryguy on Tue May 20, 2008 7:14 am

Ogrecrusher wrote:One other thing. In the legend you have "all members +20", perhaps this could be changed to "all x members +20". I don't know how many members the gang has, and trawling the map trying to find them all might be tricky? I appreciate that BOB would solve this, but you can't assunme everyone uses it, right?


x being 15
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Re: SUPERMAX: Prison Riot! PARTYMAX! canceled p42 [Final Forge]

Postby mibi on Tue May 20, 2008 8:40 am

Ogrecrusher wrote:One other thing. In the legend you have "all members +20", perhaps this could be changed to "all x members +20". I don't know how many members the gang has, and trawling the map trying to find them all might be tricky? I appreciate that BOB would solve this, but you can't assunme everyone uses it, right?

Also, maybe you should be clearer what "the yard" is? To me it's obvious, but if some idiot (or non-english speaker) doesn't realise what "the yard" is, it would be nice to have it explicitly labelled in the way the cell blocks are. Your call I guess.



A few minutes with this map and the answers to these questions will present themselves. There is no need to bring this map down to the level of the most unintelligent player.
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Re: SUPERMAX: Prison Riot! PARTYMAX! canceled p42 [Final Forge]

Postby Incandenza on Tue May 20, 2008 1:25 pm

mibi wrote:There is no need to bring this map down to the level of the most unintelligent player.
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Re: SUPERMAX: Prison Riot! PARTYMAX! canceled p42 [Final Forge]

Postby bryguy on Tue May 20, 2008 1:32 pm

Incandenza wrote:
mibi wrote:There is no need to bring this map down to the level of the most unintelligent player.


eh i guess i agree


also, if u do simple math, you basically get more for every 3 of each gang, so it goes

3
6
9
12
15

so yea if u know the first 4 its easy to know what the 5th is
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Re: SUPERMAX: Prison Riot! PARTYMAX! canceled p42 [Final Forge]

Postby AndyDufresne on Mon May 26, 2008 8:16 pm

Has the XML been worked on? And the coordinates centered? Lets see some images.


--Andy
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Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40

Postby mibi on Fri May 30, 2008 8:45 pm

mibi wrote:large
Click image to enlarge.
image

small
Image
xml
http://h1.ripway.com/mibi/Supermax_110408.xml

quench time! ...er forge time!



THe XML needs to be checked for errors, I know there are some issues regarding the attack routes and guards but I dont know how to change it.
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby Coleman on Mon Jun 02, 2008 3:23 pm

I'll do my best, but I wouldn't expect anything fast.

Yes, I'm back, this isn't the place to discuss it, I'll likely start a topic somewhere soon with information about it, for those who care. Looks like I was volunteered to tell some stories. We'll see. :lol:
Warning: You may be reading a really old topic.
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby bryguy on Mon Jun 02, 2008 3:25 pm

Coleman wrote:I'll do my best, but I wouldn't expect anything fast.

Yes, I'm back, this isn't the place to discuss it, I'll likely start a topic somewhere soon with information about it, for those who care. Looks like I was volunteered to tell some stories. We'll see. :lol:



?! :o :shock: :-k [-o< =D> \:D/ :mrgreen: :twisted: 8-) :D ;) :) !?
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby Kaplowitz on Mon Jun 02, 2008 3:33 pm

Coleman wrote:I'll do my best, but I wouldn't expect anything fast.

Yes, I'm back, this isn't the place to discuss it, I'll likely start a topic somewhere soon with information about it, for those who care. Looks like I was volunteered to tell some stories. We'll see. :lol:


Coleman wrote:I swear the size restrictions were thiiiiiis big! *holds out arms*
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby SkyCaptain on Mon Jun 02, 2008 9:33 pm

For the hole, does the +1 for the warden require the guard 602 as well? It doesn't specify.
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby Coleman on Mon Jun 02, 2008 11:13 pm

SkyCaptain wrote:For the hole, does the +1 for the warden require the guard 602 as well? It doesn't specify.

It does kind of. The +1 just requires the warden, the guard 602 just removes the negatives. Having both will do nothing extra.

So in the xml ( this might clarify nothing for you ) the guard will override the negative bonuses.
The warden will override the negative bonuses and add an additional army. (He'll also override guard 602, just to be on the safe side)

This is because he is a sadistic bastard that enjoys having 'institutionalized' prisoners in the hole. Or if you prefer, your gang has corrupted the warden into making the owned inmates in the hole an advantage. Either way. :)
Warning: You may be reading a really old topic.
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby jakeo94 on Tue Jun 03, 2008 9:33 pm

love the idea but its still alitle bla but i cant wate 4 your next edition =D>
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby mibi on Wed Jun 04, 2008 12:33 pm

jakeo94 wrote:love the idea but its still alitle bla but i cant wate 4 your next edition =D>


lol,

welcome to the foundry.
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby laci_mae on Fri Jun 06, 2008 12:31 am

Mibi--Please tell me you're fixing "Hughes" placement. It's driving me crazy, and I can't even look at the rest of the map! Yes, I know it's called OCD, but humor me please

Best,
LMR
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Postby mibi on Fri Jun 06, 2008 5:32 am

laci_mae wrote:Mibi--Please tell me you're fixing "Hughes" placement. It's driving me crazy, and I can't even look at the rest of the map! Yes, I know it's called OCD, but humor me please

Best,
LMR


this should be satisfactory

Click image to enlarge.
image
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