Moderator: Tournament Directors
Lufsen75 wrote:If still free I would like to be.
Master of Ghosts
"The druids are the priests of Sylanna, Elemental Dragon of Earth and living embodiment of Nature. As such they are granted control over the magic of the elements, which they call upon in times of peril."amirberner wrote:I'm in.
Amirberner
Sylvan, master of Druids
"The peasants are the basic infantry of the Holy Griffin Empire. Though weak and poorly trained, they are numerous. Peasants are an important source of revenue for their masters."topper wrote:very well made tournement , nice 1 , can you put me in , Keeper of Peasants
thanks
Battle-Rage wrote:I'll join. Shame all the good positions were already filled. Wish I knew of this earlier
I'll be the Trainer of Horned Demons.
I'm not a matemartyn wrote:im in mate keeper of skeletons
Thanks for joiningNicho wrote:I'll have Trainer of Zombies please and thanks for the invite
"Creatures born as result of magical experiments on captured goblins, Gremlins are more clever and tractable than their progenitors. The most common creature in the Wizards' army, they prefer to fight from a distance using primitive projectile weapons fuelled by explosive spells. Their clumsy hand-held mortars are sturdy, and during melee Gremlins use them as metal clubs."acores2005 wrote:im in
Keeper of Gremlins
If you get a chance, play 5thThe1exile wrote:I love these games. Got hooked on 3, bought 4 the other day cheap.
In as Master of Succubi, Inferno, please
I'll put you to "no preference" list right now and when we are full, I'll give you one of the last open spotsDBandit70 wrote:Count me in and place me wherever you would like
DB
"The priests are the keepers of the faith in the Griffin Empire. They fight fiercely against non-believers and any who threaten the Church of Elrath. As priests they do not engage in melee on the battlefield, but instead summon the wrath of their deity on enemy troops."LLLUUUKKKEEE wrote:HAVEN, Maiden of Priests
Please
"Gargoyles are statues of flying creatures animated by magic. Wizards treat these creatures with care, due to their ability to fly and their power to smash their foes with massive stone slabs. Stone gargoyles are immune to lightning spells."GRAPE APE wrote:GRAPE APE
Academy - Trainer of Stone Gargoyles
"Imps are small cunning creatures who are rather weak in close combat -- their strength lies in numbers. Imps possess a Mana Leech skill, which allows them to destroy the magical energy of an enemy hero."DiM wrote:DiM-Keeper of Imps
bonus_mop wrote:Haven, Master of Griffins
We messaged and you're in the no preference list right nowGeneralisimo wrote:Thanks for the invite
****SIGN UP FORM****
Username: Generalisimo
Town&Hero*: Haven Master of Griffen
regards
Pete
You too, you are in the no preference list right now and when tournament gets full then you will get one of the last open spotsIcefog99 wrote:In...just pick an open place for me.
cheeseweasel wrote:I'm in.
You 2 will get a hero as soon as one more person signs upjperkins wrote:in - no preference
"Dark Raiders are the backbone of the armies of Ygg-Chall. They are well-trained, armoured warriors, mounted on great lizards, who ride into battle with a heavy lance and shield. Speed is their main weapon, and the damage they wreak with their lances depends on the distance over which they accelerate."oregon148guy wrote:oregon148guy
master of dark raiders
Not buddychapcrap wrote:count me in buddy
It says that you can pick your own map, but if there seven people, the only AoR map available is the new one, Mayhem, because the rest have a max of 6amazzony wrote:*GameZZone*
Heroes of Might and Magic
Round 2: Fight for the Leader
Players of the strongest Tribe have advanced to Round 2 where they will have fearsome battles to decide who is ready to become the leader of that Town and therefore winner of the tournament.
Settings
Players: 7 per game
Number of games: 2 at once, overall 7 per person
Maps: each finalist picks his/her home map
Cards: each finalist picks his her home cards
Fortifications: each finalist picks his/her home fortifications
Weather: each finalist picks his/her home FoW settings
you'll always be my buddy, you hot amazon!amazzony wrote:Not buddychapcrap wrote:count me in buddyBut you are in as last player
![]()
Accepting reserves!
Yeah, I knowchapcrap wrote:It says that you can pick your own map, but if there seven people, the only AoR map available is the new one, Mayhem, because the rest have a max of 6amazzony wrote:*GameZZone*
Heroes of Might and Magic
Round 2: Fight for the Leader
Players of the strongest Tribe have advanced to Round 2 where they will have fearsome battles to decide who is ready to become the leader of that Town and therefore winner of the tournament.
Settings
Players: 7 per game
Number of games: 2 at once, overall 7 per person
Maps: each finalist picks his/her home map
Cards: each finalist picks his her home cards
Fortifications: each finalist picks his/her home fortifications
Weather: each finalist picks his/her home FoW settings
love you!amazzony wrote:Yeah, I knowchapcrap wrote:It says that you can pick your own map, but if there seven people, the only AoR map available is the new one, Mayhem, because the rest have a max of 6amazzony wrote:*GameZZone*
Heroes of Might and Magic
Round 2: Fight for the Leader
Players of the strongest Tribe have advanced to Round 2 where they will have fearsome battles to decide who is ready to become the leader of that Town and therefore winner of the tournament.
Settings
Players: 7 per game
Number of games: 2 at once, overall 7 per person
Maps: each finalist picks his/her home map
Cards: each finalist picks his her home cards
Fortifications: each finalist picks his/her home fortifications
Weather: each finalist picks his/her home FoW settingsThat's why in Round 2 everybody can pick from all available maps (should of mentioned it somewhere, I guess). But there's a long way to Round 2 so I won't make anybody make their decisions yet
![]()
And I'll just ignore your 2nd post!
Right now, there's only reserve spot for youthedoggdakdes wrote:i would play dont care were