seamusk wrote:cool. you decided to give the tower a kind of all seeing power. But can it attack the chutes then?
That is something that would be possible, if players vote to have terminator or assassin games.
Otherwise it will only be able to attack airport terts....sorry i have yet to fit that in....the part about the airport.
kom wilhelm went from too easy to get to super hard. I think like t-o-m says, maybe a touch easier. Though I think it should be a lot.
Kewl that is up for grabs, but your addition of comment leans me to lower to that neutral amount.
I'm not sure if that Das SchloB bonus will come into play or not. But its certainly feasible now. Only gameplay will tell.
Yes i have to look at that in more detail. Do you have any suggestions for those bonuses??
I really like the addition of the new path to the castle and the rework of the town. The town always seemed a bit too tight. I like how the road goes through town now instead of just to town.
Kewl
If there is a way, I'm not sure I like that the new route to the castle goes through a deploy spot. I'd rather it meet up with neutrals. Kind of puts that player in an advantage or disadvantage depending on how you look at it.
Yes that road will go to the neutrals. i simply haven't done that yet.
The battery is almost too limited now. Though its ok. But it basically just functions as a territory and not so much as a battery.
Well i didn't want to give it them/it too much power ealy in the game, thus the neutrals on CP and Inn are higher.
You say you can only leave the airport and go towards town but can't you just jump on the helipad and go to the castle instead?
no, that is one-way to the town, and you have to fight your way back to the airport from there.
I looked at all the games that had been started from the previous map, and one thing that concerned me was that people were conquering the airport too early to gain those bonuses. Thus this change.
I think this looks a lot more balanced at first glance. As I've said before, this is a great map and I really like the objective oriented map. You've done a great job revamping this pretty quick!
Thanks, but please give it some more consideration in future versions to help get this up again and a good balance this time.