CC 666
CC696
cc666
C C696
CC666
Cc 6 6 6
cC 6 6 6...ad infinitum
and maybe the map could look something like this!

Moderator: Cartographers

Army of GOD wrote:This thread is now about my large penis


Needs some refinement, a bit to organized for me, needs more abstractness to it. I don't mind parts of the board being linear and organized, but I would like to see part of the board drift off into chaos. I also like the idea of Alcatraz and Dante's Hell...but I would maybe refine that in such a way like the radiation territories in North America Apocalypse map, where you receive negative armies for holding it, but if you grab certain areas and hold them, you get a ridiculous BONUS if you can do it! Like a hundred armies or something stupidly absurd like that.dustn64 wrote:I was thinking more like this.
Quench?
Army of GOD wrote:This thread is now about my large penis

jarrett155 wrote:every territory is a -1 bonus. hold them all for a +100000000000000000 bonus
if you hold them all, you win...jarrett155 wrote:every territory is a -1 bonus. hold them all for a +100000000000000000 bonus
That can be the point. There's the huge bonus that you can never getrocky mountain wrote:if you hold them all, you win...jarrett155 wrote:every territory is a -1 bonus. hold them all for a +100000000000000000 bonus

Parallel lines can attack eachother.DaGip wrote:
Needs some refinement, a bit to organized for me, needs more abstractness to it. I don't mind parts of the board being linear and organized, but I would like to see part of the board drift off into chaos. I also like the idea of Alcatraz and Dante's Hell...but I would maybe refine that in such a way like the radiation territories in North America Apocalypse map, where you receive negative armies for holding it, but if you grab certain areas and hold them, you get a ridiculous BONUS if you can do it! Like a hundred armies or something stupidly absurd like that.

So what? Have super large bonuses in the beginning while they are diminished during gameplay? I don't know how that would work out precisely.jarrett155 wrote:yes the point of my bonus was to be a bonus you could never get.
Army of GOD wrote:This thread is now about my large penis

Army of GOD wrote:This thread is now about my large penis

wrestler1ump wrote:All of the worst players could have their own lair named after them.

Why don't you help think of ways that make it not so stupid, eh? I think it would be totally enjoyable, and others as well. The gameplay just has to be worked out...just brainstorming over the idea to see what comes up.RjBeals wrote:![]()
Stupid Idea.Why waste your time on something like this. You could waste your time on an enjoyable map that people would play more than once.
Army of GOD wrote:This thread is now about my large penis

Whoah!ParadiceCity9 wrote:
make that it
Army of GOD wrote:This thread is now about my large penis


STOP MOVING!!!! *looks at moving part* oh much better.... OH NO! ANOTHER PART IS MOVING!!!!ParadiceCity9 wrote:
make that it
The real hell about this one is that fact that there would be like 450000 territorys each needing their own lines of xml. poor programmer.wcaclimbing wrote:
the map is named "technicolor".
Each color is a continent.
Each pixel is a territory.
The territory names are ### x ###, using coordinates to name the territories.
The bonus for holding an entire color is equal to the number of countries (pixels) in that color.
Difficult enough for you?
For this to be an actual playable map (not that 450,000 territories wouldn't be playable) I think the idea of chaotic borders for a territory works well for me, that way you have to try and bust through other opponents to try and grab part of your territory half way across the board. That is a good scheme. And that would be hellish, but not overly torturous that you would be dissuaded to play it.jarrett155 wrote:The real hell about this one is that fact that there would be like 450000 territorys each needing their own lines of xml. poor programmer.wcaclimbing wrote:
the map is named "technicolor".
Each color is a continent.
Each pixel is a territory.
The territory names are ### x ###, using coordinates to name the territories.
The bonus for holding an entire color is equal to the number of countries (pixels) in that color.
Difficult enough for you?
Army of GOD wrote:This thread is now about my large penis

Definitely need a different mapping scheme, but I like using just about the same colours as the players. A little camouflage action would be a hellish aspect, and I think it would still be fun as you would know that that is one of the intended quirks of the board.bryguy wrote:heh, the real thing that would make that really hard, is u wouldnt know where u would be at if the picture was the one posted in quote above, cause all the numbers would overlap

Army of GOD wrote:This thread is now about my large penis

QuenchQuenchQuenchQuenchQuenchQuenchQuenchQuenchQuenchQuenchQuenchParadiceCity9 wrote:
make that it