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Conquer 4 [Quenched]

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Conquer 4 [Quenched]

Postby yeti_c on Thu May 15, 2008 8:33 am

ImageImageImageImageImageImage

IT's BACK!

Conquer 4 has been resurrected like the proverbial pheonix from the flames... Gimil is doing GFX... I'm doing XML.

Version 23 Large+Small+XML
SMALL
Image

LARGE
Click image to enlarge.
image


XML
http://www.fileden.com/files/2008/1/19/ ... _bonus.xml

Version 22 Large+Small
http://i25.photobucket.com/albums/c64/G ... ARGE-1.gif

http://i25.photobucket.com/albums/c64/G ... ated-7.gif

Version 21 Large+Small
http://i25.photobucket.com/albums/c64/G ... ated-6.gif

http://i25.photobucket.com/albums/c64/G ... -LARGE.gif

Version 20
http://i25.photobucket.com/albums/c64/G ... ated-5.gif

Version 19
http://i25.photobucket.com/albums/c64/G ... opy-13.png

Version 18
http://i25.photobucket.com/albums/c64/G ... opy-12.png

Version 17
http://i25.photobucket.com/albums/c64/G ... ated-4.gif

Version 16
http://i25.photobucket.com/albums/c64/G ... ated-3.gif

Version 15
http://i25.photobucket.com/albums/c64/G ... ated-2.gif

Version 14
http://i25.photobucket.com/albums/c64/G ... opy-11.png

Version 13
http://i25.photobucket.com/albums/c64/G ... opy-10.png

Version 12
http://i25.photobucket.com/albums/c64/G ... ated-1.gif

Version 11
http://i25.photobucket.com/albums/c64/G ... imated.gif

Version 10
http://i25.photobucket.com/albums/c64/G ... copy-9.png

Version 9
http://i25.photobucket.com/albums/c64/G ... copy-8.png

Version 8
http://i25.photobucket.com/albums/c64/G ... copy-7.png

Version 7
http://i25.photobucket.com/albums/c64/G ... copy-6.png

Version 6
http://i25.photobucket.com/albums/c64/G ... copy-5.png

Version 5
http://i25.photobucket.com/albums/c64/G ... copy-4.png

Version 4
http://i25.photobucket.com/albums/c64/G ... copy-3.png

Version 3
http://i25.photobucket.com/albums/c64/G ... copy-2.png

Version 2
http://i25.photobucket.com/albums/c64/G ... copy-1.png

Version 1
http://i25.photobucket.com/albums/c64/G ... r4copy.png

1. The number of territories currently on the map.
42
2. The number of continents. (If this makes sense for your map)
Too many to count
3. Descriptions of any unique features or areas.
Bonuses given for all "connect 4" continents that don't share more than 1 space.

C.

PS see this thread for past development - viewtopic.php?f=10&t=13215
Last edited by yeti_c on Tue Sep 09, 2008 12:25 pm, edited 9 times in total.
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Re: Conquer 4

Postby bryguy on Thu May 15, 2008 8:37 am

awesome! glad to see its back!
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Re: Conquer 4

Postby gimil on Thu May 15, 2008 9:01 am

Now that I thik about it the bonuses may be a little high. This could easily be abused in and freestlye game (esp speed). Im think if we jsut half all the bonuses there wont be as big a problem.
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Re: Conquer 4

Postby Kaplowitz on Thu May 15, 2008 9:04 am

The red on black is a bit hard to read
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Re: Conquer 4

Postby yeti_c on Thu May 15, 2008 9:08 am

gimil wrote:Now that I thik about it the bonuses may be a little high. This could easily be abused in and freestlye game (esp speed). Im think if we jsut half all the bonuses there wont be as big a problem.


100% disagree.

You get 2 per line... for 4 hard to hold territories...

The bonuses are bang on.

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Re: Conquer 4

Postby RjBeals on Thu May 15, 2008 9:13 am

woo!! I thought the image was lost when Keyogi abandoned it!
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Re: Conquer 4

Postby yeti_c on Thu May 15, 2008 9:14 am

RjBeals wrote:woo!! I thought the image was lost when Keyogi abandoned it!


It was - Gimil has recreated it from scratch...

C.
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Re: Conquer 4

Postby bryguy on Thu May 15, 2008 9:14 am

ajacent is spelled wrong, its supposed to be adjacent
Last edited by bryguy on Thu May 15, 2008 9:15 am, edited 1 time in total.
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Re: Conquer 4

Postby gimil on Thu May 15, 2008 9:15 am

RjBeals wrote:woo!! I thought the image was lost when Keyogi abandoned it!


The image was lost. This one is brand new and took my alot of time yesterday to make :)
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Re: Conquer 4

Postby yeti_c on Thu May 15, 2008 9:24 am

bryguy wrote:ajacent is spelled wrong, its supposed to be adjacent


Yeah - I told him about that!!

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Re: Conquer 4

Postby t-o-m on Thu May 15, 2008 10:32 am

woo lookin good - i actually wouldnt mind playing that now lol - (as the GFX now) but i know that gimil likes things to be perfect GFX wise ;)

great start, just out of interest gimil - who will give this the [adv. idea] Idea Stamp and he GFX Stamp?
can i? :D

anyway cant wait orthe next update :)
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Re: Conquer 4

Postby gimil on Thu May 15, 2008 11:00 am

t-o-m wrote:woo lookin good - i actually wouldnt mind playing that now lol - (as the GFX now) but i know that gimil likes things to be perfect GFX wise ;)

great start, just out of interest gimil - who will give this the [adv. idea] Idea Stamp and he GFX Stamp?
can i? :D

anyway cant wait orthe next update :)


Those will be givien to either oaktown or andy most likely. Althought I may find another deputy else where who is intrested :)
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Re: Conquer 4

Postby bryguy on Thu May 15, 2008 11:04 am

gimil wrote:
t-o-m wrote:woo lookin good - i actually wouldnt mind playing that now lol - (as the GFX now) but i know that gimil likes things to be perfect GFX wise ;)

great start, just out of interest gimil - who will give this the [adv. idea] Idea Stamp and he GFX Stamp?
can i? :D

anyway cant wait orthe next update :)


Those will be givien to either oaktown or andy most likely. Althought I may find another deputy else where who is intrested :)


that confuses me....

who will give this the kaplowitz stamp tho? :D


either way the map looks good, but:

1) bonuses could use a little toning down
2) The colors could be a tad brighter
3) it could be more clear on where what bonuses are
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Re: Conquer 4

Postby Kaplowitz on Thu May 15, 2008 12:11 pm

[quote="bryguy]
who will give this the kaplowitz stamp tho? :D
[/quote]
That would be me ;)
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Re: Conquer 4

Postby cairnswk on Thu May 15, 2008 12:18 pm

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Rights now...
1. you have two reds that don't match or compliment each other.
2. i had to really squint to read your names under the that line.
3. the perspective angle of the white and grey play button is all wrong compared to the rest of the board.
4. it is hard to determine the bonus configurations as they are quite dull.
5. and perhaps if the play buttons have that dimensional feel then the outside of the board could be given a bevel or similar feel.
That's all for now. :)
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Re: Conquer 4

Postby gimil on Thu May 15, 2008 12:22 pm

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Kap how is this for the red?

Bryguy I agree on the bonuses but yeti has a contrasting view. We'll jsut wait until the big hippo guy starts talking about gameplay.
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Re: Conquer 4. Page 1 + 2

Postby Kaplowitz on Thu May 15, 2008 12:26 pm

The red is better, it doesnt help that i am at school.
And i think the high bonuses are good, it will be hard to hold some of those. But maybe not such a big jump for getting one terit.
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Re: Conquer 4. Page 1 + 2

Postby gimil on Thu May 15, 2008 2:09 pm

Ok cairns I believe I addressed all your issues :)

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Re: Conquer 4. Page 1 + 2

Postby bryguy on Thu May 15, 2008 2:20 pm

I have an idea, how about having each of the circles a circle with a star cut out?
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Re: Conquer 4. Page 1 + 2

Postby yeti_c on Thu May 15, 2008 2:38 pm

I think we need to have "Each Line +2" or similar somewhere...

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Re: Conquer 4. Page 1 + 2

Postby cairnswk on Thu May 15, 2008 2:41 pm

gimil wrote:Ok cairns I believe I addressed all your issues :)

Thanks Gimil.
Now further things...when you're ready!

1. The dimensionals appear to be clashing with each other....the outside bevel moves north-west, and the buttons bevel moves south-east...can you experiment to see if they would look better moving in the same direction, or at least so that the lighter edge of the bevel sits in the same corner/orientation.
2. the legend and names is very spaced out across the top, whereas the bonus area is very squashed. can you see if that be amended to perhaps give the bonus area some more space.
3. move the attack diagram down so that the bottom of that is in line with the bottom of the alpha characters.
4. can you move the buttons a little closer to each other horizontally so that there is some more space between the last colums of buttons and the bonus area.i.e. some more eye space.
5. the reds in the bonus area are all legible now, great.
looking good gimil.
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Re: Conquer 4. Page 1 + 2

Postby TaCktiX on Thu May 15, 2008 3:05 pm

I think the gray is too dark. It doesn't quite catch the "slate" look I think you're going for, but seeing as no one else minds it, I suppose I should shut up.
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Re: Conquer 4. Page 1 + 2

Postby jarrett155 on Thu May 15, 2008 4:35 pm

What is the point in the +20 bonus?
Wouldnt you have won by then?
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Re: Conquer 4. Page 1 + 2

Postby cairnswk on Thu May 15, 2008 4:59 pm

jarrett155 wrote:What is the point in the +20 bonus?
Wouldnt you have won by then?

i don't think so. The bonus is only for a 4 x 4 square. I could be wrong, but i think it probably would be possible to still have players on the board even if you only conquer a 4 x 4 square.

Perhaps the +20 is a little high, given that you get +14 for 15 places.
How about +16 for 16 places?
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Re: Conquer 4. Page 1 + 2

Postby jarrett155 on Thu May 15, 2008 5:03 pm

ah i see
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