The Neon Peon wrote:Concise description:
A new game type for players looking to play a fun game, and a fun game only.
Specifics:
Make a game type option which is just like any other game, but no points are gainer or lost,
This has been rejected in the past, and will not be implemented, all games are for points, if you want to play just for fun, dont worry about your rank, if you play for rank, you always play for rank.
The Neon Peon wrote: and dice are not random. The dice will even themselves out automatically once they get to a certain level. The game starts out with normal rolls, but as soon as your losses or wins exceed the other by x percent, the dice will be altered to put that back from the limit (one roll, should do this. if after that the person loses or wins again, the dice are altered to be maintained in the range around one kill for one death)
Basically, this game type will not be determined by dice, but dice are still a factor as some will have slightly better or worse dice than others, but not by a significant amount.
Then what's the risk, if everyone will have the same dice.
The Neon Peon wrote:This will improve the following aspects of the site:
Players that play more for fun than score will have a better experience
I have played in many games which were really fun, a lot of strategy, alliances, manuevering of troops, planning... aka. a really hard game where everyone is about equal and a balance of power exists which you always try to break. A person will sometimes come to the top, but eventually the balance is restored and the game continues with each player slowly rising or falling in strength [not a build game, people attack every turn].... anyways. This is all fun and well, then one person loses a 12 v 1, or wins a 6 v 18 and the entire game is then over in 3 rounds because of that one roll. This is especially annoying when you are the strongest player after a whole lot of careful strategy to get there, then lose because of one lucky roll, or if you are absolutely equal with another player and then win because of one roll, making the win not satisfactory whatsoever
Cliff notes for everyone who is too lazy to read through that:
No points gained or lost.
Dice are not random, but made to never be too favorable for or against any player
Too many games are ended before they can even become fun in the first or second round by one dice roll
Right, but that's th e game risk, it's not called, "Everyone roll the same dice and no one really wins or looses unless they really f*ck up"