CC Archery v22ish [D]
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- gimil
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Re: CC Archery v15--PAGE 14
Andy will probably do itKaplowitz wrote:so how does gfx stamping work when we get there?
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: CC Archery v14--Large+Small Army Tests--PAGE 13
Its really the small that needs it, the numbers overlap.gimil wrote:On the large I think ill make the target a little bigger for 40 yards/
- gimil
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Re: CC Archery v15--PAGE 14
Im going to update this later on today. Kap I took a look at gameplay and made some personal changes. Let me know what you are and are not happy with.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- gimil
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Re: CC Archery v15--PAGE 14

My view on the gameplay.
-With no easy way of elimenating a palyer I think a start of 1 would be sufficient. Since you build troops at a decent rate anyway there is no problem of a slow start.
-All coloured rings start with the same number of neutrals. The reason for this is because the further targets dont offer any more of a bonus for conquering them that the closer targets do.
-Reduced the deploy for all archers and changed it to auto deploy. This was becasue 17 was far to high. And making it autodeploy means the archers are always in control.
-Since targets give you more bonues the further away they are they have an increasing neutral value.
-Tweeked the lobby and color bonuses becasue I thought tehy where to high before.
-Added steve the buddy, he doesnt do much but will be fun to shoot
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- Mr. Squirrel
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Re: CC Archery v15--PAGE 14
Run, Steve! Run! They're gonna get you!-Added steve the buddy, he doesnt do much but will be fun to shoot
Re: CC Archery v15--PAGE 14
These are all fine. The bonuses were all very high anyway, and i understand all of your points. IMO, its really the same thing, just it has all around smaller values, which is good.gimil wrote: My view on the gameplay.
-With no easy way of elimenating a palyer I think a start of 1 would be sufficient. Since you build troops at a decent rate anyway there is no problem of a slow start.
-All coloured rings start with the same number of neutrals. The reason for this is because the further targets dont offer any more of a bonus for conquering them that the closer targets do.
-Reduced the deploy for all archers and changed it to auto deploy. This was becasue 17 was far to high. And making it autodeploy means the archers are always in control.
-Since targets give you more bonues the further away they are they have an increasing neutral value.
-Tweeked the lobby and color bonuses becasue I thought tehy where to high before.
-Added steve the buddy, he doesnt do much but will be fun to shoot
The new objective is fine, because if you hold your archer and all the targets, you're bound to win anyway.
Honestly, i will never win a game on this map because i will waste all of my armies trying to shoot steve...but thats totally awesome
So i guess i have to do the xml now.....
- rocky mountain
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Re: CC Archery v15--PAGE 14
is steve attackable?
- gimil
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Re: CC Archery v15--PAGE 14
Steve will be attackable, but unconqurable.rocky mountain wrote:is steve attackable?
Klap dont bother with the XML until oaktown stamps this sucka.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- rocky mountain
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Re: CC Archery v15--PAGE 14
you mean a killer neutral? if not......gimil wrote:Steve will be attackable, but unconqurable.rocky mountain wrote:is steve attackable?
- gimil
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Re: CC Archery v15--PAGE 14
NO not killer neutral. He'll be used for bombardment and as a card terr for those occasions that you dont have the troops to take anything else.rocky mountain wrote:you mean a killer neutral? if not......gimil wrote:Steve will be attackable, but unconqurable.rocky mountain wrote:is steve attackable?![]()
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and if so.... why is he there?
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- rocky mountain
- Posts: 415
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Re: CC Archery v15--PAGE 14
ok, that works
go stevey go!!!
Re: CC Archery v15--PAGE 14
Add a line about the lobby attacking archers in the legend and you might be there... I'll have to give it a closer look.
And this map SCREAMS animated gif. Steve the bunny should be laughing at us to provoke an attack.
And this map SCREAMS animated gif. Steve the bunny should be laughing at us to provoke an attack.
- gimil
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Re: CC Archery v15--PAGE 14
We will see what steve can do it the next updateoaktown wrote:Add a line about the lobby attacking archers in the legend and you might be there... I'll have to give it a closer look.
And this map SCREAMS animated gif. Steve the bunny should be laughing at us to provoke an attack.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: CC Archery v15--PAGE 14
Im not sure if i can put Steve's armies off the map, so maybe you could put:
"Steve starts with: " and i will put the armies there, since it will always be 1 neutral, so it would look like part of the map.
"Steve starts with: " and i will put the armies there, since it will always be 1 neutral, so it would look like part of the map.
- gimil
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Re: CC Archery v15--PAGE 14
you can put coordinates off the map yeti told me so. Just make either the width or hight more than the size of the mapKaplowitz wrote:Im not sure if i can put Steve's armies off the map, so maybe you could put:
"Steve starts with: " and i will put the armies there, since it will always be 1 neutral, so it would look like part of the map.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: CC Archery v15--PAGE 14
oaktown wrote:Add a line about the lobby attacking archers in the legend and you might be there... I'll have to give it a closer look.
And this map SCREAMS animated gif. Steve the bunny should be laughing at us to provoke an attack.
yea! we need an animation! also, maybe have steve hop around, laughing? that would be funny
and looks great guys!
Re: CC Archery v15--PAGE 14
That might be a little bit distracting... it depends on how it is done.bryguy wrote:oaktown wrote:Add a line about the lobby attacking archers in the legend and you might be there... I'll have to give it a closer look.
And this map SCREAMS animated gif. Steve the bunny should be laughing at us to provoke an attack.
yea! we need an animation! also, maybe have steve hop around, laughing? that would be funnyGo stevey go!
and looks great guys!
- gimil
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Re: CC Archery v15--PAGE 14
I want an animation but not sure ill be able to make a non intrusive one.Kaplowitz wrote:That might be a little bit distracting... it depends on how it is done.bryguy wrote:oaktown wrote:Add a line about the lobby attacking archers in the legend and you might be there... I'll have to give it a closer look.
And this map SCREAMS animated gif. Steve the bunny should be laughing at us to provoke an attack.
yea! we need an animation! also, maybe have steve hop around, laughing? that would be funnyGo stevey go!
and looks great guys!
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: CC Archery v15--PAGE 14
gimil wrote:I want an animation but not sure ill be able to make a non intrusive one.Kaplowitz wrote:That might be a little bit distracting... it depends on how it is done.bryguy wrote:oaktown wrote:Add a line about the lobby attacking archers in the legend and you might be there... I'll have to give it a closer look.
And this map SCREAMS animated gif. Steve the bunny should be laughing at us to provoke an attack.
yea! we need an animation! also, maybe have steve hop around, laughing? that would be funnyGo stevey go!
and looks great guys!
I think that anything is fine as long as it is not constant. I think that if Steve was hopping around the map all of the time it would be kind of annoying.
I think as long as it stays in the same general area its fine. Maybe even have him staying still most of the time. He could occasionally blink, jump a couple of times, open his mouth, even eat a carrot or something.
Re: CC Archery v15--PAGE 14
something as subtle as a blink every seven or eight seconds would be brilliant
- gimil
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Re: CC Archery v15--PAGE 14
Ill do itoaktown wrote:something as subtle as a blink every seven or eight seconds would be brilliant
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- gimil
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Re: CC Archery v15--PAGE 14
Blinking steve and added a line stating that the lobby can attack archers.


What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong

