Conquer Club

The Mod Wars [Winner: James Vazquez]

Tournaments completed in 2008.

Moderator: Tournament Directors

Re: The Mod Wars [Round 1]

Postby Night Strike on Wed Apr 23, 2008 11:15 pm

Only a couple more games in the MarVal division have finished since my last update. For those who have advanced, keep holding tight.
Image
User avatar
Major Night Strike
 
Posts: 8512
Joined: Wed Apr 18, 2007 2:52 pm

Re:

Postby Night Strike on Tue Apr 29, 2008 10:13 pm

In an extremely tight group, hiddendragon and sergentgforce are advancing from the MarVal division. They had 18 and 15 points, respectively, with 3 players tied with 14.

The other divisions are still being slow.

Night Strike wrote:Congrats to those who are advancing to Round 2:

lackattack: Juls and dexterdexter
Coleman: daydream and JeF
Steelhorse: jnd94 and CarrotKhan
clapper011: Timminz and InkLOsed
Fireside Poet: negoeien and Rumondo
wicked: wicked and Sven Hassel


Here's some more individuals advancing to Round 2:

rebelman: rebelman and littlebrother2k7
James Vazquez: James Vazquez and Lone.prophet
jennifermarie: Gypsys Kiss and Chaimpie
moz976: MrMoody and conquerAce
gimil: killmanic and acores2005
wacicha: banana_hammocks and the2lord

More advancers:
AndyDufresne: Rallyraider and freyme
Optimus Prime: Optimus Prime and brandoncfi

Here are some more advancers:
Twill: hwhrhett and Serbia
Image
User avatar
Major Night Strike
 
Posts: 8512
Joined: Wed Apr 18, 2007 2:52 pm

Re: The Mod Wars [Round 1]

Postby Night Strike on Sat May 03, 2008 3:32 pm

There have been a few more eliminations, but no more completed games. (I'm only recording scores for completed games.)

WidowMakers, make your division hurry up: no one's been eliminated.
Image
User avatar
Major Night Strike
 
Posts: 8512
Joined: Wed Apr 18, 2007 2:52 pm

Re: The Mod Wars [Round 1]

Postby Zemljanin on Sun May 04, 2008 8:17 am

Night Strike wrote:WidowMakers, make your division hurry up: no one's been eliminated.

I have a solution for WidowMakers' group:
Just send WidowMakers and me to next round of tournament :D. This way slowness of our games shouldn't bother you anymore... 8-)
The lowest rank: Question Mark
The lowest score: 1000
The lowest place on the scoreboard: don't remember
User avatar
Lieutenant Zemljanin
 
Posts: 585
Joined: Sun Aug 12, 2007 5:27 am
2

Re: The Mod Wars [Round 1]

Postby 69Chevy on Mon May 05, 2008 3:50 pm

2 down, 6 to go :? ;

Image
Tonight tonight the strip’s just right, I wanna blow `em off in my first heat
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
User avatar
Sergeant 1st Class 69Chevy
 
Posts: 574
Joined: Wed Dec 06, 2006 1:00 pm
Location: Outside the seven-eleven

Re: The Mod Wars [Round 1]

Postby Night Strike on Tue May 06, 2008 11:52 pm

One more game completed since last check.

Also, finally 1 elimination in a WidowMakers game.
Image
User avatar
Major Night Strike
 
Posts: 8512
Joined: Wed Apr 18, 2007 2:52 pm

Re: The Mod Wars [Round 1]

Postby Night Strike on Sat May 10, 2008 12:02 am

Another game finished for king achilles. None of the others.
Image
User avatar
Major Night Strike
 
Posts: 8512
Joined: Wed Apr 18, 2007 2:52 pm

Re: The Mod Wars [Round 1]

Postby 69Chevy on Sun May 11, 2008 3:02 am

3 down, a few almost.... :roll:

Click image to enlarge.
image
Tonight tonight the strip’s just right, I wanna blow `em off in my first heat
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
User avatar
Sergeant 1st Class 69Chevy
 
Posts: 574
Joined: Wed Dec 06, 2006 1:00 pm
Location: Outside the seven-eleven

Re: The Mod Wars [Round 1]

Postby Night Strike on Sun May 11, 2008 2:07 pm

Hey chevy, use the bigimg tag when posting those. It makes the chart fit on the page a whole lot better. You'll just have to change the [Img] tags to say [BigImg]. I've demonstrated it by changing your previous post.
Image
User avatar
Major Night Strike
 
Posts: 8512
Joined: Wed Apr 18, 2007 2:52 pm

Re: The Mod Wars [Round 1]

Postby sully800 on Sun May 11, 2008 3:09 pm

The sully group is fighting on! Boo to all these mods who chose really quick settings. One more game just finished up, 4 still running.

1971091
1. ??
2. ??
3. ??
4. ??
5. AtreidesHouse
6. risk it all

1971093
1. sully800
2. KidWhisky
3. AtreidesHouse
4. mwcc
5. splash_x
6. risk it all

1971095
1. ??
2. ??
3. ??
4. ??
5. AtreidesHouse
6. risk it all

1971101
1. ??
2. ??
3. ??
4. risk it all
5. Splash_x
6. AtreidesHouse

1971102
1. sully800
2. mwcc
3. KidWhisky
4. AtreidesHouse
5. Splash_x
6. risk it all

1971104
1. ??
2. ??
3. ??
4. AtreidesHouse
5. mwcc
6. risk it all
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Re: The Mod Wars [Round 1]

Postby sully800 on Sun May 11, 2008 3:26 pm

I also took the liberty of creating my own spreadsheet to see who can and who cannot advance.

Image

since risk it all, atreidshouse, and Splash_x all have a max possible score below the minimum of myself and KidWhisky, they cannot advance to the second round. It is possible for Splash_X to secure third place if he wins his remaining games and mwcc is the next person eliminated in most games.

Between myself, mwcc and KidWhisky it is not yet possible to tell who will advance. No one is guaranteed a spot, and any of the three of us can get one.
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Re: The Mod Wars [Round 1]

Postby sully800 on Sun May 11, 2008 3:28 pm

Oh sorry, found a mistake already. Splash_x can get a maximum of 30 points, not 22 and is therefore still eligible to advance to round 2.
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Re: The Mod Wars [Round 1]

Postby 69Chevy on Sun May 11, 2008 3:47 pm

Night Strike wrote:Hey chevy, use the bigimg tag when posting those. It makes the chart fit on the page a whole lot better. You'll just have to change the [Img] tags to say [BigImg]. I've demonstrated it by changing your previous post.



ok, thanks for advise, I'll try next time :ugeek:
Tonight tonight the strip’s just right, I wanna blow `em off in my first heat
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
User avatar
Sergeant 1st Class 69Chevy
 
Posts: 574
Joined: Wed Dec 06, 2006 1:00 pm
Location: Outside the seven-eleven

Re: The Mod Wars [Round 1]

Postby MrBenn on Sun May 11, 2008 3:51 pm

The final Oaktown game has just finished.... Here are the scores:

Game 2020848 completed:
1. Oaktown, 7 pts
2. MrBenn, 4 pts
3. fireedud, 3 pts
4. yeti_c, 2 pts
5. militant, 1 pt

Game 2020852 completed:
1. Oaktown, 7 points
2. yeti_c, 4 points
3. fireedud, 3 points
4. militant, 2 points
5. MrBenn, 1 point

Game 2020853 completed:
1. MrBenn, 7 points
2. yeti_c, 4 points
3. fireedud, 3 points
4. Oaktown, 2 points
5. militant, 1 point

Game 2020854 completed:
1. militant, 7 points
2. yeti_c, 4 points
3. fireedud, 3 points
4. Oaktown, 2 points
5. MrBenn, 1 point

Game 2020849 completed:
1. MrBenn, 7 points
2. Oaktown, 4 points
3. militant, 3 points
4. fireedud, 2 points
5. yeti_c, 1 point

And the final standings:

1st - Oaktown (22 pts)
2nd - Mr Benn (20 pts)

3rd - yeti_c (15 pts)
=4th - militant (14 pts)
=4th - fireedud (14 pts)
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: The Mod Wars [Round 1]

Postby MrBenn on Sun May 11, 2008 4:02 pm

Night Strike wrote:Players who advance from Round 1 will be divided based on their character’s role on Conquer Club. Divisions will be as follows:

Admins: AndyDufresne, lackattack, Twill
Cartos: Coleman, gimil, Oaktown
Tournament Directors: Optimus Prime, Steelhorse
Hunters: moz976, king achilles, sully800
Chat Officers: clapper011, Fireside Poet, rebelman, James Vazquez, wicked
Moderation/Shop: jennifermarie, WidowMakers, wacicha, MarVal

All the players from a given division will play in the same games together, except for the Chat Officers, which will be divided into two 5-player sub-divisions. The same settings (except for the number of players) from Round 1 will be used, as well as the same scoring methods. The top finisher from each division (including 2 from the Chat Officers) will advance to the finals.

So what maps are used in round 2? It can't be the same ones from round 1, as we've all been on different maps...
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: The Mod Wars [Round 1]

Postby Night Strike on Sun May 11, 2008 5:17 pm

MrBenn wrote:
Night Strike wrote:Players who advance from Round 1 will be divided based on their character’s role on Conquer Club. Divisions will be as follows:

Admins: AndyDufresne, lackattack, Twill
Cartos: Coleman, gimil, Oaktown
Tournament Directors: Optimus Prime, Steelhorse
Hunters: moz976, king achilles, sully800
Chat Officers: clapper011, Fireside Poet, rebelman, James Vazquez, wicked
Moderation/Shop: jennifermarie, WidowMakers, wacicha, MarVal

All the players from a given division will play in the same games together, except for the Chat Officers, which will be divided into two 5-player sub-divisions. The same settings (except for the number of players) from Round 1 will be used, as well as the same scoring methods. The top finisher from each division (including 2 from the Chat Officers) will advance to the finals.

So what maps are used in round 2? It can't be the same ones from round 1, as we've all been on different maps...


I suppose I should have been more clear. Every player will be representing their respective mods, so they will be playing on that home map. So instead of every division playing on the same map, there will be 1 "home" map for each player.
Image
User avatar
Major Night Strike
 
Posts: 8512
Joined: Wed Apr 18, 2007 2:52 pm

Re: The Mod Wars [Round 1]

Postby Zemljanin on Sun May 11, 2008 10:11 pm

Night Strike wrote:I suppose I should have been more clear. Every player will be representing their respective mods, so they will be playing on that home map. So instead of every division playing on the same map, there will be 1 "home" map for each player.

OMG!! So whoever started in WidowMakers' group has to play King of the Mountain to the end?

Then my premium is going to expire before second round finishes...
The lowest rank: Question Mark
The lowest score: 1000
The lowest place on the scoreboard: don't remember
User avatar
Lieutenant Zemljanin
 
Posts: 585
Joined: Sun Aug 12, 2007 5:27 am
2

Re: The Mod Wars [Round 1]

Postby 69Chevy on Tue May 13, 2008 2:53 pm

4 down, 4 to go :mrgreen:

Click image to enlarge.
image
Tonight tonight the strip’s just right, I wanna blow `em off in my first heat
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
User avatar
Sergeant 1st Class 69Chevy
 
Posts: 574
Joined: Wed Dec 06, 2006 1:00 pm
Location: Outside the seven-eleven

Re: The Mod Wars [Round 1]

Postby Night Strike on Tue May 13, 2008 3:15 pm

Congratulations to Oaktown and MrBenn for advancing from the Oaktown division.

A few other games finished as well.

Please try to get your games finished before June 1st. I'm leaving town for 2 weeks in the middle of June, so I want to get Round 2 going before I leave.

Sorry to all of you who have been waiting patiently. Blame those other mods for your troubles. :twisted:
Image
User avatar
Major Night Strike
 
Posts: 8512
Joined: Wed Apr 18, 2007 2:52 pm

Re: The Mod Wars [Round 1]

Postby 69Chevy on Wed May 14, 2008 1:59 pm

the end is near, 5 finished =D>


Click image to enlarge.
image
Tonight tonight the strip’s just right, I wanna blow `em off in my first heat
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
User avatar
Sergeant 1st Class 69Chevy
 
Posts: 574
Joined: Wed Dec 06, 2006 1:00 pm
Location: Outside the seven-eleven

Re: The Mod Wars [Round 1]

Postby sully800 on Wed May 14, 2008 6:16 pm

NightStrike, our games are not going to be finished by June 1st. We MIGHT be able to declare winners by then but I highly doubt it; The games started 2 months ago, and are at the point where they won't just end in 2 weeks. If you really want them to end, we can institute a rule that you need to end each round with less armies than you started with...it forces attacks and really gets the action going, but it also disrupts the normal flow of the games. If everyone else agrees to it, I'd be willing, but I'm not sure how the other players feel.
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Re: The Mod Wars [Round 1]

Postby Night Strike on Wed May 14, 2008 7:05 pm

sully800 wrote:NightStrike, our games are not going to be finished by June 1st. We MIGHT be able to declare winners by then but I highly doubt it; The games started 2 months ago, and are at the point where they won't just end in 2 weeks. If you really want them to end, we can institute a rule that you need to end each round with less armies than you started with...it forces attacks and really gets the action going, but it also disrupts the normal flow of the games. If everyone else agrees to it, I'd be willing, but I'm not sure how the other players feel.


Yeah, I figured that would be the case. Actually, your division is much closer than others (WidowMakers). This week I have finals, but next week I'll look into everything and make a determination about when to "call" the games.
Image
User avatar
Major Night Strike
 
Posts: 8512
Joined: Wed Apr 18, 2007 2:52 pm

Re: The Mod Wars [Round 1]

Postby 69Chevy on Fri May 16, 2008 12:12 pm

6 Down, 2 still to finish.

But enough is enough :mrgreen:

Click image to enlarge.
image


Insomniacdude and 69Chevy will go on to second round =D>
Tonight tonight the strip’s just right, I wanna blow `em off in my first heat
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
User avatar
Sergeant 1st Class 69Chevy
 
Posts: 574
Joined: Wed Dec 06, 2006 1:00 pm
Location: Outside the seven-eleven

Re: The Mod Wars [Round 1]

Postby insomniacdude on Mon May 19, 2008 4:31 pm

69Chevy wrote:6 Down, 2 still to finish.

But enough is enough :mrgreen:

Click image to enlarge.
image


Insomniacdude and 69Chevy will go on to second round =D>


::heavy exhale:: Some of the best batch of games I've had the fortune of playing on CC. Good job all.

Now moving on to my next targets :twisted:
User avatar
Cadet insomniacdude
 
Posts: 634
Joined: Thu Nov 23, 2006 1:14 am

Re: The Mod Wars [Round 1]

Postby Night Strike on Wed May 21, 2008 11:43 pm

The king achilles group is almost finished, but sully800 and WidowMakers are still being slow. ;)
Image
User avatar
Major Night Strike
 
Posts: 8512
Joined: Wed Apr 18, 2007 2:52 pm

PreviousNext

Return to Completed 2008

Who is online

Users browsing this forum: No registered users