t-o-m wrote:he's probably just trying to spam
yes i saw that in another thread in GD.
Moderator: Cartographers
t-o-m wrote:he's probably just trying to spam
InkL0sed wrote:I have the same problem with "4 start neutral" -- not quite sure what that means.
I like the idea of +1 for each Gold Mine, but not so much the majority held bonus. Maybe the Gold Mines should just start with 1 neutral on each?
Also, maybe I'm just slow (it's late at night, maybe that's what it is) I'm not sure I understand what the cataracts are. Are they impassables? If so, what are they blocking exactly?
fixed...somehow they got washed outbryguy wrote:1)The dows are really bright and crappy looking
changed in V4 below2) The territory colors are to bright
Fixed3) You can hardly read 'Swenet (Elaphentine)' at the top
A geogrphic feature in a river - look it up and learn4) Whats a cataract?
Good.5) Edited out cause i realized that i was reading the map wrong for this one......
Well it's a plaster background same as two other maps, your issue to handle unless there are others who don't like it.6) The background texture is really bugging me....
7) You say '4 Gold Mines start as neutrals' but it looks like it says '+ Gold Mines start as neutrals'
ZeakCytho wrote:I agree the the old dows were better. Also, the territories of Cataracts 1, 2, and 3 are too bright on the left side. I'd turn down the gradient there a bit.
For GM 4, 5, 6, and the Well of Ramses II, am I right in thinking that it's a four way border? Same with 4, 6, and Well of Ramses II? If so, you could probably consolidate those into one line with a four way intersection between GM 4 and 6. The paths between Gm, 8, 9, 11, and the Well of Ramses II could also be made a bit clearer. Right now it's unclear as to whether GM8 can attack, say, GM9.
The Desert Road by Tanjur cuts into the text a bit. Could you move the path a bit so it gives the text a bit more room, or move the text to the south side of the territory?
I think I agree with bryguy that the texture is a bit much. I like it, but it's a bit strong right now. Could you tone down the opacity a bit?
I disagree with bryguy's last point, though. I think the 4 is readable as is.
Out of curiosity, what happens with the starting gold mines in a game with less than 8 players?
cairnswk wrote:ZeakCytho...i've just put a new version....sorry i didn't know yours was there....can you review please on the latest V4.
ZeakCytho wrote:cairnswk wrote:ZeakCytho...i've just put a new version....sorry i didn't know yours was there....can you review please on the latest V4.
Sure thing.
My comments on the gold mines and desert roads still stand (see my last post, it's the largest paragraph there).
YesI like the desert background now, but the bevel on the territories is a little strong. Could you tone it back a bit?
Yes i could do that, either that or remove it as a feature bonusDoes the Well of Ramses II start neutral? Someone is bound to get it on the drop if it doesn't, which isn't great.
I'd like to put the mini-mpa in there but just have to find the correect graphics for it....it would keep it consistent with the other two maps.I like Taharqa on the pillar much better, but I don't like the minimap. I guess if you tidy it up like you said it could be better, but I thought the plain old legend was fine.
Yes.You've got a bit of dead space at the bottom of the map in the center...any more Egypt images you could put there?
Out of curiosity, what happens with the gold mines drop when there are less than 8 players?
bryguy wrote:1) I agree that the bevel is a little strong, but it still adds a cool look
OK...i'll consider that.2) Sicne the 4th cataract is 1 territory, yet has to defend 3 borders, i think it should be moved up to a bonus of 2
Good.3) Dows look better now
4) You cant really tell if you can go from kurgus to tumbus, or kurgus to GM2. If you can i suggest upping the kurgus bonus to 3
6) Googling cataracts now....
edit: i searched
Define: Cataracts
and got
An increased thickening and clouding of the lens of the eye that can lead to vision loss.
also as to make this edit not useless, if found u something on nubian egypt
http://www.angelfire.com/oh/AncientKnowledge/NUBIA.html
edbeard wrote: I'm just not sure I like this one.
cairnswk wrote:edbeard wrote: I'm just not sure I like this one.
Wow, what a way to sink a map!! i know you've justified it above which i will attend to shortly, but this is not what i expected from edbeard.
edbeard wrote:cairnswk wrote:edbeard wrote: I'm just not sure I like this one.
Wow, what a way to sink a map!! i know you've justified it above which i will attend to shortly, but this is not what i expected from edbeard.
yea sorry. I look forward to seeing how you respond though.
I know the linear part is due to the river. Maybe you can think of something creative.
AndyDufresne wrote:Cairnswk, is this the last in the series of Egyptian maps? (If they all get done, I think they could be a great addition to the site, and thematic tournaments).
Anyways...the statue image isn't cutting it for me. I was really sad to see go the little picture in the left top corner you had a page or two ago...More things like that!
--Andy
natty_dread wrote:I was wrong
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