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Das Schloß [QUENCHED #2]

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Re: DAS SCHLOß V24 (P21) [I,GP,GR] [Final Forge]

Postby cairnswk on Thu Apr 17, 2008 11:52 am

bryguy wrote:whats with the large blue/orange/pink spots on some places?

creative brushwork - artistry ;)
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Re: DAS SCHLOß V24 (P21) [I,GP,GR] [Final Forge]

Postby TaCktiX on Thu Apr 17, 2008 3:24 pm

Escape Flugzeuge washes out with the part of the runway underneath it. Suggest removing that segment of runway doodad-ry to make that easier to read, especially considering it's part of the objective.
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Re: DAS SCHLOß V24 (P21) [I,GP,GR] [Final Forge]

Postby cairnswk on Fri Apr 18, 2008 7:20 am

TaCktiX wrote:Escape Flugzeuge washes out with the part of the runway underneath it. Suggest removing that segment of runway doodad-ry to make that easier to read, especially considering it's part of the objective.

i really don't understand what your on about? I don't see any issue with this.
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Re: DAS SCHLOß V24 (P21) [I,GP,GR] [Final Forge]

Postby TaCktiX on Fri Apr 18, 2008 7:34 am

Yay for bizarre artifacts directly coinciding with where I was looking at your map. No problem there, my monitors are being weird.
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Re: DAS SCHLOß V24 (P21) [I,GP,GR] [Final Forge]

Postby cairnswk on Fri Apr 18, 2008 7:54 am

TaCktiX wrote:Yay for bizarre artifacts directly coinciding with where I was looking at your map. No problem there, my monitors are being weird.


Sorry TaCktix, but is this really a monitor issue or do you really have a prob with this,,,i don't understand the bizzare artifacts directly coinciding bit... #-o
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Re: DAS SCHLOß V24 (P21) [I,GP,GR] [Final Forge]

Postby TaCktiX on Fri Apr 18, 2008 12:08 pm

Oh yes, now I see what it is. The glow off of E and F of that territory mixes very closely on the Small version. With a brighter monitor (my LCDs are beautimous like that), it nearly washes out those letters. Darker monitors don't have that problem though.
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Re: DAS SCHLOß V24 (P21) [I,GP,GR] [Final Forge]

Postby cairnswk on Fri Apr 18, 2008 3:24 pm

This map is being split today.
Up until now, the large map has been a propogation up of the small version.
Today i will still use that process but the army shadows for the large version have to be completely re-done.
After today, every time something needs adjusting it will have to be done twice.
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Re: DAS SCHLOß V24 (P21) [I,GP,GR] [Final Forge]

Postby cairnswk on Sat Apr 19, 2008 5:15 pm

OK centering is all done. Could someone check the xml please.
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XML link

http://h1.ripway.com/cairnswk/das_schloss.xml
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Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!

Postby Incandenza on Sat Apr 19, 2008 8:49 pm

Hey, cairns, how about something like this for the top text (I haven't forgotten, just been a bit busy):

"A fictional story from WWII. Storm Das Scholss and escape at the airport. The enemy will try and stop you!"

Yeah, it's basically the same, but given how you want to do this, the least I could do was clean up the sketchy grammar and lessen the qualifying adjectives at the top. Personally I think it could still be stronger, but you weren't a fan of my initial endeavors. ;)

Also, with the text in the upper right, you might want to rework it so that it's:

"Objective of gameplay: capture and hold terit terit terit terit"

That way there's no confusion about having to hold each terit for a turn to achieve the objective.
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Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!

Postby cairnswk on Sat Apr 19, 2008 9:31 pm

Incandenza wrote:Hey, cairns, how about something like this for the top text (I haven't forgotten, just been a bit busy):

"A fictional story from WWII. Storm Das Scholss and escape at the airport. The enemy will try and stop you!"

Yeah, it's basically the same, but given how you want to do this, the least I could do was clean up the sketchy grammar and lessen the qualifying adjectives at the top. Personally I think it could still be stronger, but you weren't a fan of my initial endeavors. ;)

Also, with the text in the upper right, you might want to rework it so that it's:

"Objective of gameplay: capture and hold terit terit terit terit"

That way there's no confusion about having to hold each terit for a turn to achieve the objective.


You put up such a good point...i'll change it shortly. You're determined to change that top aren't you???!!!
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Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!

Postby Incandenza on Sat Apr 19, 2008 9:50 pm

cairnswk wrote:You put up such a good point...i'll change it shortly. You're determined to change that top aren't you???!!!


Hey, I majored in english in college, so I'm a bit of a stickler for stuff like that. :D

Thanks for letting me be a pain in the ass, cairns. I'm definitely going to have to give this one a 1v1 testdrive when it goes live.
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Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!

Postby cairnswk on Sat Apr 19, 2008 10:08 pm

Incandenza wrote:
cairnswk wrote:You put up such a good point...i'll change it shortly. You're determined to change that top aren't you???!!!


Hey, I majored in english in college, so I'm a bit of a stickler for stuff like that. :D

Thanks for letting me be a pain in the ass, cairns. I'm definitely going to have to give this one a 1v1 testdrive when it goes live.


i hope you give it many test drives. :) :)
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Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!

Postby Incandenza on Sun Apr 20, 2008 12:02 am

That'll depend on whether it turns out to be a waterloo or a gazala.... not to say that gazala's bad, necessarily, but... let me put it like this: gazala's a cute girl that's mediocre in the sack, whereas waterloo's a playboy playmate that's always inviting other playmates over for threesomes. :D
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Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!

Postby cairnswk on Sun Apr 20, 2008 12:48 am

Incandenza wrote:That'll depend on whether it turns out to be a waterloo or a gazala.... not to say that gazala's bad, necessarily, but... let me put it like this: gazala's a cute girl that's mediocre in the sack, whereas waterloo's a playboy playmate that's always inviting other playmates over for threesomes. :D


That would then explain why Gazala is little known compared to Waterloo. However, Gazala may prove to be much easier than Waterloo and certainly less lengthy a romp in the sack... :twisted:
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Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!

Postby cairnswk on Sun Apr 20, 2008 1:15 am

These are the large and small adjusted versions of V24.

Armys have been tested and centered on P24.

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http://h1.ripway.com/cairnswk/das_schloss.xml
Last edited by cairnswk on Tue Apr 22, 2008 7:26 am, edited 1 time in total.
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Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!

Postby bryguy on Sun Apr 20, 2008 9:21 am

then the only thing i can see needed is...

QUENCH!!!!

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Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!

Postby yeti_c on Mon Apr 21, 2008 2:49 am

cairnswk wrote:
Incandenza wrote:That'll depend on whether it turns out to be a waterloo or a gazala.... not to say that gazala's bad, necessarily, but... let me put it like this: gazala's a cute girl that's mediocre in the sack, whereas waterloo's a playboy playmate that's always inviting other playmates over for threesomes. :D


That would then explain why Gazala is little known compared to Waterloo. However, Gazala may prove to be much easier than Waterloo and certainly less lengthy a romp in the sack... :twisted:


Are you saying that Gazala is easy... and Waterloo is playing hard to get?!

C.
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Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!

Postby cairnswk on Mon Apr 21, 2008 5:37 am

yeti_c wrote:
cairnswk wrote:
Incandenza wrote:That'll depend on whether it turns out to be a waterloo or a gazala.... not to say that gazala's bad, necessarily, but... let me put it like this: gazala's a cute girl that's mediocre in the sack, whereas waterloo's a playboy playmate that's always inviting other playmates over for threesomes. :D


That would then explain why Gazala is little known compared to Waterloo. However, Gazala may prove to be much easier than Waterloo and certainly less lengthy a romp in the sack... :twisted:


Are you saying that Gazala is easy... and Waterloo is playing hard to get?!

C.


bu no means...simply the length of playing time.
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Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!

Postby bryguy on Mon Apr 21, 2008 6:47 am

i disagree, took me 3 games of waterloo to figure it out
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Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!

Postby cairnswk on Tue Apr 22, 2008 2:37 am

bryguy wrote:i disagree, took me 3 games of waterloo to figure it out


i think this has strayed from topic.....back on topic guys.
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Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!

Postby bryguy on Tue Apr 22, 2008 7:18 am

yes back on topic

bryguy wrote:QUENCH!!!!
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Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!

Postby cairnswk on Tue Apr 22, 2008 7:26 am

bryguy wrote:yes back on topic

bryguy wrote:QUENCH!!!!


These are the large and small adjusted versions of V24.

Armys have been tested and centered on P24.

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http://h1.ripway.com/cairnswk/das_schloss.xml
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Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!

Postby Forza AZ on Tue Apr 29, 2008 10:33 am

-Escape Flugzeuge on map is Escape Aircraft in XML
-In XML now for Flughaven you get 12 (7 for continent + 5 for 15 Flughaven territories). Is that meant to be so, or should the total bonus be 7?
-Same question for Stadt, should the total bonus be 13 or 7?
-In the legend it says that Stadt has 21 territories, in the XML there are 22 and on the map 24 (Inn & Markt are not listed in the XML)
-Cable Cars, Roads, Batteries and Checkpoints are listed as continents with a bonus of 0. Is this correct? If so, then you should not have to list them in the XML I think.
-Bonus of AA is listed as 0 with territory CP4. Think this should not be there.
-Checkpoints have both a normal bonus in XML and a “drop-bonus” of –1. Should they be there both or only 1 of them?
-9 territories in Das Schloss don’t have neutrals at the start in XML (Soldaten A, B & C, WC, Lagerraum A, B & C, Speiseraum, Hauptsitz A) . Is that correct?
-In borders of Markt, Kom Wilhelm is missing

And is it correct that it is impossible to eliminate opponents in this map, since you can’t attack the 8 parachutes?????
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Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!

Postby cairnswk on Tue Apr 29, 2008 2:18 pm

Forza AZ wrote:-Escape Flugzeuge on map is Escape Aircraft in XML

Fixed

-In XML now for Flughaven you get 12 (7 for continent + 5 for 15 Flughaven territories). Is that meant to be so, or should the total bonus be 7?
Total for 17 territories whould be +7. Does this require "an override" in the master listing?

-Same question for Stadt, should the total bonus be 13 or 7?
Same answer.

-In the legend it says that Stadt has 21 territories, in the XML there are 22 and on the map 24 (Inn & Markt are not listed in the XML)

In xml AA, AB, & AC are included but should not be there, Markt and Inn are missing. Fixed.


-Cable Cars, Roads, Batteries and Checkpoints are listed as continents with a bonus of 0. Is this correct? If so, then you should not have to list them in the XML I think.
Can you check on this please?

-Bonus of AA is listed as 0 with territory CP4. Think this should not be there.
Removed.

-Checkpoints have both a normal bonus in XML and a “drop-bonus” of –1. Should they be there both or only 1 of them?
The checkpoints are group listed as a continent for 0 bonus, but then have individual bonus of -1 in the drop listing. So do we need to list a full continent grouping as per normal with bonus 0 if there is another bonus applied.

-9 territories in Das Schloss don’t have neutrals at the start in XML (Soldaten A, B & C, WC, Lagerraum A, B & C, Speiseraum, Hauptsitz A) . Is that correct?
No should only be 8. You have included Lagerraum C in your list there, but that starts neutral. Fixed in the xml with 2 neutral.

-In borders of Markt, Kom Wilhelm is missing
Fixed.

And is it correct that it is impossible to eliminate opponents in this map, since you can’t attack the 8 parachutes?????

That is correct. This map is purely an objective map, therefore terminator games shouldn't be possible. Does this present a problem? The only way around this is to have AA, AB, & AC able to take-out the parachutes.
Please let me know.

Here is the new xml file for checking.
http://h1.ripway.com/cairnswk/das_schloss_300408.xml
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Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!

Postby Forza AZ on Wed Apr 30, 2008 1:18 pm

cairnswk wrote:
-Cable Cars, Roads, Batteries and Checkpoints are listed as continents with a bonus of 0. Is this correct? If so, then you should not have to list them in the XML I think.
Can you check on this please?

And is it correct that it is impossible to eliminate opponents in this map, since you can’t attack the 8 parachutes?????

That is correct. This map is purely an objective map, therefore terminator games shouldn't be possible. Does this present a problem? The only way around this is to have AA, AB, & AC able to take-out the parachutes.
Please let me know.


Well, it's not really a mistake if you have continents which give a bonus of 0 in the XML, but it just takes space, while they are of no use I believe.

And that it is pure an objective map, is also not bad. I just wondered if it was intended this way or that it was a mistake in the XML.
Not to be able to eliminate players will give completely other tactics, certainly in Escalating games and even more in team games, since the team has to arrange that 1 of them holds the objective.

If you want a new check now, please PM me or post the latest links in the Anouncement topic at the top of Final Forge.
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