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[Abandoned] - Maze Craze

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Re: MAZE CRAZE - Large & Small (v.7 pg. 1,7)

Postby gimil on Fri Apr 18, 2008 8:53 am

By white I think TaCktiX means the white continent is to intense. I agree on this. It seems to jump out at you to much. A different color or something a bit buller like grey or cream might do it.
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Re: MAZE CRAZE - Large & Small (v.7 pg. 1,7)

Postby TaCktiX on Fri Apr 18, 2008 12:12 pm

gimil wrote:By white I think TaCktiX means the white continent is to intense. I agree on this. It seems to jump out at you to much. A different color or something a bit buller like grey or cream might do it.


I meant that, and I also meant the borders between white territories. If you're not looking closely, they disappear entirely. Suggest an off-white or a creme or something.
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Re: MAZE CRAZE - Large & Small (v.7 pg. 1,7)

Postby laci_mae on Fri Apr 18, 2008 3:59 pm

Another small edit: The orange text in the legend should be reworded. It's no longer colored shapes.

Best,
LMR
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Re: MAZE CRAZE - Large & Small (v.7 pg. 1,7)

Postby WidowMakers on Fri Apr 18, 2008 8:15 pm

TaCktiX wrote:
gimil wrote:By white I think TaCktiX means the white continent is to intense. I agree on this. It seems to jump out at you to much. A different color or something a bit buller like grey or cream might do it.


I meant that, and I also meant the borders between white territories. If you're not looking closely, they disappear entirely. Suggest an off-white or a creme or something.
OK I will try to get a better cream color.

laci_mae wrote:Another small edit: The orange text in the legend should be reworded. It's no longer colored shapes.

Best,
LMR
I will change to "all of one color"

lighteningbrain wrote:Did you use a formmula to come up with the bonuses or were they just made up?
If so what?
Also, a couple of things on the small map:
1) You're missing the border between squares C13/C14
2) T17 seems to be the wrong colour

I'm not sure on how best to split up the bonus groups though, not the sort of thing I'm good at :)

The bonuses are made up. I want input to there values for the community.
And I will fix the 2 issues listed above.

I will make all of the edits and post only the small map. Once we get everything set with that I will change the large map as well.

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Re: MAZE CRAZE - Large & Small (v.7 pg. 1,7)

Postby mibi on Fri Apr 18, 2008 11:55 pm

Don't mazes usually have a start and end? Maybe you should incorporate that and give it a high bonus to hold both. eh?
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Re: MAZE CRAZE - Large & Small (v.7 pg. 1,7)

Postby WidowMakers on Sat Apr 19, 2008 7:50 am

mibi wrote:Don't mazes usually have a start and end? Maybe you should incorporate that and give it a high bonus to hold both. eh?

WidowMakers wrote:
bbqpenguin wrote:this might have been brought up already, but...

why not put a "beginning/start" area and an "end/finish area". you could put a mouse at the beginning and cheese at the end or something cheesy like that and make each area like 4 squares, worth maybe 3 or 4 points. this way it resembles a maze more instead of an oddly colored crossword puzzle.
this is an interesting idea. The issue: No more room. The legend already is cramped in the small map. I understand what you mean but the "maze craze" feel of the map will take shape once the players start killing the neutrals and those neutrals respawn to make tougher spaces. And once enough neutrals get respawned into higher numbers the maze shape will take form (from a gameplay perspective)

WM
If someone can figure out how to add the appropriate text and make it fit in the small map, I am all for it. Please give suggestions

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Re: MAZE CRAZE - Large & Small (v.7 pg. 1,7)

Postby InkL0sed on Sat Apr 19, 2008 3:13 pm

WidowMakers wrote:
mibi wrote:Don't mazes usually have a start and end? Maybe you should incorporate that and give it a high bonus to hold both. eh?

WidowMakers wrote:
bbqpenguin wrote:this might have been brought up already, but...

why not put a "beginning/start" area and an "end/finish area". you could put a mouse at the beginning and cheese at the end or something cheesy like that and make each area like 4 squares, worth maybe 3 or 4 points. this way it resembles a maze more instead of an oddly colored crossword puzzle.
this is an interesting idea. The issue: No more room. The legend already is cramped in the small map. I understand what you mean but the "maze craze" feel of the map will take shape once the players start killing the neutrals and those neutrals respawn to make tougher spaces. And once enough neutrals get respawned into higher numbers the maze shape will take form (from a gameplay perspective)

WM
If someone can figure out how to add the appropriate text and make it fit in the small map, I am all for it. Please give suggestions

WM


Replace some of the squares with larger territories? That is, merge two or three territories for beginning/ending territories. They could have unique names, so the confusion that would cause with the naming system wouldn't be a problem.
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Re: MAZE CRAZE - Large & Small (v.7 pg. 1,7)

Postby WidowMakers on Sat Apr 19, 2008 4:19 pm

InkL0sed wrote:Replace some of the squares with larger territories? That is, merge two or three territories for beginning/ending territories. They could have unique names, so the confusion that would cause with the naming system wouldn't be a problem.
I understand how to name the territories, what I don't know how to do is explain the extra bonuses for holding the start and finish because the legend is full.

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Re: MAZE CRAZE - Large & Small (v.7 pg. 1,7)

Postby InkL0sed on Sat Apr 19, 2008 5:17 pm

WidowMakers wrote:I understand how to name the territories, what I don't know how to do is explain the extra bonuses for holding the start and finish because the legend is full.

WM


Oh, I guess I misunderstood the problem; as to how to solve it, I can't think of anything cleverer than squeezing it in at the moment...
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Re: MAZE CRAZE - Large & Small (v.7 pg. 1,7)

Postby WidowMakers on Mon Apr 21, 2008 9:42 pm

OK here is version 8. I added a start and finish spot. Both get +2 bonus and I fit that into the territory.

If this "idea" works for everyone, here is what needs to be discussed next.

TO DO:
    1) Starting neutral army value (2-4 armies?)
    2) Respawning neutral armies (once conquered, to what number do the borders reset, currently 5)
    3) Colors. Colors. Colors. I want to make sure the colors work for everyone and they are readable
    4) Sub bonus groups (discuss and determine the proper location of subdivided color groups. I have tried to do a pretty good job, I just would liek a confirmation or suggestion as how to make it better)
    5) Bonuses for holding all of 1 color (upper right legend)
    6) Bonuses for holding Start or Finish territories.
Thanks
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Re: MAZE CRAZE - Small (v.8 pg. 1,8)

Postby laci_mae on Tue Apr 22, 2008 2:13 am

Hi WM,

I like the update. The addition of start & finish really worked out well. As for the neutrals, I'd like to see them be the same value to start and respawn. Maybe others don't like this idea. Regardless, I think a good number is 4. This makes it easier to attack opponents than the walls, but is not insurmountable.

Best,
LMR
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Re: MAZE CRAZE - Small (v.8 pg. 1,8)

Postby WidowMakers on Tue Apr 22, 2008 5:27 am

laci_mae wrote:Hi WM,

I like the update. The addition of start & finish really worked out well. As for the neutrals, I'd like to see them be the same value to start and respawn. Maybe others don't like this idea. Regardless, I think a good number is 4. This makes it easier to attack opponents than the walls, but is not insurmountable.

Best,
LMR
Thanks for the comments. In regards to the neutrals, I want them to be easier to hit and conquer initially. I tallows the board to be more chaotic and random at the beginning. But after enough are taken, the board takes on the MAZE feel because all borders are so strong you only attack them when it is ABSOLUTELY necessary.

Plus they need to respawn stronger otherwise every bonus group has WAY too many borders with weak (only 4 or 5) neutrals.

The more I think about it I would like the borders to start out 2 to allow the map to really be crazy and them respawn to 6-7 to help define the borders better once respawning takes place.

PLUS REMEMBER. A border territory will only respawn at the beginning of a players turn. So if player 1 takes D2 from D1 and leaves 1 army in it, they would lose that 1 army at the start of their next turn. But if player 2 then attacks and takes D2 from D3, player 1 no longer has any armies in there to lose at the start.

My proposal now is start 2-3 and respawn 6-7


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Re: MAZE CRAZE - Small (v.8 pg. 1,8)

Postby yeti_c on Tue Apr 22, 2008 5:36 am

2-7 sounds good to me...

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Re: MAZE CRAZE - Small (v.8 pg. 1,8)

Postby BENJIKAT IS DEAD on Tue Apr 22, 2008 8:53 am

I would like to see it as an even crazier one-shot deal:

start at 1, turn to 8
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Re: MAZE CRAZE - Small (v.8 pg. 1,8)

Postby InkL0sed on Tue Apr 22, 2008 12:51 pm

I'd be good with 2-7 or 1-8, either way...
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Re: MAZE CRAZE - Small (v.8 pg. 1,8)

Postby laci_mae on Tue Apr 22, 2008 6:11 pm

That's why you're the mapmaker, and I'm just passing through. I think all of the thought you've put into gameplay will carry the map through to the forge. Chain and adjacent games will be very interesting.

Possibly 2 and 8?

Best,
LMR
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Re: MAZE CRAZE - Small (v.8 pg. 1,8)

Postby bbqpenguin on Tue Apr 22, 2008 7:20 pm

i'm liking 2 or 3-8 neutrals. or, would it be possible to go 2-5-8? i dunno if that's reasonably doable or not, but maybe worth looking into. hell, if it were possible, then why not 2-5-8-12-15-18...you get the idea. make those long games REALLY mazey i really like that you took my idea and added the start/finish area. i'd like to see a combination bonus for owning both, say 2 of each individually and maybe 7 or 8 for both. of course, there's still the problem of how you'd explain that in the limited legend space- it might just be more trouble than it's worth
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Re: MAZE CRAZE - Small (v.8 pg. 1,8)

Postby Emperor_Metalman on Tue Apr 22, 2008 8:10 pm

will the start and finish areas start neutral.
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Re: MAZE CRAZE - Small (v.8 pg. 1,8)

Postby oaktown on Tue Apr 22, 2008 8:58 pm

well, I'm going to have a hell of a time with the colors on this one, but I'm not sure what can be done.

Might be worth considering another font for the A-W labels, as the "I" and "J" are sure to lead to some misdeployments.
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Re: MAZE CRAZE - Small (v.8 pg. 1,8)

Postby yeti_c on Wed Apr 23, 2008 2:42 am

oaktown wrote:well, I'm going to have a hell of a time with the colors on this one, but I'm not sure what can be done.

Might be worth considering another font for the A-W labels, as the "I" and "J" are sure to lead to some misdeployments.


Alternatively - do what they do for number plates - and don't use I

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Re: MAZE CRAZE - Small (v.8 pg. 1,8)

Postby WidowMakers on Wed Apr 23, 2008 5:01 am

yeti_c wrote:
oaktown wrote:well, I'm going to have a hell of a time with the colors on this one, but I'm not sure what can be done.

Might be worth considering another font for the A-W labels, as the "I" and "J" are sure to lead to some misdeployments.


Alternatively - do what they do for number plates - and don't use I

C.
Good idea. I will keep the font and dump "I" from the column letters.

I think I am liking 2 and 8 neutrals for the border territories. It will allow for a game to be very chaotic in the beginning but eventually form into the maze at the end.

Still looking for input on
    -Colors
    -Bonuses
    -Subgroup bonuses/breakups

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Re: MAZE CRAZE - Large & Small (v.7 pg. 1,7)

Postby Sam Pootang on Wed Apr 23, 2008 9:50 am

WidowMakers wrote:2) Respawning neutral armies (once conquered, to what number do the borders reset, currently 5)


Hi, i think that the amount of neutrals should go up each time they have been attacked. I think they should start at 2 and then work there way up to 7 or 8. So each time they increase by an extra one which is for the best because if the game is in round 40+ a neutral army of 3 or 4 wouldn't be much resistance.

And i am loving the latest version. ;)
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Re: MAZE CRAZE - Large & Small (v.7 pg. 1,7)

Postby InkL0sed on Wed Apr 23, 2008 12:45 pm

Sam Pootang wrote:
WidowMakers wrote:2) Respawning neutral armies (once conquered, to what number do the borders reset, currently 5)


Hi, i think that the amount of neutrals should go up each time they have been attacked. I think they should start at 2 and then work there way up to 7 or 8. So each time they increase by an extra one which is for the best because if the game is in round 40+ a neutral army of 3 or 4 wouldn't be much resistance.

And i am loving the latest version. ;)


I don't think that's possible. It would be cool though.
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Re: MAZE CRAZE - Large & Small (v.7 pg. 1,7)

Postby yeti_c on Wed Apr 23, 2008 2:46 pm

InkL0sed wrote:
Sam Pootang wrote:
WidowMakers wrote:2) Respawning neutral armies (once conquered, to what number do the borders reset, currently 5)


Hi, i think that the amount of neutrals should go up each time they have been attacked. I think they should start at 2 and then work there way up to 7 or 8. So each time they increase by an extra one which is for the best because if the game is in round 40+ a neutral army of 3 or 4 wouldn't be much resistance.

And i am loving the latest version. ;)


I don't think that's possible. It would be cool though.


Currently neither is impossible - this map requires a change to the XML parser...

However - I can't see the rising respawn being as useful as the fixed respawn.

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Re: MAZE CRAZE - Small (v.8 pg. 1,8)

Postby InkL0sed on Wed Apr 23, 2008 2:55 pm

Oh? I thought killer neutrals were already a feature :?
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