greenoaks wrote:yeti_c wrote:Hey Cic - You haven't answered my question...
C.
i found the answer for you yeti_c.
Page 18 according to that post it advances some armies to each territory. the post explaining it is near the bottom of page 17.
it would appear your confusion is of my making however, the problem i see with that is the number of territories that the IN is attacking at the start of its turn will increase as it defeats those neighbouring territories. adjacent smaller territories will eventually find they are now equally as large and come under attack as well. that was not the case when the advancement rules were changed in March from
If they win the battle they advance all possible armies.
Regarding yeti's original question, specifically
the first half of this post on page 18 makes it clear what happens when an infected neutral territory attacks multiple neighbours and how many armies advance into each neighbour. *
Regarding the problem which greenoaks sees ... don't worry greenoaks it doesn't happen.
For example consider an infected neutral territory with players on 5 borders. Those 5 territories have 13, 13, 10, 7 and 5.
The infected neutral will attack the two territories starting with 13 on them as much as possible in that attack.
Assuming that the infected neutral had enough armies/good enough dice then they could potentially conquer both those 13's.
At no point in that attack cycle would they be distracted by the 10, 7 or 5.
In the next iteration of course (when the infected neutrals now occupy both their original territory and the two which had 13 player armies on them) then new targets will be selected ... but, if I've understood correctly, that is not what is concerning you.
Cicero
[* Or at least what should happen
. The reason I delayed answering yeti's question is because there is an error in the code he quotes. I've not put it right yet, because I want to review all the code around it in case I've made a similar error elsewhere. Anyone who cares to PM (not post here because it'll make the thread messy) me identifying that error and identifying any others elsewhere in the pseudo code that may be related to it ... will be rewarded in Heaven ... or perhaps ConquerClub
]