mibi...i'm not trying to be smart, but you probably know that drinking lots of sea water will make you sick...fresh water is definitely preferable, however you can just survive on it.mibi wrote: ok gotcha, maybe you should denote thats its fresh water, since there is water everywhere which makes it a bit confusing.
Treasures of Galápagos [Quenched]
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Re: Treasures of Galápagos V11(P9) [I,Gr] - Further Comments???

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Re: Treasures of Galápagos V13
Version 13.
Also the luggers have been given a solid drop shadow which i think makes them stand out more...yes?

Gimil, i used a lighter charcoal grey on the text and i think it is puffed out a little more....did that make a difference?cairnswk wrote:Sure gimil.....i'll look at that for you.gimil wrote:The white text in the top left seems to be a little hard to read, probably because of the white black contrast on such a thin font. Would you be able to add more beef to the font? or consider redusing the back intensity a little?
Oaktown...i have gone through and checked all the tert names....they are all now two letter codes....different i hope.cairnswk wrote:thanks oaktown...just the type of feedback i was fishing for.oaktown wrote:I'm alright with pretty much everything about this map. The luggers stand out to me - though some are brighter than others on the page 10 post - and the bonuses seem fine.
Forgive me if I've missed this in the thread, but what's the plan for naming the territories? Right now you have two sets of "F" territories, and one wierd "Fl1" territory. And i would avoid using "I" for any territory names unless you come up with a font in which the I looks entirely different than a 1.
I take all that on baord and c what i can produce.
Also the luggers have been given a solid drop shadow which i think makes them stand out more...yes?


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Re: Treasures of Galápagos V13(P11) [I,Gr] - Minor changes
Comments anyone?

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Re: Treasures of Galápagos V13(P11) [I,Gr] - Minor changes
i like it lighter, although the sea looks good darker, as i feel that it gives it more depth, as in the sea looks deeper and more realistic.
Re: Treasures of Galápagos V13(P11) [I,Gr] - Minor changes
It's looking good. I'd like the non-playable areas of the water to stand out from the playable areas a bit more, but I can live with it as is. It also wouldn't hurt to show an example of the reef in the "Impassable" part of the legend, as you have the non-playable sea zones.



Re: Treasures of Galápagos V13(P11) [I,Gr] - Minor changes
Thanks Oaktown....i'll see what i can do.oaktown wrote:It's looking good. I'd like the non-playable areas of the water to stand out from the playable areas a bit more, but I can live with it as is. It also wouldn't hurt to show an example of the reef in the "Impassable" part of the legend, as you have the non-playable sea zones.

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Re: Treasures of Galápagos V11(P9) [I,Gr] - Further Comments???
well then it should say fresh water. since it currently denotes 'water' as does as the other blue on the map.cairnswk wrote:mibi...i'm not trying to be smart, but you probably know that drinking lots of sea water will make you sick...fresh water is definitely preferable, however you can just survive on it.mibi wrote: ok gotcha, maybe you should denote thats its fresh water, since there is water everywhere which makes it a bit confusing.
Re: Treasures of Galápagos V11(P9) [I,Gr] - Further Comments???
OK mibi...here is your fresh water....totally new re-arrangement.mibi wrote: well then it should say fresh water. since it currently denotes 'water' as does as the other blue on the map.


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Re: Treasures of Galápagos V14 (P11) [I,Gr,GP] - New layout!!
Any comments on new image style in photo frame?

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Re: Treasures of Galápagos V14 (P11) [I,Gr,GP] - New layout!!
cairnswk wrote:Any comments on new image style in photo frame?
Don't like it. Looks too thrown together & simple. It doesn't add to the map either for me. As for the map itself. I'm also not a fan. But you haven't lost me yet cairns. You still hold the title of best looking map on CC (Bamboo Jack).

Re: Treasures of Galápagos V14 (P11) [I,Gr,GP] - New layout!!
mmmmm....more work.RjBeals wrote:cairnswk wrote:Any comments on new image style in photo frame?
Don't like it. Looks too thrown together & simple. It doesn't add to the map either for me. As for the map itself. I'm also not a fan. But you haven't lost me yet cairns. You still hold the title of best looking map on CC (Bamboo Jack).
but in actual fact, it hasn't been thrown together, and it is meant to be a simple map and design....perhaps the photo frame doesn't fit with the overall map....tourist card look
There has been quite a lot of discussion on the attacking routes.

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Re: Treasures of Galápagos V14 (P11) [I,Gr,GP] - New layout!!
I don't like the photo frame either
I do like the map though
I do like the map though
Re: Treasures of Galápagos V14 (P11) [I,Gr,GP] - New layout!!
edbeard wrote:I don't like the photo frame either
I do like the map though

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- gimil
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Re: Treasures of Galápagos V14 (P11) [I,Gr,GP] - New layout!!
Me to no like photo frame cairns 
The map felt more complete without it.
The map felt more complete without it.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: Treasures of Galápagos V14 (P11) [I,Gr,GP] - New layout!!
Version 15
Frame is gone....people not liking it which is fair.
So here is large and small///some minor tweaks still possible....


Frame is gone....people not liking it which is fair.
So here is large and small///some minor tweaks still possible....



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Re: Treasures of Galápagos V15 (P11) [I,Gr,GP] - Changes L&S
Hey, I am missing the finches: http://en.wikipedia.org/wiki/Darwin%27s_finches
Old man Darwin wouldn't have liked that.
Old man Darwin wouldn't have liked that.
Re: Treasures of Galápagos V15 (P11) [I,Gr,GP] - Changes L&S
appreciate your post and knowledge...is it vitaly important they be included?jasnostj wrote:Hey, I am missing the finches: http://en.wikipedia.org/wiki/Darwin%27s_finches
Old man Darwin wouldn't have liked that.

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Torter_of_Worlds
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Re: Treasures of Galápagos V15 (P11) [I,Gr,GP] - Changes L&S
Love it.
I like the bonuses...I wouldn't add anymore as suggested - you have more than enough. Adding more would make almost every attack yield more armies as it is currently laid out. A small map doesn't need a lot of bonuses to move quickly (Feudal War perfect example). Having too many bonuses takes away from the skill level required and refocuses the game on the luck aspect of: who can roll the best dice to get the bonus 1 or 2 rounds before the others. Accordingly, I advocate for fewer bonuses.
What's the plan for 1 v. 1 deployment? Start with 2 snorkels?
Regards
I like the bonuses...I wouldn't add anymore as suggested - you have more than enough. Adding more would make almost every attack yield more armies as it is currently laid out. A small map doesn't need a lot of bonuses to move quickly (Feudal War perfect example). Having too many bonuses takes away from the skill level required and refocuses the game on the luck aspect of: who can roll the best dice to get the bonus 1 or 2 rounds before the others. Accordingly, I advocate for fewer bonuses.
What's the plan for 1 v. 1 deployment? Start with 2 snorkels?
Regards
Re: Treasures of Galápagos V15 (P11) [I,Gr,GP] - Changes L&S
Thanks for your post...ToW. I imagine it would be like other 1v1 deployments...1/3 each which could mean 3 for each player and two for neutral.Torter_of_Worlds wrote:Love it.
I like the bonuses...I wouldn't add anymore as suggested - you have more than enough. Adding more would make almost every attack yield more armies as it is currently laid out. A small map doesn't need a lot of bonuses to move quickly (Feudal War perfect example). Having too many bonuses takes away from the skill level required and refocuses the game on the luck aspect of: who can roll the best dice to get the bonus 1 or 2 rounds before the others. Accordingly, I advocate for fewer bonuses.
What's the plan for 1 v. 1 deployment? Start with 2 snorkels?
Regards
Current version 15.



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Torter_of_Worlds
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Re: Treasures of Galápagos V15 (P11) [I,Gr,GP] - Changes L&S
The comment below pertains to 1 v. 1 game play only! Please also note I am merely trying to provide constructive feedback
3 snorkels? hmmm; so all a player would need to do is capture one lug and he would obtain a 9 army bonus + 3 for territories next turn? Isn't this a little much for something that could happen so early in the game? Also consider whomever obtains this bonus could camp out one turn on the lug waiting to see if the opponent breaches another lug and possibly run through him. Better yet; if the opponent doesn't breach a lug, the lug owner could wait to attack next turn (or attack more lugs and stack the bonus) and then attack with a hefty stack against one still seeking a +1 treasure or a +4 fresh water (which could be too late...even though this would stack with the number of snorkels too...) which would prove useless within these two rounds alone.
Possibly the lug bonus alone could be its ability to attack all other lugs? Having this ability alone is beneficial.
Freshwater: perhaps instead of saying +4/snorkel; make it +4 flat rate.
More comments to come pending your response
3 snorkels? hmmm; so all a player would need to do is capture one lug and he would obtain a 9 army bonus + 3 for territories next turn? Isn't this a little much for something that could happen so early in the game? Also consider whomever obtains this bonus could camp out one turn on the lug waiting to see if the opponent breaches another lug and possibly run through him. Better yet; if the opponent doesn't breach a lug, the lug owner could wait to attack next turn (or attack more lugs and stack the bonus) and then attack with a hefty stack against one still seeking a +1 treasure or a +4 fresh water (which could be too late...even though this would stack with the number of snorkels too...) which would prove useless within these two rounds alone.
Possibly the lug bonus alone could be its ability to attack all other lugs? Having this ability alone is beneficial.
Freshwater: perhaps instead of saying +4/snorkel; make it +4 flat rate.
More comments to come pending your response
Re: Treasures of Galápagos V15 (P11) [I,Gr,GP] - Changes L&S
Nothing vitally important on a game site like this, if you ask me.cairnswk wrote:appreciate your post and knowledge...is it vitaly important they be included?jasnostj wrote:Hey, I am missing the finches: http://en.wikipedia.org/wiki/Darwin%27s_finches
Old man Darwin wouldn't have liked that.
Maybe a little Beagle somewhere...?
Re: Treasures of Galápagos V15 (P11) [I,Gr,GP] - Changes L&S
what are those blue circles? btw some of them are circular, others oval sideways, and others oval upwards
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Torter_of_Worlds
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Re: Treasures of Galápagos V15 (P11) [I,Gr,GP] - Changes L&S
I think what you are referring to are the impassable reef boundaries...
Re: Treasures of Galápagos V15 (P11) [I,Gr,GP] - Changes L&S
I'm having a bit of difficulty separating the playable territories from the ocean impassables. Could you either darken the impassable ocean bits or lighten the territories? Not a lot, but just a bit. I think lighter territories would probably look better, since this map is a bit dark for a tropical setting, but if that's more work than darkening the oceans, you could always do that too.
Re: Treasures of Galápagos V15 (P11) [I,Gr,GP] - Changes L&S
It's been a while since I checked in on this map - it's looking good, but a bit bluer than I remember (that's not a comment which you should pay any particular concern to!)
It might just be my eyes, but the head of the tortoise in the legend could be made a shade lighter so you can see it slightly better... it's fine on the actual map, but just a little difficult to see on the legend.
It might just be my eyes, but the head of the tortoise in the legend could be made a shade lighter so you can see it slightly better... it's fine on the actual map, but just a little difficult to see on the legend.