Moderator: Cartographers
the reson i said the background is premade is because you said the old one was premade also.Kaplowitz wrote:"free for personal use".
Ogrecrusher wrote:Here's an idea. Right now the wall appears to block the Archers from attacking everyone. I know this is not the case and you explain it, but it's still counter-intuitive on first viewing. Why not replace the wall with some room or something behind the archers, that they can all attack and be attacked from? Or if you like the wall, just put it behind them instead.
Both comments get back to my earlier concern about calling the intermediary space a "wall" - it gives the wrong impression, I think, and doesn't suggest the use you intend this space to have.Freeman_10 wrote:I'm still a bit confused on the game play, too. I get that there's 150 neutrals on the wall, do I have to get through that to get to the targets, or just to the other archers? If it's 150 just to get out of the start spot, that doesn't seem to make much interest in getting to the targets, I'm just gonna go for the archers to get the game over with. Could you please clarify this aspect a bit?

I think that the idea of having a single massive territory between the archers will actually play pretty well (we'll call it the Lobby). If somebody gathers a big enough force to take over the Lobby, they'd better have enough armies to take out all of the other archers or they're screwed.oaktown wrote:Perhaps what you want is not a wall at all, but a mezzanine behind the archers which all can attack and from which all can be attacked. A lobby? Waiting area? Pro Shop?




thanksMarvaddin wrote:Well, the idea is creative, I have no doubt, and the mechanic really looks like an archery tourney... The single negative point is,
I dont think it will be that bad. I think that some people will try to sit and build, because you start off which such a big bonus, but others will try to grab targets. Although you start with 20 armies to place, the targets are worth a LOT of armies! The bonuses for targets are added to the bonuses for colors, you can take out 125 neutrals easily if you hold a target.bet games on this map will 98% become non-ending build games. Each player will have too many armies before he can be a threat to any other player... and spending armies to kill 125 neutrals before trying to eliminate someone doesnt look a very clever idea in normal conditions.
Another thing I didnt get, although I read mainly the first post... Does archer 3 need kill archer 4 to attack archer 5? Because if so, it wont work for assassin games.[/quote]So, I liked the idea, but I think you should balance it a bit, huh?