AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
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- wcaclimbing
- Posts: 5598
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- Location: In your quantum box....Maybe.
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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)
awesome!
I just got BOB because of the Avatars on the left/right thing, and I like it.
Makes my games a bit easier, but I don't like the loading time at the start of each game....
Overall, its good, though. thanks for making it.
I just got BOB because of the Avatars on the left/right thing, and I like it.
Makes my games a bit easier, but I don't like the loading time at the start of each game....
Overall, its good, though. thanks for making it.

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)
Neither do I - but there ain't much I can do about it!!wcaclimbing wrote: but I don't like the loading time at the start of each game....
Lacks new partial log loading thing slows BOB down unfortunately - but on the flipside - it speeds his server up!!
C.

Highest score : 2297
Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)
Yeti,
You're probably getting sick of my suggestions by now, but I just thought of another one:
Could you add the round number to the chat logs? example:
2008-04-02 08:05:41 R7 - Blablabla: good game, everyone
This would be handy to reference what people are saying with what round they said it.
You're probably getting sick of my suggestions by now, but I just thought of another one:
Could you add the round number to the chat logs? example:
2008-04-02 08:05:41 R7 - Blablabla: good game, everyone
This would be handy to reference what people are saying with what round they said it.
Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)
No - I take a copy of the log to parse... instead of parsing what is there... so to add the Round numbers to everything would take a bit of work - and would slow stuff down...xmaveric wrote:Yeti,
You're probably getting sick of my suggestions by now, but I just thought of another one:
Could you add the round number to the chat logs? example:
2008-04-02 08:05:41 R7 - Blablabla: good game, everyone
This would be handy to reference what people are saying with what round they said it.
C.

Highest score : 2297
- Optimus Prime
- Posts: 9665
- Joined: Mon Mar 12, 2007 9:33 pm
- Gender: Male
Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)
What if you didn't add a Round # to every single line, but something like this:
Round 1
Optimus Prime: What the hell were you doing, red?
yeti_c: Exacting my revenge, Prime!!!!
Twill: I like cupcakes. Yay!
Round 2:
lackattack: STOP EATING THE CUPCAKES TWILL!!!!!
Round 7:
Optimus Prime: Good game guys, I will enjoy your points.
If no new comments are made in a round, you would never see a tag, only when a new comment is made in a round that wasn't listed previously. Does that makes sense?
I see it looking sort of like in the Game Log when it says: Incrementing Game to Round 54 and all that jazz, only with the chat it would only be if needed.
Not that I really desire to have the feature all that much, very few people talk in my games, but if some folks want it, could be a possible solution. Would that still slow things down too much though? I wouldn't know.
Round 1
Optimus Prime: What the hell were you doing, red?
yeti_c: Exacting my revenge, Prime!!!!
Twill: I like cupcakes. Yay!
Round 2:
lackattack: STOP EATING THE CUPCAKES TWILL!!!!!
Round 7:
Optimus Prime: Good game guys, I will enjoy your points.
If no new comments are made in a round, you would never see a tag, only when a new comment is made in a round that wasn't listed previously. Does that makes sense?
I see it looking sort of like in the Game Log when it says: Incrementing Game to Round 54 and all that jazz, only with the chat it would only be if needed.
Not that I really desire to have the feature all that much, very few people talk in my games, but if some folks want it, could be a possible solution. Would that still slow things down too much though? I wouldn't know.
Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)
The problem is - I would have to read the date/time in - and then compare that to the round ending times... etc...
It would be possible - but might take time to parse the chat... thus slowing down BOB.
I agree that it would be quite cool tho.
C.
It would be possible - but might take time to parse the chat... thus slowing down BOB.
I agree that it would be quite cool tho.
C.

Highest score : 2297
- Optimus Prime
- Posts: 9665
- Joined: Mon Mar 12, 2007 9:33 pm
- Gender: Male
Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)
Aaaah, yeah, if they were really active chatters in that game I could see how that could slow things down then.
Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)
Could be raised as a suggestion though - so Lack could do it...
C.
C.

Highest score : 2297
Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)
Just wanted to say thanks for BOB! Great plugin!
Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)
Forgive me if this has already been posted. I can't process 91 pages of the thread 
I noticed in a FoW match that BOB doesn't process the log directly into the stats. Is this some thing that could be done? I mean unless you see the enemy, stats won't display, but the log lets you know how many territoriesthey have, and last bonus.
2008-04-06 12:22:39 - xxxx gets bonus of 5 armies added to ?
2008-04-06 12:22:39 - xxxx receives 2 armies for holding ?
2008-04-06 12:22:39 - xxxx receives 3 armies for 4 territories
2008-04-06 12:22:44 - xxxx deployed 5 armies on ?
2008-04-06 12:22:50 - xxxx attacked ? from ? and conquered it from neutral player
2008-04-06 12:23:18 - xxxx gets a card
Valid request?
I noticed in a FoW match that BOB doesn't process the log directly into the stats. Is this some thing that could be done? I mean unless you see the enemy, stats won't display, but the log lets you know how many territoriesthey have, and last bonus.
2008-04-06 12:22:39 - xxxx gets bonus of 5 armies added to ?
2008-04-06 12:22:39 - xxxx receives 2 armies for holding ?
2008-04-06 12:22:39 - xxxx receives 3 armies for 4 territories
2008-04-06 12:22:44 - xxxx deployed 5 armies on ?
2008-04-06 12:22:50 - xxxx attacked ? from ? and conquered it from neutral player
2008-04-06 12:23:18 - xxxx gets a card
Valid request?
Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)
This is already done... you need to look at the [Calc] column... (Calculated territories)...ubersky wrote:Forgive me if this has already been posted. I can't process 91 pages of the thread
I noticed in a FoW match that BOB doesn't process the log directly into the stats. Is this some thing that could be done? I mean unless you see the enemy, stats won't display, but the log lets you know how many territoriesthey have, and last bonus.
2008-04-06 12:22:39 - xxxx gets bonus of 5 armies added to ?
2008-04-06 12:22:39 - xxxx receives 2 armies for holding ?
2008-04-06 12:22:39 - xxxx receives 3 armies for 4 territories
2008-04-06 12:22:44 - xxxx deployed 5 armies on ?
2008-04-06 12:22:50 - xxxx attacked ? from ? and conquered it from neutral player
2008-04-06 12:23:18 - xxxx gets a card
Valid request?
Note that the *'s and the next bonus uses the Calc value for their calculations.
C.

Highest score : 2297
Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)
ah ok.. My apologies. Thank you very much indeed! 
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Sentinel XIV
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Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)
I have a question, and I could probably research some and get the answer for myself, but I'm lazy.
What do the stars next to the Territory %'s mean? Take a look at a game and you'll see what I mean.
What do the stars next to the Territory %'s mean? Take a look at a game and you'll see what I mean.
Eye. Mull. Of. Ma. Sheen.
Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)
Sentinel XIV wrote:I have a question, and I could probably research some and get the answer for myself, but I'm lazy.
What do the stars next to the Territory %'s mean? Take a look at a game and you'll see what I mean.
C.Help/Info wrote: The Extended report also follows the number of territories is followed by a hyphen; '-' or one to three asterisks; '*'. The number of asterisks indicates the number of territories the player must lose to reduce the armies due by one. A hyphen indicates that the number of armies due cannot be reduced further by simply losing territories.

Highest score : 2297
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Sentinel XIV
- Posts: 420
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- Location: Hither and yon.
Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)
Aaahhh! Thanks for the quick response. That'll help some.yeti_c wrote:Sentinel XIV wrote:I have a question, and I could probably research some and get the answer for myself, but I'm lazy.
What do the stars next to the Territory %'s mean? Take a look at a game and you'll see what I mean.C.Help/Info wrote: The Extended report also follows the number of territories is followed by a hyphen; '-' or one to three asterisks; '*'. The number of asterisks indicates the number of territories the player must lose to reduce the armies due by one. A hyphen indicates that the number of armies due cannot be reduced further by simply losing territories.
Eye. Mull. Of. Ma. Sheen.
Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)
So I just had an idea for an altered available text map for maps like age of realms with lots of territories.
Really, I don't care for all of the territories, unless they're owned. I want to see only the owned territories...
"make it so"
Really, I don't care for all of the territories, unless they're owned. I want to see only the owned territories...
"make it so"
Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)
Would said textmap include "Unknown" or not?Tieryn wrote:So I just had an idea for an altered available text map for maps like age of realms with lots of territories.
Really, I don't care for all of the territories, unless they're owned. I want to see only the owned territories...
"make it so"
C.

Highest score : 2297
Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)
Perhaps rather than remove them, sorting by "who owns" to show which territs you can see they control. and then all the spares at the end?
Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)
Now that is a better suggestion...Tieryn wrote:Perhaps rather than remove them, sorting by "who owns" to show which territs you can see they control. and then all the spares at the end?
C.

Highest score : 2297
Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)
yeti, would it be possible for you to code an "army circle opacity" that would only vary the opacity of the circles? After the uproar today over Classic and the circles, I thought this might be another option. Keep up the good work.
Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)
Nope.lancehoch wrote:yeti, would it be possible for you to code an "army circle opacity" that would only vary the opacity of the circles? After the uproar today over Classic and the circles, I thought this might be another option. Keep up the good work.
The army circles are part of the map. - The map itself can have it's opacity changed - but indiviual areas of the map can't.
C.

Highest score : 2297
Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)
Just thought I would ask. I mean it would have solved a lot of people's problems with the new Classic map. Thanks for the response.
Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)
No worries.lancehoch wrote:Just thought I would ask. I mean it would have solved a lot of people's problems with the new Classic map. Thanks for the response.
C.

Highest score : 2297
- LetGodSortThem
- Posts: 370
- Joined: Fri Nov 03, 2006 10:49 pm
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How can I get rid of that "Flashing" update available
My Existing BOB 4.2.1 Running on Linux(Ubuntu 7.10 via Wubi installer) runs great...fast page loads...on a 900 Plll...
How can I get rid of that "Flashing" update available on my BOB menu without doing update???
I'd prefer to wait until It's broke before I fix It...or break It...
How can I get rid of that "Flashing" update available on my BOB menu without doing update???
I'd prefer to wait until It's broke before I fix It...or break It...
Re: How can I get rid of that "Flashing" update available
Press the upgrade button... 4.2.1 won't be providing you with the correct stats anyway - so it is "broke".LetGodSortThem wrote:My Existing BOB 4.2.1 Running on Linux(Ubuntu 7.10 via Wubi installer) runs great...fast page loads...on a 900 Plll...
How can I get rid of that "Flashing" update available on my BOB menu without doing update???
I'd prefer to wait until It's broke before I fix It...or break It...
C.

Highest score : 2297