Famine V.19.3 pg1+35 [I] [Reworking]
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Re: Re:
Cool, I'm looking forward to it.bryguy wrote:hopefully todayUnit_2 wrote:Ok, whens the next update?
Re: Re:
InkL0sed wrote:Cool, I'm looking forward to it.bryguy wrote:hopefully todayUnit_2 wrote:Ok, whens the next update?
ok now hopefully THIS day.... yesterday i got off for supper then got stuck in a game of cards
Re: Empire Builder V.11 FINALLY!!!!
V.11
V11 (viewable full sized) [clicky]

changes:
everything
Points of Discusion:
Do the resources look O.K?
Are the boats to hard to see?
Yes I know the army circles on the boats are to small....
edit: aww shoot the forum cut off the image
edit again: clicky!!
V11 (viewable full sized) [clicky]

changes:
everything
Points of Discusion:
Do the resources look O.K?
Are the boats to hard to see?
Yes I know the army circles on the boats are to small....
edit: aww shoot the forum cut off the image
edit again: clicky!!
Re: Empire Builder V.11 FINALLY!!!!
The bridges connecting Anara Village to Opre and the one connecting Lak to Col'es and Cors look very sloppy.
Now that you have a more realistic landscape, your wall and castles look kind of out of place.
The bonuses are a little confusing. It looks like all of them are negatives, but it is hard to tell if they are dashes or negatives. maybe write it like this [-1] or (-1) or make the "-1" a different color.
FB2, 4, 6, and 7 dont connect to any land so they serve no purpose in the game. I understand that if you start there you can take another boat, but no one will want to conquer them after the first turn. Maybe you could add some kind of bonus for holding them and a fish market or something
What is that around Tray village?
I might just be nit-picking now but the borders dont look amazing....
Anyway, the map is looking great
, and these are just some thoughts- take 'em or leave 'em
Now that you have a more realistic landscape, your wall and castles look kind of out of place.
The bonuses are a little confusing. It looks like all of them are negatives, but it is hard to tell if they are dashes or negatives. maybe write it like this [-1] or (-1) or make the "-1" a different color.
FB2, 4, 6, and 7 dont connect to any land so they serve no purpose in the game. I understand that if you start there you can take another boat, but no one will want to conquer them after the first turn. Maybe you could add some kind of bonus for holding them and a fish market or something
What is that around Tray village?
I might just be nit-picking now but the borders dont look amazing....
Anyway, the map is looking great
Re: Empire Builder V.11 FINALLY!!!!
my computer monitor is broke and im using a crappy monitor for now! So, cant really comment on everything. However are you using photoshop? also why not try and get abtter texture in your map like the oasis map 
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
Re: Empire Builder V.11 FINALLY!!!!
The graphics have improved for this map, but they still need some work. I'm not crazy about the water texture, and the grass does look rather flat. The lighting is great though.
One gameplay note: since the fishing boats can all attack each other, the ones that don't have land connections become kind of useless, no? I think either you should get rid of those, or simply have fishing boats be normal territories.
One gameplay note: since the fishing boats can all attack each other, the ones that don't have land connections become kind of useless, no? I think either you should get rid of those, or simply have fishing boats be normal territories.
- gimil
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Re: Empire Builder V.11 FINALLY!!!!
We need the basic info on the first page bryguy.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: Empire Builder V.11 FINALLY!!!!
Graphics are much better, but now the terrain makes the rest of the map look completely out of place. The uniform black text is distracting, the legend could use some improvement in looks, and as noted by others the castles, walls, and bridges look cheap. Also, could you get a different resource other than "Walruses"? That's so downright weird I don't know what to say.
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whitestazn88
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Re: Empire Builder V.11 FINALLY!!!!
do you have to hold the resource within the given kingdom to repel the -1 on the regular territs? or does holding any resource at all protect you
- Unit_2
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Re: Empire Builder V.11 FINALLY!!!!
All I can say is WOW, its alot better but make the ships bigger and make the mountin brown or make it clearer.

Re: Empire Builder V.11 FINALLY!!!!
I like humor, humor is funny. We should go back to penguins, I thought that was hilarious once I finally noticed them.TaCktiX wrote:Graphics are much better, but now the terrain makes the rest of the map look completely out of place. The uniform black text is distracting, the legend could use some improvement in looks, and as noted by others the castles, walls, and bridges look cheap. Also, could you get a different resource other than "Walruses"? That's so downright weird I don't know what to say.
Oh, and maybe there could be a whale resource in the river! That would not only be totally awesome, but it would give a reason to hold the fishing boats without land connections!
Re: Empire Builder V.11 FINALLY!!!!
Unit_2 wrote:All I can say is WOW, its alot better but make the ships bigger and make the mountin brown or make it clearer.
thats not a mountain, its a steep incline/decline whateva (basically a very steep hill, so steep nobody can go up it or down it without getting killed
Ill have to consider making a wale resource (heck, while were at it include a empire in the waterInkL0sed wrote:I like humor, humor is funny. We should go back to penguins, I thought that was hilarious once I finally noticed them.TaCktiX wrote:Graphics are much better, but now the terrain makes the rest of the map look completely out of place. The uniform black text is distracting, the legend could use some improvement in looks, and as noted by others the castles, walls, and bridges look cheap. Also, could you get a different resource other than "Walruses"? That's so downright weird I don't know what to say.
Oh, and maybe there could be a whale resource in the river! That would not only be totally awesome, but it would give a reason to hold the fishing boats without land connections!
TaCktix, i am going to modify the castles and walls mostly, cause i accidentally messed it up while doing something else, and was in a hurry to go somewhere so i didnt modify that yet, but i will! Also i will modify those bridges between grass and tundra area cause they are just... bleah. Also im gonna be playing aroune with the text, cause things like the text on castles/resources/villages/resources looks bad.
still trying to define that, if able to i would have it that it would protect the area (meaning i would have to get more map space so i could add a little picture showing areas, but that would make it more like feudal to)whitestazn88 wrote:do you have to hold the resource within the given kingdom to repel the -1 on the regular territs? or does holding any resource at all protect you
realized that, will dogimil wrote:We need the basic info on the first page bryguy.
Yea graphixs are always being worked onInkL0sed wrote:The graphics have improved for this map, but they still need some work. I'm not crazy about the water texture, and the grass does look rather flat. The lighting is great though.
One gameplay note: since the fishing boats can all attack each other, the ones that don't have land connections become kind of useless, no? I think either you should get rid of those, or simply have fishing boats be normal territories.
I used photoshop for everything but:hulmey wrote:my computer monitor is broke and im using a crappy monitor for now! So, cant really comment on everything. However are you using photoshop? also why not try and get abtter texture in your map like the oasis map
wall, resources, names, boats, castles, bridges, villages and such. When i got far enough for those my photoshop trial had ended so i had to switch to GIMP/Inkscape again (most of it was gimp, with some inkscape stuff). Also, i tried doing texture like in the oasis map but could not cause then i cant do the lighting effects. Also, i do not know if i can change the water that well without making it look worse, cause i did that in photoshop, tried it in gimp and got bright blue
Yes they do look sloppy, i drew them on quicklyKaplowitz wrote:The bridges connecting Anara Village to Opre and the one connecting Lak to Col'es and Cors look very sloppy.
Now that you have a more realistic landscape, your wall and castles look kind of out of place.
The bonuses are a little confusing. It looks like all of them are negatives, but it is hard to tell if they are dashes or negatives. maybe write it like this [-1] or (-1) or make the "-1" a different color.
FB2, 4, 6, and 7 dont connect to any land so they serve no purpose in the game. I understand that if you start there you can take another boat, but no one will want to conquer them after the first turn. Maybe you could add some kind of bonus for holding them and a fish market or something
What is that around Tray village?
I might just be nit-picking now but the borders dont look amazing....
Anyway, the map is looking great, and these are just some thoughts- take 'em or leave 'em
yea they do look sloppy... (said why earlier)
yea its VERY hard to tell the difference, so i might just use a : instaid of a -
thats a good idea about a fish market bonus
its a steep incline around tray
most of them do not look amazing, some do tho cause some were done in photoshop, others in gimp, the gimp ones are more pixely and some of the photoshop ones have to sharp of turns, ill modify those with too sharp of turns later. (no your not to nitpicky
hope i didnt miss anything, if i did, quote it again and do a
also congrats if u read all this post!
Re: Empire Builder V.11 FINALLY!!!!
also some of u guys have ur users as territ names
zim'mah
Ye'tic
Un'it
Le'ack (lack with an e)
Col'es (coleman with man replaced by s)
Bri'gi
zim'mah
Ye'tic
Un'it
Le'ack (lack with an e)
Col'es (coleman with man replaced by s)
Bri'gi
- wcaclimbing
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Re: Empire Builder V.11 FINALLY!!!!
Its looking good so far, but a few things:
Around Trey Village... is that an impassable wall/border? (mountains?). It just looks like the terrain color got a bit darker. (just read part of the thread. apparently its a steep hill, but its still confusing. You should make it more.... impassable-looking.... i guess)
On the oasis, its just a blue smudge (water?). Try making it look more like a lake (even edges, sloped sides, etc.)
I also see:
Iladi (Iliad?)
Firt (Firth?)
Around Trey Village... is that an impassable wall/border? (mountains?). It just looks like the terrain color got a bit darker. (just read part of the thread. apparently its a steep hill, but its still confusing. You should make it more.... impassable-looking.... i guess)
On the oasis, its just a blue smudge (water?). Try making it look more like a lake (even edges, sloped sides, etc.)
Thats what makes it fun!bryguy wrote:also some of u guys have ur users as territ names
zim'mah
Ye'tic
Un'it
Le'ack (lack with an e)
Col'es (coleman with man replaced by s)
Bri'gi
I also see:
Iladi (Iliad?)
Firt (Firth?)

Re: Empire Builder V.11 FINALLY!!!!
yes it is impossible, and the Iliad and Firth were accidentswcaclimbing wrote:Its looking good so far, but a few things:
Around Trey Village... is that an impassable wall/border? (mountains?). It just looks like the terrain color got a bit darker. (just read part of the thread. apparently its a steep hill, but its still confusing. You should make it more.... impassable-looking.... i guess)
On the oasis, its just a blue smudge (water?). Try making it look more like a lake (even edges, sloped sides, etc.)
Thats what makes it fun!bryguy wrote:also some of u guys have ur users as territ names
zim'mah
Ye'tic
Un'it
Le'ack (lack with an e)
Col'es (coleman with man replaced by s)
Bri'gi
I also see:
Iladi (Iliad?)
Firt (Firth?)
Re: Empire Builder V.11 FINALLY!!!!
ok so
To Do!
Modify Borders
Modify castles/walls/bridges
Modify Boats
Modify Menu
Change walruses (maybe add some ice near marso and call it ice fishing?)
Modify the oasis
Play with text
Make wording and suck in menu more readablilitated
did i miss anything?
To Do!
Modify Borders
Modify castles/walls/bridges
Modify Boats
Modify Menu
Change walruses (maybe add some ice near marso and call it ice fishing?)
Modify the oasis
Play with text
Make wording and suck in menu more readablilitated
did i miss anything?
Re: Empire Builder V.11 FINALLY!!!!
lol i didnt, sheesh theres a lot of writing there!bryguy wrote:congrats if u read all this post!![]()
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also, i like the 'gradient' "to do" lol,
Re: Empire Builder V.11 FINALLY!!!!
t-o-m wrote:lol i didnt, sheesh theres a lot of writing there!bryguy wrote:congrats if u read all this post!![]()
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also, i like the 'gradient' "to do" lol,
lol yea i wanted a color, then saw how cool it looked as a gradient so i did that! lol and yea that post has ALOT of writing

