Moderator: Cartographers
Well the white outlines actually make teh borders easier to see. Since there are 12 different bonus groups and the gray neutrals, the black dotted line is hard to see on dark territories like the blue and the gray. And if I make the dotted lines lighter, they are harder to see on the white and yellow. By making it dark and then light it is easy to see on all colors. Maybe I will try white dots with black borders.Ditocoaf wrote:I still like version 4 the best; the white outlines just look too out of place, like you're emphasizing the sub-groups as more important than the walls. Also, the army circles are really unnecessary, since it's a plain background anyway.
natty_dread wrote:I was wrong
I can try. It will be really tight since I can't make the images any taller. I will update in the next version.lighteningbrain wrote:Intereating idea - I would like to play it.
Would it be possible to put the letters along the bottom as well as the top?
You have the numbers down both side and I think this would make it easier when working out the names of the territories, which territory is 'N17' etc
It is not that the borders of the maze make the dotted lines hard to see. It is the colors of the territories (black, blue) that make the dots hard to see. I added the white so they would pop better.zimmah wrote:why don't you make the 'borders that reset to neutrals' black?
solves the isue mentioned before about making the dotted lines stand out more then the borders (which is actually true IMHO)
great map btw, can hardly wait to play it. really a fresh new idea.
hulmey wrote:Am i right in saying that you can only attack another colour gropu through the dotted lines?
edbeard wrote:hulmey wrote:Am i right in saying that you can only attack another colour gropu through the dotted lines?
no. you can actually go through those grey territories. they start out neutral with 2 troops, but on your next turn (if you still hold it) it will become 5 neutrals.
edbeard wrote:huh? what do you mean possibly?
WidowMakers wrote:FYI
Hello everyone. Just to let you know my basema\ent flooded today and my computer might be dead. I don't know yet if the hard drives are working but if they are not ALL of my stuff is gone. So it might be a long time until I actually do anything in regards to the maps (even if the computer is ok)
Just wanted to let everyone know.
Thanks
WM
P.S. I will still try to get toi my games and answer PM's as much as possible.
WidowMakers wrote:FYI
Hello everyone. Just to let you know my basema\ent flooded today and my computer might be dead. I don't know yet if the hard drives are working but if they are not ALL of my stuff is gone. So it might be a long time until I actually do anything in regards to the maps (even if the computer is ok)
Just wanted to let everyone know.
Thanks
WM
P.S. I will still try to get toi my games and answer PM's as much as possible.
WidowMakers wrote:Well I am back, sort of. My new computer is here and the old harddrives are ok but I still have many other things to take care of before life is 100% normal again.
I will continue to work on MC once I get back in order. Just wanted to give everyone an update.
WM
What borders? The white circles? If that is what you mean then OK. I used white because we already have a lot of colors and we need them to be as different as possible. Plus white easily allows for reading on army numbers .TaCktiX wrote:Not sure if it's going to be addressed later, but the white section of the map is too white. The borders wash out in the face of all that shockingly white white.
this is an interesting idea. The issue: No more room. The legend already is cramped in the small map. I understand what you mean but the "maze craze" feel of the map will take shape once the players start killing the neutrals and those neutrals respawn to make tougher spaces. And once enough neutrals get respawned into higher numbers the maze shape will take form (from a gameplay perspective)bbqpenguin wrote:this might have been brought up already, but...
why not put a "beginning/start" area and an "end/finish area". you could put a mouse at the beginning and cheese at the end or something cheesy like that and make each area like 4 squares, worth maybe 3 or 4 points. this way it resembles a maze more instead of an oddly colored crossword puzzle.
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