Moderator: Cartographers
wcaclimbing wrote:Have you tried putting a bit of color onto each country?
cause right now, all of the countries are solid grey.
I think a bit of color, or at least some light texture, might help it look better.
Nothing major, just something to put in place to get rid of the solid grey.
wcaclimbing wrote:EDIT: and maybe some grass-like texture to put over the green in the middle. this map just has a few too many solid color areas for me to like visually.
Like I said before, don't do anything too extreme. Keep it simple, but add a bit of detail. Give the solid areas a bit of life and this will look a lot better.
TaCktiX wrote:Current Discussion Points:
- Should the Parade Deck be split up, or is its heavy connections an attraction for the map? I think maybe splitting it into East Parade Deck and West Parade Deck would work better. Having the big center space is nice, but i think it is a bit too connected. splitting it into East and West might help some.
- Are the Attack Routes nice and apparent?
1.I don't understand how to get to and from the Locker Room. The dotted lines cross over it, but don't really show being able to attack there.
2. Maybe you could extend the dots into the parade deck and put something at the end of them. right now they just sort of go...go...go... stop. with nothing at the end, except for a big space of green. you might be able to make that connection a bit more obvious.
3. other than those two things, i think the connections will be good.
- Are the bonus colors too bright for the map and need to be toned down a little? NO. leave the colors exactly as they are. I like them a lot like this, and I doubt they could be improved.
- Are bonus numbers good right now?
1. I think 1st and 3rd should decrease to 4 bonus each. They are too easy to hold for that big of bonuses.
2. Jenkins, remembrance, and Lee should have bigger bonuses. they all have a lot of territories, they should be worth a bit more.
- Is the hefty amount of interconnection, especially in the Battalion area, a good thing for the map? I think it will work. It will make for some very interesting strategy, because everything can attack so many other places. It will be a fun place to play
TaCktiX wrote:Version 3
I haven't added the grass textures yet, but every single border is now explicit. I personally don't like the Parade Deck attack routes, but I decided to overdo it rather than underdo it. Erasing is rather fast.
Updated:
- All borders have attack lines
- Adjusted bonuses for those mentioned
- Tried to clear up the Battalion/Company difference and the Tower's bombardment range
- Added Support Battalion's bonus color (forgot it in v2 and v2.1)
- Muted the outer glow
To Do:
- Grass, Asphalt, Sidewalk textures
Discussion Points:
- Are the unique elements finally clear? no
- Is the Parade Deck now overcluttered, and I can cut back on how long the lines are? Or are they fine? overcluttered
- Are the bonuses now more in line with what one would expect? no
- Any other lingering concerns with graphics? i cant read a thing on it
bryguy wrote:TaCktiX wrote:Discussion Points:
- Are the unique elements finally clear? no
- Is the Parade Deck now overcluttered, and I can cut back on how long the lines are? Or are they fine? overcluttered
- Are the bonuses now more in line with what one would expect? no
- Any other lingering concerns with graphics? i cant read a thing on it
pepperonibread wrote:bryguy wrote:TaCktiX wrote:Discussion Points:
- Are the unique elements finally clear? no
- Is the Parade Deck now overcluttered, and I can cut back on how long the lines are? Or are they fine? overcluttered
- Are the bonuses now more in line with what one would expect? no
- Any other lingering concerns with graphics? i cant read a thing on it
Come on, the words aren't that bad. Granted, they could be cleared up a bit, but I can read everything on it
To Tacktix: With army numbers over top of them, the flags under the army circles may be hard to see.
Tower can bombard anything adjacent to the parade deck.
natty_dread wrote:I was wrong
Tieryn wrote:I'm having trouble with the hall names... Is it "Jenkins Hall" "thompson Hall" as I assume, or "Hall Thompson", "Hall Grimsley" "Hall LeTellier" as I first read them... make the font a little bit smaller, and put some space between the hall and the word below it... also perhaps dull the glow a little. My first feeling looking at this map is "WHOA COLOURS OW"... and that turns me off right away... I like the concept, but the naming of territs needs to be done better.
Same up at "Auditorium Mark Clark" or "School of Capers English"... heh :p
Tieryn wrote:Keep up the good work tho.. I'd suggest having a different texture for grass/road.. it looks like the same at the moment, and looks awkward.
Tieryn wrote:Edit: looking further... the smaller font down the bottom looks okay, I'd still experiment with different coloured fonts, rather than glowing everything... maybe a coloured font with a dark glow? and make the glow smaller, or more opacity or something? *Shrug* play, see
Tieryn wrote:pps: perhaps make the dotted lines "inside" building different.. turn them into some sort of long, dark, hallway? This will unclutter the buildings a bit and make them look -perhaps- more realistic? Also distinguishes easily between intra-continent connections and inter-continent ones.
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