yeti_c wrote:Twill wrote:I do think there should be a bit of a pause or an intentional slowing down so that people can see what is going on, especially in a speed freestyle game. maybe the IN has a 1 minute turn (their moves take 10 seconds, but you then have 50 seconds to absorb what happened). Just from a user-interaction perspective it would be important.
In a Freestyle game I can see your point... however - for Sequential - then it's not an issue as you have all the time in the world to see what the previous "players" did...
However - I'm pretty sure the server would just calculate it VVVV quickly... so the 1 minute round would be 1 minute of observation for the players... which might just piss people off.
I feel like I'm missing something.
For the reasons in my previous post I can't see that there is any distinction to be made between freestyle and sequential. (Since the Infected Neutrals are always playing a sequential turn).
On the other hand I do see that in a speed sequential game (as opposed to casual sequential) it could be considered a disadvantage to play first after a particularly complex move by the Infected Neutrals since you might need a minute to read and catch up on what had happened ... which the other players wouldn't since they would catch up 'on your time'.
Oh what the heck. How about a 5 second delay after every successful attack?
In other words whenever there is an advance and hence the game log is written to?
To be honest even though I was arguing against it, when the infected neutrals are let loose on CC I'm going to be hanging around at the end of rounds to watch the infected neutrals play and it'll be cool to see them playing in a kind of 'real time'
[PROPOSAL UPDATED]
Cicero