You're saying they can attack and bombard the same territory.WidowMakers wrote:How?hecter wrote:CONTRADICTION!!!WidowMakers wrote:Correct. The 6 spots around the wall (siege points) have 2 or 3 neutrals. You can attack them from your camp and then attack the 100 castle neutrals or bombard the castle with your camp.
The camps can bombard the 3 closest siege points in front of them.
Example: The magenta camp can only bombard the green yellow and magenta siege points and the castle#1 deals with attacks #2 deals with bombardment
- 1)The camp can only attack the siege point of the same color
2)and they can only bombard the 3 closest siege points in front of them and the castle.
No contradiction
WM
Castle Conquer
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
- hecter
- Posts: 14632
- Joined: Tue Jan 09, 2007 6:27 pm
- Gender: Female
- Location: Tying somebody up on the third floor
- Contact:
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


-
WidowMakers
- Posts: 2775
- Joined: Mon Nov 20, 2006 9:25 am
- Gender: Male
- Location: Detroit, MI
OH. I see now. Your right they can't.hecter wrote:You're saying they can attack and bombard the same territory.WidowMakers wrote:How?hecter wrote:CONTRADICTION!!!WidowMakers wrote:Correct. The 6 spots around the wall (siege points) have 2 or 3 neutrals. You can attack them from your camp and then attack the 100 castle neutrals or bombard the castle with your camp.
The camps can bombard the 3 closest siege points in front of them.
Example: The magenta camp can only bombard the green yellow and magenta siege points and the castle#1 deals with attacks #2 deals with bombardment
- 1)The camp can only attack the siege point of the same color
2)and they can only bombard the 3 closest siege points in front of them and the castle.
No contradiction
WM
How is this?
- 1)The camp can only attack the siege point of the same color
2)and they can only bombard the 2 closest siege points neighboring their siege point and the castle.

-
WidowMakers
- Posts: 2775
- Joined: Mon Nov 20, 2006 9:25 am
- Gender: Male
- Location: Detroit, MI
correct. Because as it works right now you cannot deploy to the siege point. So once you have ownership of a siege point you must fortify there at the end of your turn.yeti_c wrote:Weaken your enemies with your new troops whilst you can attack with your siege troops...Kaplowitz wrote:Why would you want to bombard the ones next to you?
C.
Then next turn if you have enough armies left you can attack th castle, the neighboring siege points or bombard then from the camp.
WM

what if you take the siege point, but are left with 1 army. you deploy to your camp, but you can never deploy to the siege point and therefore can never win the game?WidowMakers wrote:correct. Because as it works right now you cannot deploy to the siege point. So once you have ownership of a siege point you must fortify there at the end of your turn.yeti_c wrote:Weaken your enemies with your new troops whilst you can attack with your siege troops...Kaplowitz wrote:Why would you want to bombard the ones next to you?
C.
Then next turn if you have enough armies left you can attack th castle, the neighboring siege points or bombard then from the camp.
WM
-
WidowMakers
- Posts: 2775
- Joined: Mon Nov 20, 2006 9:25 am
- Gender: Male
- Location: Detroit, MI
You fort to your siege point at the end of your turnKaplowitz wrote:what if you take the siege point, but are left with 1 army. you deploy to your camp, but you can never deploy to the siege point and therefore can never win the game?WidowMakers wrote:correct. Because as it works right now you cannot deploy to the siege point. So once you have ownership of a siege point you must fortify there at the end of your turn.yeti_c wrote:Weaken your enemies with your new troops whilst you can attack with your siege troops...Kaplowitz wrote:Why would you want to bombard the ones next to you?
C.
Then next turn if you have enough armies left you can attack th castle, the neighboring siege points or bombard then from the camp.
WM

- Vace Cooper
- Posts: 537
- Joined: Wed Feb 14, 2007 12:12 pm
- Location: MN
Thanks for explaining... i think it sounds like a fun game style, im exited to see some graphics. And i voted for B by the wayWidowMakers wrote:Correct. The 6 spots around the wall (siege points) have 2 or 3 neutrals. You can attack them from your camp and then attack the 100 castle neutrals or bombard the castle with your camp.Vace Cooper wrote:is their neutral armys on the outer wall before you attack the 100? Then you would have to fort your 6 guys up before you can use them to attack the 100. And you could attack other players on the wall.
The outer wall territories (siege points) can also attack each other (as long as they touch) but they cannot attack back to the camps.
The camps can bombard the 3 closest siege points in front of them.
Example: The magenta camp can only bombard the green yellow and magenta siege points and the castle
WM
If you want to make your map in that style why do it differently, map making is not compulsery so i assume you do it because you enjoy it, so why do the map in a style you dont want to do (i voted for b by the wayWidowMakers wrote:So did I. I want to do a hand drawn map but probably not for this one.cairnswk wrote:WM...i vioted B, although it probably won't get through...but i would have thought that this would have made a great map done in that style.![]()
![]()
![]()
WM
Guys I am intentionally lurking. Discuss; Play mafia, it is good.

Oderint Dum Metuant says: Don't confuse the easily confused!

Oderint Dum Metuant says: Don't confuse the easily confused!
-
WidowMakers
- Posts: 2775
- Joined: Mon Nov 20, 2006 9:25 am
- Gender: Male
- Location: Detroit, MI
Actually you make a good point. Either way i will have lots of time involved and it is a style I would like to do. I guess I have just grown so accustomed to asking the community for their opinion I have forgotten that I have one too.militant wrote:If you want to make your map in that style why do it differently, map making is not compulsery so i assume you do it because you enjoy it, so why do the map in a style you dont want to do (i voted for b by the wayWidowMakers wrote:So did I. I want to do a hand drawn map but probably not for this one.cairnswk wrote:WM...i vioted B, although it probably won't get through...but i would have thought that this would have made a great map done in that style.![]()
![]()
![]()
WM) You should do the map the way you like because if someone else doesnt like it then they dont have to play, it seems silly your map is being controlled by the community.
So thanks for the encouragement and I guess that settles it!
Please removed the poll and I will be doing a hand drawn map.
WM

WidowMakers wrote:Actually you make a good point. Either way i will have lots of time involved and it is a style I would like to do. I guess I have just grown so accustomed to asking the community for their opinion I have forgotten that I have one too.militant wrote:If you want to make your map in that style why do it differently, map making is not compulsery so i assume you do it because you enjoy it, so why do the map in a style you dont want to do (i voted for b by the wayWidowMakers wrote:So did I. I want to do a hand drawn map but probably not for this one.cairnswk wrote:WM...i vioted B, although it probably won't get through...but i would have thought that this would have made a great map done in that style.![]()
![]()
![]()
WM) You should do the map the way you like because if someone else doesnt like it then they dont have to play, it seems silly your map is being controlled by the community.
So thanks for the encouragement and I guess that settles it!
Please removed the poll and I will be doing a hand drawn map.
WM
Guys I am intentionally lurking. Discuss; Play mafia, it is good.

Oderint Dum Metuant says: Don't confuse the easily confused!

Oderint Dum Metuant says: Don't confuse the easily confused!
What style should teh map be done in?
- 3D graphics - Similar to the Circus Maximus Revamp - 55% [ 22 ]
Hand Drawn Pencil - Then watercolor style paint added in photoshop - 30% [ 12 ]
The current map - It looks great!!! - 0% [ 0 ]
None of these!!! - Please advise - 15% [ 6 ]
Warning: You may be reading a really old topic.
-
WidowMakers
- Posts: 2775
- Joined: Mon Nov 20, 2006 9:25 am
- Gender: Male
- Location: Detroit, MI
Yes, it should be made for 8 players, i doubt it will make a dramatic difference, jus two more campsWidowMakers wrote:Hey should this be made for the 8 player maps now? I am just asking because I need to know before I start drawing. Same rules apply there will just be 2 more camps now.
WM
Guys I am intentionally lurking. Discuss; Play mafia, it is good.

Oderint Dum Metuant says: Don't confuse the easily confused!

Oderint Dum Metuant says: Don't confuse the easily confused!
-
Ditocoaf
- Posts: 1054
- Joined: Wed Feb 27, 2008 9:17 pm
- Location: Being eaten by the worms and weird fishes
Woah, I just discovered this. This looks like a good, unique idea, and I hope it goes all the way.
When there are, say, 6 players, and so there are 2 neutral camps, wouldn't you get a large advantage from starting next to one or more neutral camps? You have a nice barrier to prevent you from worrying about your neighbors, at least temporarily, and a neutral camp will never bombard your siege point. Esp. once you upgrade this to eight players, I think it is very limiting that it is so hard to get at a player opposite you. Even though it may destroy some of the simplicity of the map, might I suggest some way of attacking or bombarding further than one siege point over?
I just thought I'd bring this up, since it's a lot harder to make changes to a hand-drawn map.
8 players sounds good, but I have one gameplay concern:WidowMakers wrote:Hey should this be made for the 8 player maps now? I am just asking because I need to know before I start drawing. Same rules apply there will just be 2 more camps now.
WM
When there are, say, 6 players, and so there are 2 neutral camps, wouldn't you get a large advantage from starting next to one or more neutral camps? You have a nice barrier to prevent you from worrying about your neighbors, at least temporarily, and a neutral camp will never bombard your siege point. Esp. once you upgrade this to eight players, I think it is very limiting that it is so hard to get at a player opposite you. Even though it may destroy some of the simplicity of the map, might I suggest some way of attacking or bombarding further than one siege point over?
I just thought I'd bring this up, since it's a lot harder to make changes to a hand-drawn map.
Re: Castle Conquer {VOTE FOR GRAPHICS STYLE}
well if your still taking suggestions on game play you should make it so the castle can bombard other players "artillery and camp". if someone went through the effort of taking the castle they should be rewarded some how. This way there is more motivation to attack the castle, someone could disable their opponents by taking the castle first and risk being removed from the game if they wait too long and let build up.
Otherwise I can see most of these maps going on forever until someone decides to attack the castle and give another player the win
if not you should come up with some way for players to get more armies for playing well(not lucky drops) so stop the game from stalemating
maybe have a handful of smaller castles(not attached to what you have already) that each player would have to defend in addition to the real objective of taking the main castle, this would go along with your theme and make the map more popular(almost for sure because unless there is something I'm not seeing these games will last for a long time so freemium won't play it much and the rest of us may get bored of build up games after a little while)
have each player get there own castle to defend(in the more or less same style as the actual castle) with a starting amount of 10(if thats possible if not just have the siege point be a number large enough that the first round people shouldn't be able to take it) and an additional 2 or 3 troops a turn while it is held by a player
Otherwise I can see most of these maps going on forever until someone decides to attack the castle and give another player the win
if not you should come up with some way for players to get more armies for playing well(not lucky drops) so stop the game from stalemating
maybe have a handful of smaller castles(not attached to what you have already) that each player would have to defend in addition to the real objective of taking the main castle, this would go along with your theme and make the map more popular(almost for sure because unless there is something I'm not seeing these games will last for a long time so freemium won't play it much and the rest of us may get bored of build up games after a little while)
have each player get there own castle to defend(in the more or less same style as the actual castle) with a starting amount of 10(if thats possible if not just have the siege point be a number large enough that the first round people shouldn't be able to take it) and an additional 2 or 3 troops a turn while it is held by a player
Re: Castle Conquer {VOTE FOR GRAPHICS STYLE}
i think your confusedArbotross wrote:well if your still taking suggestions on game play you should make it so the castle can bombard other players "artillery and camp". if someone went through the effort of taking the castle they should be rewarded some how. This way there is more motivation to attack the castle, someone could disable their opponents by taking the castle first and risk being removed from the game if they wait too long and let build up.
Otherwise I can see most of these maps going on forever until someone decides to attack the castle and give another player the win
if not you should come up with some way for players to get more armies for playing well(not lucky drops) so stop the game from stalemating
maybe have a handful of smaller castles(not attached to what you have already) that each player would have to defend in addition to the real objective of taking the main castle, this would go along with your theme and make the map more popular(almost for sure because unless there is something I'm not seeing these games will last for a long time so freemium won't play it much and the rest of us may get bored of build up games after a little while)
have each player get there own castle to defend(in the more or less same style as the actual castle) with a starting amount of 10(if thats possible if not just have the siege point be a number large enough that the first round people shouldn't be able to take it) and an additional 2 or 3 troops a turn while it is held by a player
take the castle = win the game
so why would it need a bonus???



