how about making the length of time for each players turn 3 & 1/2 minutes. If a player is serious about playing, this is more than enough time. This would also cut down the number of speed games a player would be able to be in at any given time, which would probably help the server.
shorten speed game rounds
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- azezzo
- Posts: 971
- Joined: Thu Nov 01, 2007 12:54 pm
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- Location: New York state, by way of Chicago
shorten speed game rounds
heres an idea, lets actually make speed games fast.
how about making the length of time for each players turn 3 & 1/2 minutes. If a player is serious about playing, this is more than enough time. This would also cut down the number of speed games a player would be able to be in at any given time, which would probably help the server.
how about making the length of time for each players turn 3 & 1/2 minutes. If a player is serious about playing, this is more than enough time. This would also cut down the number of speed games a player would be able to be in at any given time, which would probably help the server.
- lord voldemort
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Shino Tenshi
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Y'know, you could just play less speed games at one time. I don't see why those who choose to play one game at a time should be penalized because of those who want to play multiple at a time and just sit there for 2-3+ minutes in the games they aren't paying attention to in that moment.
Besides, maybe if the games were only 2 minutes long, which frankly is all that anyone should need to complete a turn, then you wouldn't find it necessary to play multiple at once to keep from getting bored stiff.
Besides, maybe if the games were only 2 minutes long, which frankly is all that anyone should need to complete a turn, then you wouldn't find it necessary to play multiple at once to keep from getting bored stiff.
I'd like them to be shortened to 2.5 mins. I know that some people need more time than that so i think that there should be 2 options for speed games, 2.5 mins and 5 mins. I rarely need more than 2 mins to make all of my moves. Obviously, the 2.5 min add-on after each kill would still apply, so there wouldn't be that much of a difference on kill turns.
