Suggestion Idea:
I suggest a new option be made available - Battle Readiness. In 'real-life' if a large army stands dormant for a length of time, that army would not as ready for battle as veterans who have recently been on campaign. Therefore there could be a penalty for large, dormant armies and perhaps a bonus for active armies.
Specifics:
If an army of 10 or more armies did not attack in the previous round, it will lose 1 army. On the other hand, if an army did attack the previous round it will gain 1 army.
Why it is needed:
More and more games are reduced to a stalemate where the players with continents just sit back, build up and wait for their opponents to destroy each other before taking advantage and stepping in. This would make for a more dynamic, aggressive and (hopefully) a shorter game.
Suggestion - Battle Readiness Option
Moderator: Community Team
- brandoncfi
- Posts: 1179
- Joined: Sun Nov 11, 2007 4:40 am
- Gender: Male
- Location: Escondido Ca
- Contact:
there is a few maps that already do that isn't there?Humanist wrote:With hindsight, it could be called the "Do or die" option.brandoncfi wrote:interesting
And ALL armies would be subject to -1 if they stand still or +1 if they attack.
You Have 2 choices,You can either Agree With Me or Be Wrong!!! http://www.myspace.com/solomanthewise http://360.yahoo.com/bolar35
There is? I know about the Dustbowl map where you lose 1 man a round in the middle. But I don't know of one where you gain/lose armies according to whether you attacked or not in the previous round.Soloman wrote:there is a few maps that already do that isn't there?Humanist wrote:With hindsight, it could be called the "Do or die" option.brandoncfi wrote:interesting
And ALL armies would be subject to -1 if they stand still or +1 if they attack.
- cicero
- Posts: 1358
- Joined: Wed Mar 07, 2007 1:51 pm
- Location: with the infected neutrals ... handing out maps to help them find their way to CC
The game is already fairly delicately balanced and slightly in favour of the attacker (3 dice v 2 dice).
To further tip the advantage in favour of an attacker seems to risk tipping that balance too far ...
Also, ignoring that for a moment, in a build game (which is what you're describing I think) surely all players can happily take the hit of the -1 armies on certain territories and just keep building regardless ... and that sounds to me like it would actually slow such a game down?
To further tip the advantage in favour of an attacker seems to risk tipping that balance too far ...
Also, ignoring that for a moment, in a build game (which is what you're describing I think) surely all players can happily take the hit of the -1 armies on certain territories and just keep building regardless ... and that sounds to me like it would actually slow such a game down?