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wicked wrote:What if the legit person's whose turn it is comes on when the previous player is playing and has to wait? What will his "time to next turn be"?? Will he get the full 24 hours, and how will that be noted on the game clock? If it's really my turn in a game, and I come on and see the guy before taking a turn, I assume I have 24 hours and put off that turn. When in reality, I may have quite less than that. If I only play once a day, then I get screwed.
I think there's a huge potential for confusion and a slight possibility for abuse.
yeti_c wrote:Once the player takes there turn then the next players turn starts again (i.e. they get 24 hours)
C.
insomniacdude wrote:yeti_c wrote:Once the player takes there turn then the next players turn starts again (i.e. they get 24 hours)
C.
Hm. Another decent option. I don't know if I like the idea of a max 14 day wait in 8p games, but the safety net might be nice to offset that.
That would also be nice for team games. If a player wants the advise of his teammates no how toe react to a new move, they might not achieve that with only four hours left.
yeti_c wrote:Once the player takes there turn then the next players turn starts again (i.e. they get 24 hours)
C.
wicked wrote:yeti_c wrote:Once the player takes there turn then the next players turn starts again (i.e. they get 24 hours)
C.
The game is already long enough. I don't like the idea of dragging it out further.
I also agree it'll be WAY too complicated when multiple consecutive players miss turns.
kingprawn wrote:Hmmmm, It's not a bad idea I suppose. However, I am of the opinion that 24 hours is long enough. I miss the odd turn every now and then but just appologise and continue playing. If you are going on holiday it's simpe enough to organise a babysitter for your account.
yeti_c wrote:insomniacdude wrote:yeti_c wrote:Once the player takes there turn then the next players turn starts again (i.e. they get 24 hours)
C.
Hm. Another decent option. I don't know if I like the idea of a max 14 day wait in 8p games, but the safety net might be nice to offset that.
That would also be nice for team games. If a player wants the advise of his teammates no how toe react to a new move, they might not achieve that with only four hours left.
Here's another problem though...
Say player 1 skips... OK whilst player 2 can take his turn player 1 still can...
Then player 2 skips... can Player 1 still pick up his turn whilst player 3 *can* play?
(Thus resetting it to player 2's turn...)
If so - then this could be an elegant solution to a vacation flag... i.e. you just leave it rolling until the player that has gone away and plays their turn... it then rolls all the way back to his initial skipped turn and the game carries on...
In this instance though you would want to *not* have a 3 turn deadbeat... (i.e. if everyone is missing their turns then don't deadbeat people out)
C.
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