Moderator: Cartographers
1. Most of the port & mineral pairs only involve two stations.oaktown wrote:welcome to the foundry, yet again.
Question - to get the mineral-port bonus, do you just have to hold the two territories, or do you have to connect them? Because connecting them would make more sense, as the idea is that you're getting the goods to the port, but there are many, many possible routes in which you could connect them.

Well edbeard before everyone gets totally confused, he is what my intention was.edbeard wrote:I'm not sure if you guys are on the same page.
This is my interpretation
1. Oaktown was wondering if players needed to 'connect' the ports to their Minerals by holding rail stations that make a line from Port to Mineral
2. cairswk thought he was talking about making the ports connect to each other?
I could be way off base but that's what I think you guys were talking about.
Either way, I don't like either of these ideas. 1. would be very difficult to do XML wise unless you specified the path. 2. is outside the realm of a 'rail' map

Edbeard, all port/mineral pairs will have the bonus, they are:edbeard wrote:so you need to hold that direct path to get the bonus? In a couple places, it is possible to hold both the M and P territories AND connect them, but not via a direct path. Are you intending these NOT to count for a bonus?
I don't think you would be able to since the XML would probably be horrendous in a couple cases.

for the sake of three pairs, no they won't be written on the legend as i don't wan tthis map any more cluttered than it already is. The notation will prob beedbeard wrote:I think you're misunderstanding me.
I was asking if you needed specific routes (which you have provided) because in some cases, you can connect the mineral and port without taking those paths which you have specified. But, I'm guessing you will write these paths onto a legend so there is no confusion.

WARail BUN Bunburycairnswk wrote:Fellow Aussie Tieryn has offered to do the xml for this map, and it's OK by me.
Thanks Tieryn.



cairnswk wrote:Version 9
Some chages here:
1. taken the sleepers off the rails to re-do them
2. Increased the height to allow some more legend room and moved that around
3. INcluded all stops on long distacen trains
4. clarified port pairs a bit further
5. dulled the states bonuses
6. adding the QR to the top of northern sstations in QR...does this work for the colour-blind?

1. port connections are coming off....does not coincide with the rail gameplayTieryn wrote:Thirdly... It's not stated... what are we doing with ports?
All connecting? (Just balance wise this blows my connections spreadsheet all out of proportion for ports... but it's do-able)
Adjacent Connecting? Balance wise I'd prefer this
No Connections at all? This is also perfectly acceptable for my feel of the game just by writing out all of the connections... I've done it so far as is, I'll re-check the bonus calculations tomorrow.
Can you give me a decision by tomorrow cairns? It would mean I can push ahead on the codeside.
Also, territory from WA - SA, I've not heard of Loongana, but Eucla would be the town I'd pick as being there (it's on the border of SA/WA pretty much) not sure if the rail goes there, tho I'd suspect it did... could you check up on this?

Tieryn, please hold off on all changes. I am consulting oaktown re the CB issue. Also, there is a complete redesign coming up for the stations as they need to carry a lot more information, similar to Rail Europe. Also, i don't like the rail line thingy for the long distance trains so that will be re-worked anyway.Tieryn wrote:That's wrong now anyway as it uses ports as attacking each other, which isn't really -rail- Australia anyway heh... so I'll re-do it with new numbers soon.
What I was mainly looking at was the "calculated" which territory should be more and how that maps to what is... but I suspect that will change with ports gone.

Of course, mine is only one flavor of colorblindness, but the colors I have the worst time distinguishing are QRail and TasRail. Fortunately the two colors don't intersect, and the bonuses are so different that it's evident which is which, so it's not really an issue. If VicRail was a bit darker that'd set it apart a bit for me, but it's alright as is.cairnswk wrote: I am consulting oaktown re the CB issue.
Thanks oaktown....i'll make those adjustments for you and hope this will also please others.oaktown wrote:Of course, mine is only one flavor of colorblindness, but the colors I have the worst time distinguishing are QRail and TasRail. Fortunately the two colors don't intersect, and the bonuses are so different that it's evident which is which, so it's not really an issue. If VicRail was a bit darker that'd set it apart a bit for me, but it's alright as is.cairnswk wrote: I am consulting oaktown re the CB issue.
Overall I'd say these colors are fine for me to play with as is.
