Feudal War - Strategy
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Fedual War?
I played this map for the first time ever just now and without reading about the strategy for it. I was doing ok, then some weirdness happened. I don't know if it is part of the map or my BOB went whacky or what. Does this make sense
2008-02-17 09:58:15 - The Bluesman deployed 8 armies on ?
2008-02-17 09:58:16 - State409c deployed 21 armies on Realm of Might Castle
2008-02-17 09:58:19 - State409c bombarded Realm of Might 1 from Realm of Might Castle and annihilated The Bluesman's armies
2008-02-17 09:58:26 - State409c bombarded Realm of Might 1 from Realm of Might Castle and annihilated neutral player's armies
2008-02-17 09:58:32 - State409c bombarded Realm of Might 1 from Realm of Might Castle and annihilated neutral player's armies
2008-02-17 09:58:39 - State409c bombarded Realm of Might 1 from Realm of Might Castle and annihilated neutral player's armies
2008-02-17 09:58:39 - youtoo00 gets bonus of 5 armies added to ?
2008-02-17 09:58:39 - youtoo00 receives 3 armies for holding ?
2008-02-17 09:58:39 - youtoo00 receives 3 armies for 11 territories
2008-02-17 09:58:41 - State409c bombarded Realm of Might 1 from Realm of Might Castle and annihilated neutral player's armies
2008-02-17 09:58:44 - State409c bombarded Realm of Might 1 from Realm of Might Castle and annihilated neutral player's armies
2008-02-17 09:58:47 - The Bluesman fortified ? with 10 armies from ?
2008-02-17 09:58:48 - youtoo00 cashed in a set of Lake Minstello 6, Northern Plains 1, and Lake Minstello 7 worth 20 armies
2008-02-17 09:58:53 - State409c bombarded Realm of Might 1 from Realm of Might Castle and annihilated neutral player's armies
2008-02-17 09:58:55 - State409c bombarded Realm of Might 1 from Realm of Might Castle and annihilated neutral player's armies
2008-02-17 09:58:56 - youtoo00 deployed 10 armies on ?
2008-02-17 09:58:58 - State409c bombarded Realm of Might 1 from Realm of Might Castle and annihilated neutral player's armies
2008-02-17 09:58:58 - The Bluesman fortified ? with 4 armies from ?
Oh wait...i think I get it now. You can bombard from the castle but you can't take a territory unless you are adjacent to it, right?
Man, I love you map makers and not spelling the shit out in the map legend. Genius!
2008-02-17 09:58:15 - The Bluesman deployed 8 armies on ?
2008-02-17 09:58:16 - State409c deployed 21 armies on Realm of Might Castle
2008-02-17 09:58:19 - State409c bombarded Realm of Might 1 from Realm of Might Castle and annihilated The Bluesman's armies
2008-02-17 09:58:26 - State409c bombarded Realm of Might 1 from Realm of Might Castle and annihilated neutral player's armies
2008-02-17 09:58:32 - State409c bombarded Realm of Might 1 from Realm of Might Castle and annihilated neutral player's armies
2008-02-17 09:58:39 - State409c bombarded Realm of Might 1 from Realm of Might Castle and annihilated neutral player's armies
2008-02-17 09:58:39 - youtoo00 gets bonus of 5 armies added to ?
2008-02-17 09:58:39 - youtoo00 receives 3 armies for holding ?
2008-02-17 09:58:39 - youtoo00 receives 3 armies for 11 territories
2008-02-17 09:58:41 - State409c bombarded Realm of Might 1 from Realm of Might Castle and annihilated neutral player's armies
2008-02-17 09:58:44 - State409c bombarded Realm of Might 1 from Realm of Might Castle and annihilated neutral player's armies
2008-02-17 09:58:47 - The Bluesman fortified ? with 10 armies from ?
2008-02-17 09:58:48 - youtoo00 cashed in a set of Lake Minstello 6, Northern Plains 1, and Lake Minstello 7 worth 20 armies
2008-02-17 09:58:53 - State409c bombarded Realm of Might 1 from Realm of Might Castle and annihilated neutral player's armies
2008-02-17 09:58:55 - State409c bombarded Realm of Might 1 from Realm of Might Castle and annihilated neutral player's armies
2008-02-17 09:58:56 - youtoo00 deployed 10 armies on ?
2008-02-17 09:58:58 - State409c bombarded Realm of Might 1 from Realm of Might Castle and annihilated neutral player's armies
2008-02-17 09:58:58 - The Bluesman fortified ? with 4 armies from ?
Oh wait...i think I get it now. You can bombard from the castle but you can't take a territory unless you are adjacent to it, right?
Man, I love you map makers and not spelling the shit out in the map legend. Genius!
- owenshooter
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Re: Fedual War?
do the map makers have to spell out how to move, attack and develop armies either? dude, bombarding is a part of the CC game mechanics, not a part of any map, tho some maps have it and some don't, it's as simple as that, just like 1 way attacking countries.
- owenshooter
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i'm not the CC-nerdling posting a thread about an unclear map legend, when the map legend CLEARLY READS what he has an issue with. that dubious distinction, my CC brother, befalls upon your head... illiteracy, it is such a modern day tragedy..-0State409c wrote:Were you born a bitch or was it a role you assumed when you realized you had failed at all other aspects of your life?
p.s.-wow, you really TOLD me, for pointing out just how truly stupid your post was... yep, failed at ALL aspects of my life. except all those things which require reading comprehension and writing!!

Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
Well, were I actually a CC dork like ^ and play every map there is, then I might know these. But since I stick to a few that I like, I don't know this. It did ultimately dawn on me what was going on, but in the middle of the 6th-7th round of a speed/escalating game, I was having to think about 10 things at once, and while it may be intuitive that you can bombard a non adjacent territory without being able to occupy it, it isn't at all intuitive that random neutral armies would fill the place. That's kinda retarded, if you ask me.dude, bombarding is a part of the CC game mechanics, not a part of any map, tho some maps have it and some don't, it's as simple as that, just like 1 way attacking countries.
I'm glad you brought up illiteracy, because I didn't at all have a problem with reading the map legend you dickhole regarding bombarding. What I was unclear about, seeing as how this was the first time playing a map with this feature, is why the hell neutral armies were occupying after taking my enemy out. I would imagine could you read at all, you'd see where i posted bombarding the same territory of neutral armies over and over again might be a clue as to what I wasn't getting. Assclown.i'm not the CC-nerdling posting a thread about an unclear map legend, when the map legend CLEARLY READS what he has an issue with. that dubious distinction, my CC brother, befalls upon your head... illiteracy, it is such a modern day tragedy..-0
You're on conquer club trying to ride the balls of some anonymous dude you'll never meet, I'd say you're doing a better job of owning yourself than I could ever do..s.-wow, you really TOLD me, for pointing out just how truly stupid your post was... yep, failed at ALL aspects of my life. except all those things which require reading comprehension and writing!!
the castles may have archers in them, which can shoot at any place inside the range of the castle, however they can kill the enemy, they can not hold the territory (don't ask me why they can still die, but it must be because otherwise the game wouldn't be balanced) and because of that, a single neutral army will be placed (because there needs to be something..)State409c wrote:and while it may be intuitive that you can bombard a non adjacent territory without being able to occupy it, it isn't at all intuitive that random neutral armies would fill the place. That's kinda retarded, if you ask me.
- owenshooter
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It does suck what happened to you man.
In the future, when you're presented with something you're not familiar, try to ask in the forums or look through the CC instructions and/or help areas.
When I read a word where I don't know the definition, I look it up in a dictionary. When you come across a map instruction you don't know, look it up!
In the future, when you're presented with something you're not familiar, try to ask in the forums or look through the CC instructions and/or help areas.
When I read a word where I don't know the definition, I look it up in a dictionary. When you come across a map instruction you don't know, look it up!
- wcaclimbing
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whitestazn88
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State409c, owen, and everyone else, don't get into attacks on eachother, everyone gets frustrated now and then and needs to vent.
It would be confusing for someone who has never seen nor known that bombardment was a feature of the game to understand the legend. Perhaps there is a way to clarify it but calling each other dickholes is probably not it.
I'll bring it up with the mapmakers and see if there is a way to more clearly note special attack types.
Have a good one.
Twill
It would be confusing for someone who has never seen nor known that bombardment was a feature of the game to understand the legend. Perhaps there is a way to clarify it but calling each other dickholes is probably not it.
I'll bring it up with the mapmakers and see if there is a way to more clearly note special attack types.
Have a good one.
Twill
Retired.
Please don't PM me about forum stuff any more.
Essential forum poster viewing:
Posting, and You! and How to behave on an internet forum...on the internet
Please don't PM me about forum stuff any more.
Essential forum poster viewing:
Posting, and You! and How to behave on an internet forum...on the internet
- owenshooter
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damnit, he found me!Twill wrote:owen
truer words have never been spoken... i think if you just take a moment and pause and actually READ the legend, it is clear...-0whitestazn88 wrote:i mean, its pretty clear that you should read the instructions once in a while. furthermore, there are irregularly slated updates, one of which was bombardments i believe, and its explained it clearly there.

Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
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BadMoonRising
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- owenshooter
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whitestazn88
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True enough. I guess I just always had the expectation that I could decide to randomly play a new map and there would be enough info in the legend to describe any non-standard features. Like I said, it was intuitive to me how bombarding was working, but it was confusing as hell - especially in the midst of a escalating-speed game - why neutral armies were appearing. That is the source of confusion. It seems more logical that you can bombard and destroy enemy armies, and nothing will be left...then if you have at least 2 armies on an adjacent territory you can move in to claim the territory freely.The instructions section is a good place to look stuff up
At first, I clicked autoattack to take out the player enemy, and I wasn't allowed to advance armies, so I thought maybe the player was fortifying/attacking the same spot which is why I kept getting the option to attack rather than advance. After about 4-5 of these is when I noticed I was attacking neutral armies. Had there not been armies there, I wouldn't have been allowed to attack and since I also wouldn't have been allowed to advance, it would have been instantly obvious what was going on (can't advance unless adjacent). A line in the legend stating "you can still only advance from adjacent territories" would be enough to clear any confusion, but it would be nice to see the territories not have neutral armies appear as well.
Congrats, you've called someone out for a spelling error that was actually a typing error, please join Jeff K and be internet famous.Yet, you can't even spell Feudal War correctly...
State409c, Welcome to my ignore list.
Are you purposefully obtuse or do you really just not comprehend the words that pass by your face? I already told (I think twice?) that I get bombarding, so shut the f*ck up about it.i think if you just take a moment and pause and actually READ the legend, it is clear
I don't really have a problem flame warring, it's the internet, does it really effect anyone what gets typed here?State409c, owen, and everyone else, don't get into attacks on eachother, everyone gets frustrated now and then and needs to vent.
Hmm... thanks for pointing me here, Twill.
For starters, I just looked at the Feudal War map for the first time (I haven't played it yet) and the legend leaves room for confusion. If anybody runs into a problem like this on a map, I would recommend finding the original map thread in the Foundry and leaving a comment - changes can and occasionally are made after a map is quenched.
Since this map went live, both Gimil and I have been brought on as foundry assistants to look at specific elements of new maps. I'm approving maps when I feel that all potential play issues have been resolved, and I can say that I wouldn't have approved the language in the Feudal legend without some changes. It's got kingdoms, areas, villages, and castles, and I'mnot entirely sure which is which. I'm sure that I'd soft it out once I started playing it, but that's been the case for many maps, and for that reason I would never make my first game on a new and complex map a speed game.
It should be noted that more and more gameplay features are slowly being added to the CC lexicon. When bombardments was added a few months ago there was much discussion in my and other map threads about how a bombardment would be explained, and most felt that since it was a CC game feature and not one unique to any particular map, it should be the responsibility of the site to explain what a 'bombardment' is, rather than the responsibility of the map. And the site does so (though perhaps not as well as one might like) if you follow the Instructions and How To Play links. Likewise, it is the responsibility of the site to explain objectives, killer neutrals, territorial bonuses, Fog of War, speed games, starting neutrals, doubles, triples, Escalating cards v. flat rate, and other terms that make it possible to play CC games without confusion. None of these terms were a part of the old board game, yet once you read what Fog of War is for the first time you're good to go at CC.
Of course, information that is specific to a map needs to be conveyed in the legend - what the objective is, which territories can bombard whom, etc. That's why some maps - Waterloo for example - have so much real estate devoted to legend. If each of these maps was required to have a two-line description of each gameplay feature the legends would get really messy. Likewise, when maps start using Killer Neutrals I hope the feature is explained in the Instructions link, because some maps just won't have room to reprint the definition of a kille neutral.
For starters, I just looked at the Feudal War map for the first time (I haven't played it yet) and the legend leaves room for confusion. If anybody runs into a problem like this on a map, I would recommend finding the original map thread in the Foundry and leaving a comment - changes can and occasionally are made after a map is quenched.
Since this map went live, both Gimil and I have been brought on as foundry assistants to look at specific elements of new maps. I'm approving maps when I feel that all potential play issues have been resolved, and I can say that I wouldn't have approved the language in the Feudal legend without some changes. It's got kingdoms, areas, villages, and castles, and I'mnot entirely sure which is which. I'm sure that I'd soft it out once I started playing it, but that's been the case for many maps, and for that reason I would never make my first game on a new and complex map a speed game.
It should be noted that more and more gameplay features are slowly being added to the CC lexicon. When bombardments was added a few months ago there was much discussion in my and other map threads about how a bombardment would be explained, and most felt that since it was a CC game feature and not one unique to any particular map, it should be the responsibility of the site to explain what a 'bombardment' is, rather than the responsibility of the map. And the site does so (though perhaps not as well as one might like) if you follow the Instructions and How To Play links. Likewise, it is the responsibility of the site to explain objectives, killer neutrals, territorial bonuses, Fog of War, speed games, starting neutrals, doubles, triples, Escalating cards v. flat rate, and other terms that make it possible to play CC games without confusion. None of these terms were a part of the old board game, yet once you read what Fog of War is for the first time you're good to go at CC.
Of course, information that is specific to a map needs to be conveyed in the legend - what the objective is, which territories can bombard whom, etc. That's why some maps - Waterloo for example - have so much real estate devoted to legend. If each of these maps was required to have a two-line description of each gameplay feature the legends would get really messy. Likewise, when maps start using Killer Neutrals I hope the feature is explained in the Instructions link, because some maps just won't have room to reprint the definition of a kille neutral.
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BadMoonRising
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