**Rejection Reason**
**Random Distribution Of Countries Is The Most Fair Way To Play**
Rather than simply selecting randomly when placing the initial 3 armies, that code should do something like this:
1. place 1 army randomly for each player
2. try to place 1 army next to the first army
3. Go back to step 1
Alternately, Step 3 could be try to place 1 army next to the second army
The end result is that you end up with random groups of two or three countries.
The currently purely random algorithm results in too many untenable placements for many players and they aren't able to leverage two or three adjacent countries.
Change Army Randomization *Rejected*
Moderator: Community Team
- reverend_kyle
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What do you not understand?reverend_kyle wrote:what?
The idea is each player has random groups of countries when starting the game.
For example, in a game where each player get 11 countries:
Instead of 11 randomly selected countries you get 5 randomly selected groups of two countries and 1 other randomly selected country.
They way it works now, the player who gets is lucky enough to get 3 or 4 countries in one place has a huge advantage.
- reverend_kyle
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- MeDeFe
- Posts: 7831
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I've been that lucky once when I held most of Europe from the start, it's only happened once so far, though.
And with all the other games when I've had only one or two countries of one continent or been spread out all over the place I've still managed to win about half.
And if I can do it anyone can, so why change a winning formula?
And with all the other games when I've had only one or two countries of one continent or been spread out all over the place I've still managed to win about half.
And if I can do it anyone can, so why change a winning formula?
- gavin_sidhu
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- nascarfan38124
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Re: Improve the random army initialization algorithm
That would take alot of the challenge and strtegy of the game. The game would simply be armies of5- 15 people going up against eachother. The fact that the placement is completely random is fine with me.bryanbr wrote:Rather than simply selecting randomly when placing the initial 3 armies, that code should do something like this:
1. place 1 army randomly for each player
2. try to place 1 army next to the first army
3. Go back to step 1
Alternately, Step 3 could be try to place 1 army next to the second army
The end result is that you end up with random groups of two or three countries.
The currently purely random algorithm results in too many untenable placements for many players and they aren't able to leverage two or three adjacent countries.
- baggins994
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ya that would be kinda cheap. the drops are random, but like they said, its how a real game would be
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