Linear Algebra Map (6-dimensional vector space)
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- Mr Tumbler
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Linear Algebra Map (6-dimensional vector space)
What if we could have a map that required (or taught) knowledge in linear algebra. Instead of just a cube (3-dimensional vector space), we could have 8 2x2x2 cubes (mini-cubes), the 8 cubes arranged like a cube (totally 64 territories). So each mini-cube would have 3 dimensions (say t,u,v), and the cubes would be arranged in 3 other dimensions (say x,y,z). This would span a 6-dimensional vector space (discrete vector space since each territory would be a discrete point).
The bonuses could for an example be received for occupying a 3-dimensional or 4-dimensional (more bonus) vector space in the 6-dimensional space.
Possible movements and bonuses could be expressed in different linear algebra terms.
Is this completely geeky, insane or impossible to play, OR is it an original challenging idea?
The bonuses could for an example be received for occupying a 3-dimensional or 4-dimensional (more bonus) vector space in the 6-dimensional space.
Possible movements and bonuses could be expressed in different linear algebra terms.
Is this completely geeky, insane or impossible to play, OR is it an original challenging idea?
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whitestazn88
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whitestazn88 wrote:see hypercube?
i dont have the link, and im too lazy, but look it up try here: http://conquerclub.com/forum/viewtopic.php?t=35587
- pepperonibread
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Hypercube (the map) is really only 3 dimensions, but the name Hypercube just sounds cool.InkL0sed wrote:I can barely tell the connections in the Hypercube map. I barely comprehend the existence of a fourth spatial dimension. Do you expect anyone to be able to understand a 6-dimensional map? If you do, you're nuts.
Sorry to suppress the geekiness, I normally support it fully.
- Mr Tumbler
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Yes, but my point was that it's hard even with 3 dimensions.pepperonibread wrote:Hypercube (the map) is really only 3 dimensions, but the name Hypercube just sounds cool.InkL0sed wrote:I can barely tell the connections in the Hypercube map. I barely comprehend the existence of a fourth spatial dimension. Do you expect anyone to be able to understand a 6-dimensional map? If you do, you're nuts.
Sorry to suppress the geekiness, I normally support it fully.
- Mr Tumbler
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- Joined: Mon Jan 29, 2007 7:32 pm
Here is the visualization I promised. The problem with visualizing a continous 4 dimensional vector space (i.e. the hypercube) is that between any 2 points you have an infinite number of points. But with the discrete vector spaces you only have a finite number of points. It can be viewed as a photography series over time, so you only need to have a limited list of photographs.
I limit the number of discrete points in each dimension of the 6 dimensional cube to 2. The first 3 dimensions will then span a 2x2x2 "mini-cube". So I only need to repeat the mini-cube twice for the 4th dimension. The 5th will result in an area of 2x2 mini-cubes and the 6th dimension will result in a 2x2x2 super-cube of mini-cubes:

Movement
For moving/attacks we could allow movement along any of the dimensions (axises of the 6 dimensional coordinate system). So within the mini-cube, we allow a move either along the t, u or v dimension/axis, but not diagonally. Or the movement could go to the same point in another mini-cube that is located one step away along the x, y or z dimension/axis.
Bonuses
A bonus can be given for holding a full 3 dimensional or 4 dimensional vector space "cut" within the 6 dimensional vector space.
Lets express the full 6 dimensional vector space as t+u+v+x+y+z. A 1 dimensional cut/selection, e.g. along the t axis, could be expressed as t. A 2 dimensional cut/selection along t and u axises is expressed as t+u.
A 3 dimensional cut selection along t, u and v axises is expressed as t+u+v and can be visualized as:

A 3 dimensional cut selection along x, y and z axises is expressed as x+y+z and can be visualized as:

A 4 dimensional cut selection along t, u, y and z axises is expressed as t+u+y+z and can be visualized as:

I limit the number of discrete points in each dimension of the 6 dimensional cube to 2. The first 3 dimensions will then span a 2x2x2 "mini-cube". So I only need to repeat the mini-cube twice for the 4th dimension. The 5th will result in an area of 2x2 mini-cubes and the 6th dimension will result in a 2x2x2 super-cube of mini-cubes:

As you can see, you can both visualize and understand the 6-dimensional vector space.onbekende wrote:hypercubus is just 4
to do 6 dimensions, you need not only higher math, you need a server just for the calculations of the correct graphical represintation
Movement
For moving/attacks we could allow movement along any of the dimensions (axises of the 6 dimensional coordinate system). So within the mini-cube, we allow a move either along the t, u or v dimension/axis, but not diagonally. Or the movement could go to the same point in another mini-cube that is located one step away along the x, y or z dimension/axis.
Bonuses
A bonus can be given for holding a full 3 dimensional or 4 dimensional vector space "cut" within the 6 dimensional vector space.
Lets express the full 6 dimensional vector space as t+u+v+x+y+z. A 1 dimensional cut/selection, e.g. along the t axis, could be expressed as t. A 2 dimensional cut/selection along t and u axises is expressed as t+u.
A 3 dimensional cut selection along t, u and v axises is expressed as t+u+v and can be visualized as:

A 3 dimensional cut selection along x, y and z axises is expressed as x+y+z and can be visualized as:

A 4 dimensional cut selection along t, u, y and z axises is expressed as t+u+y+z and can be visualized as:

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Ogrecrusher
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- Mr Tumbler
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Well, the confusing part makes it challenging for the ones looking for itOgrecrusher wrote:I'm a final year physics student and this map would confuse me
The good thing about having only 2 points in each axis, is that you always have exactly one movement along each axis. The bad thing is that having 6 dimensions/axises results in exactly 6 neighbours for each terretory. Well it's not worse than the "Cube Map" and the so called "Hyper Cube" suggestions, and maybe its needed for a challanging play on this map.
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whitestazn88
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- Mr Tumbler
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OK, the picture I can follow, moving in all 6 dimensions is gonna cause people to blow mental circuits. This will definitely need BOB!Mr Tumbler wrote:Except that this map is an actual 6 dimensional "hypercube". You can move in all 6 directions/dimensions. There is no real good way to draw all the connections
I think it sounds interesting, but the problem will be mass appeal. I tried making a dodecahedron map a while ago, but people were just too confused. Unfortunately, this site has an abnormally high percentage of 'non-geeks'... if it didn't, then we'd see a lot more abstract geometrical maps like this. 
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
- Mr Tumbler
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http://www.conquerclub.com/forum/postin ... &p=1127405Mr Tumbler wrote:BOB?
- fumandomuerte
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lol. try this.FreeMan10 wrote:http://www.conquerclub.com/forum/postin ... &p=1127405Mr Tumbler wrote:BOB?
Score: 1739
Games: 88 Completed, 52 (59%) Won
#1302/21963
Games: 88 Completed, 52 (59%) Won
#1302/21963
D'oh! thanks for picking up the pieces for me.Stoney229 wrote:lol. try this.FreeMan10 wrote:http://www.conquerclub.com/forum/postin ... &p=1127405Mr Tumbler wrote:BOB?
- Mr Tumbler
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