Moderator: Cartographers
The Weird One wrote:AndyDufresne wrote:I'd reckon balance can be achieved in non symmetrical maps. A lot more thought is just put into game play.
--Andy
but not with randomized deployment. and definitely not consistent balance
DiM wrote:so what if realm of might or barbarians are a bad start? the guy that starts with 3 terits in australia isn't advantaged? or the many times i have screwy deployments with 5 terits in asia? is classic poorly designed? no. in my opinion not all maps should be perfectly balanced and actually perfect ballance can be achieved only on a symmetrical map and only with conquest gameplay.
let's say chinese checkers where each player starts with a tip of the star. that's perfect balance but perfect balance = crappy gameplay.
Torter_of_Worlds wrote:Game No.: 2057457
I united the castles...but no victory even though I met the objective? At the end of the game log it is clear I controlled all castles prior to eliminating my opponent.
Please help.
Thanks
natty_dread wrote:I was wrong
Heimdall wrote:I have trouble with the numbers too but i what i don't like is that you can get cards by bombardment. I leave it up to you to figure out the best strategy using this.. And you're screwed if you start on 1 castle in particular...
natty_dread wrote:I was wrong
whitestazn88 wrote:i was just wondering... if you miss a turn, do you get 5 auto deployed after you attack?
bryguy wrote:70% of the time when i start with barbarians and/or realm of might i win
DiM wrote:other comments:
4. there's still the bombardment problem. you have in the legend that castles can bombard all terits within their kingdom. but that's impossible.
because you can't have both attack and bombard from 1 terit to another. so i say make only the non-adjacent terits bombardable from the castles.
otherwise you'll have a big problem.
let's say you start with barbarians. and your first action is to bombard 1 and 2. you can't attack them because you have to bombard and they turn neutral. there will be no way of advancing and you'll be stuck there.
- Castles can bombard non adjacent territories
Kotaro wrote:Read the map:- Castles can bombard non adjacent territories
Non adjacent. So you can attack from barbarians castle to barbarians 1, or bombard barbarians 7 from barbarians castle.
Kotaro wrote:It's not a "cheat"
Kotaro wrote:Every map that has bombard can do that.
Kotaro wrote:it's plenty legal
GenuineEarlGrey wrote:The Feudal map has a loophole in it …
Heimdall wrote:I have trouble with the numbers too but i what i don't like is that you can get cards by bombardment.
natty_dread wrote:I was wrong
GenuineEarlGrey wrote:Gimil,
The Big Picture: I think this is a good map and I'm darn grateful to you and all the other makers.
Small, small point: Before going to Sugs and Bugs can I confirm with you one detail?!
Am I correct in saying that on the D-Day at Omaha Beach map, when you bombard the beach from an artillery position, you can advance armies?
E.G.
yeti_c wrote:Bombarding in "Dday" isn't 'true' bombarding...
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