New Teamplay gametype: VIP
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- insomniacdude
- Posts: 634
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New Teamplay gametype: VIP
* Suggestion Idea: I propose a new gametype be added to make team games a bit more dynamic. I stole the idea from Halo 3. It's called VIP. The gist of the gameplay in Halo 3 is that one person on a team is randomly selected to be the VIP. Everyone knows who the VIP is on every team in the game. The VIP is randomly chosen. The only way to gain point is to eliminate another team's VIP. My idea is to adapt these rules for Conquer Club.
* Specifics: In any team game, one person is dubbed as the team's VIP. Everyone plays as normal. If a VIP is eliminated, the points would work almost as team terminator. The points of Team 1 would be calculated against team 2 as if in a normal game and distributed from all the losing teammates to all of the winning teammates.
There is another option to add to this gameplay: In Halo 3, the VIP spawns with a disadvantage. He or she cannot drive vehicles and starts with a pistol (though any other weapon can be picked up). The idea is to stress teamwork. Maybe some stipulation could be added to make the VIP weaker in game? I don't know what exactly would be possible, if it's even a good idea. It works in a shooter, but this is a bit different.
However, there are two problem that would arise that would need to be addressed.
In multi-team games, if the VIP from Team 1 is eliminated, what about the other player(s) from team 1, if they are still alive? Can they still fight and try to eliminate another VIP? If so, does the eliminated VIP still get to share in the points? Should they be turned into neutral? Should the neutral armies be kept at where the players had them, or should they be reset down to 3 or some other number?
What happens when a VIP deadbeats? I suppose the "VIP" designate would just jump to another player on the team. What if the other players on the team deadbeat as well, or have already been eliminated? This is one reason why I think the VIP shouldn't have restricted powers. If you happen to lose teammates due to deadbeating, that leaves you high and dry without the adequate fighting power to hold stay alive.
* Why it is needed: Team games are pretty fun, but there are no objective-based games . I think this could add a lot of variety to team games. In laymen's terms, the gameplay is simply a mixture of Assassin and Terminator, adapted for team use.
Thoughts?
* Specifics: In any team game, one person is dubbed as the team's VIP. Everyone plays as normal. If a VIP is eliminated, the points would work almost as team terminator. The points of Team 1 would be calculated against team 2 as if in a normal game and distributed from all the losing teammates to all of the winning teammates.
There is another option to add to this gameplay: In Halo 3, the VIP spawns with a disadvantage. He or she cannot drive vehicles and starts with a pistol (though any other weapon can be picked up). The idea is to stress teamwork. Maybe some stipulation could be added to make the VIP weaker in game? I don't know what exactly would be possible, if it's even a good idea. It works in a shooter, but this is a bit different.
However, there are two problem that would arise that would need to be addressed.
In multi-team games, if the VIP from Team 1 is eliminated, what about the other player(s) from team 1, if they are still alive? Can they still fight and try to eliminate another VIP? If so, does the eliminated VIP still get to share in the points? Should they be turned into neutral? Should the neutral armies be kept at where the players had them, or should they be reset down to 3 or some other number?
What happens when a VIP deadbeats? I suppose the "VIP" designate would just jump to another player on the team. What if the other players on the team deadbeat as well, or have already been eliminated? This is one reason why I think the VIP shouldn't have restricted powers. If you happen to lose teammates due to deadbeating, that leaves you high and dry without the adequate fighting power to hold stay alive.
* Why it is needed: Team games are pretty fun, but there are no objective-based games . I think this could add a lot of variety to team games. In laymen's terms, the gameplay is simply a mixture of Assassin and Terminator, adapted for team use.
Thoughts?
- lucky_topher
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- insomniacdude
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The VIP would be public from the get-go. In my set-up, anyway. I personally think that a game with a hidden VIP wouldn't be that exciting. You would simply go to take out another team as usual and systematically take them out, one-by-one. Plus I think it would take a few dozen rounds for a VIP to identify itself in a trips or quads game simply due to the sheer amount of players and potential lack of tangible targets. If a player can only attack one color per turn, the VIP and that color might not ever share a border the entire game.hwhrhett wrote:perhaps if the vip was only allowed to attack one color of person, that changed from round to round. that way it would not be obvious who it was until the game got to be later on in the rounds.
- insomniacdude
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- insomniacdude
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ParadiceCity9
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I actually think team games and the other game types (Standard, Terminator, etc) should be two different categories.
So you could have Doubles Terminator games, or... hm. On second thought, that would only work with doubles (with triples and quadruples, it's only 1 team against another, so terminator and assassin would be pointless). Maybe it should be possible to click both doubles and other game types at the same time when starting a game?
So you could have Doubles Terminator games, or... hm. On second thought, that would only work with doubles (with triples and quadruples, it's only 1 team against another, so terminator and assassin would be pointless). Maybe it should be possible to click both doubles and other game types at the same time when starting a game?
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ParadiceCity9
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but either way you're taking out the other vip.4V4T4R wrote:sounds great.
I don't think the vip can have a disadvantage.
The way I see it, there are 2 potential scoring options:
1. The first team to eliminate an opposing vip wins.
2. The team with the last vip standing wins.
1 is more offensive, 2 more defensive. I think either could work.
doi.
- BaldAdonis
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What if it was styled like assassin is now? So the other team knows who the target is, but your team doesn't. Then you could extend it to 3 and 4 team doubles, with each team having one specific target.insomniacdude wrote:The VIP would be public from the get-go. In my set-up, anyway. I personally think that a game with a hidden VIP wouldn't be that exciting. You would simply go to take out another team as usual and systematically take them out, one-by-one.
No doubt the Doodle Earth assassins would love this: when everyone has two territories and you get two (or four!) players to try to take out one target, the luck factor goes through the roof.
They're different if there's more than 2 teams.ParadiceCity9 wrote:but either way you're taking out the other vip.4V4T4R wrote:sounds great.
I don't think the vip can have a disadvantage.
The way I see it, there are 2 potential scoring options:
1. The first team to eliminate an opposing vip wins.
2. The team with the last vip standing wins.
1 is more offensive, 2 more defensive. I think either could work.
doi.
- insomniacdude
- Posts: 634
- Joined: Thu Nov 23, 2006 1:14 am
Then that is simply "Doubles Assassination". It's a good idea but not quite what I was suggesting.BaldAdonis wrote:What if it was styled like assassin is now? So the other team knows who the target is, but your team doesn't. Then you could extend it to 3 and 4 team doubles, with each team having one specific target.insomniacdude wrote:The VIP would be public from the get-go. In my set-up, anyway. I personally think that a game with a hidden VIP wouldn't be that exciting. You would simply go to take out another team as usual and systematically take them out, one-by-one.
No doubt the Doodle Earth assassins would love this: when everyone has two territories and you get two (or four!) players to try to take out one target, the luck factor goes through the roof.
- blackraptor58
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Mr Unbeatable
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PLAYER57832
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I don't like it because it would just change the whole dynamics of the game too much. There are already questions about Teams giving too many points (not debating that here, just mentioning the debate exists). This would really weight it.
Further, what happens if the VIP happens to be the team member who deadbeats or is just plain a bad player.
It probably works fine in Halo, but this is Risk.
As for objectives -- a few games do have these already. Realms have "get Sanctuary" and Fuedal has "get all the castles". Maybe there could be a tweak to the Fuedal objective for teams, that if the TEAM gets all the castles, the team wins, but you would need to start a new thread if you wish that to happen.
Further, what happens if the VIP happens to be the team member who deadbeats or is just plain a bad player.
It probably works fine in Halo, but this is Risk.
As for objectives -- a few games do have these already. Realms have "get Sanctuary" and Fuedal has "get all the castles". Maybe there could be a tweak to the Fuedal objective for teams, that if the TEAM gets all the castles, the team wins, but you would need to start a new thread if you wish that to happen.
- insomniacdude
- Posts: 634
- Joined: Thu Nov 23, 2006 1:14 am
It's SUPPOSED to change the dynamic of the game. I like team games, but the standard "team up to kill them" gets old for me after a while. Team games are really static for me.PLAYER57832 wrote:I don't like it because it would just change the whole dynamics of the game too much. There are already questions about Teams giving too many points (not debating that here, just mentioning the debate exists). This would really weight it.
Further, what happens if the VIP happens to be the team member who deadbeats or is just plain a bad player.
I concede the point problem that could exist, although we'll jump that hurdle if and when we come to it. I'd like to iron out gameplay details first.
Yeah, the VIP could deadbeat or simply suck. I never said the idea was without its faults. That's why I posted it here to get feedback to hopefully develop this into a good game. I'd love to hear your ideas that could help develop this instead of simply disagreeing it. I've seen your posts in the ad-hoc group. You're a really smart guy. Now apply that intelligence to my advantage damnit!
But I want the best of both gamesIt probably works fine in Halo, but this is Risk.


