I believe that the deferred deployment is a great idea and saves some troubles. But, I have seen people take advantage of missed turns and have their total bonus be deferred if they miss a turn and would like to see this changed. If a person misses a turn they should only be allowed to deploy the base amount of men instead of the whole bonus held.
This tactic was used in a doubles game against me by both parties involved and could have easily cost us the game if we weren't good on the map.
http://www.conquerclub.com/game.php?game=1697925 is the game I speak of.
Bonus for missing turns
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- hecter
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I don't think it is... I mean, those are armies he would have gotten anyway, you have a full turn (potentially two) to do something about his bonus and he can't do anything with his deferred armies until his next turn, so I'd say he's at the disadvantage...Kirzan wrote:thats a great idea but when its that early in a game you can't break the bonus. it would be better to not allow this to be used as a ploy to win a game.
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PLAYER57832
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